All good stuff...and yeah, I never pay attention to the lights anyway because the path is usually self-evident.@Pille: My point pure and simple is that you never have to fully clear and explore a POI nor do you have to follow the path of least resistance. For those who struggle to find the fun or even the ability to stay alive during the early game because they are spending so much time going through entire POIs there is an alternative to that and it has nothing to do with how a building has been designed and everything to do with player choice.
@Meganoth: I agree that randomizing best loot location or spreading it around more would be awesome. I’m also in favor of mazes instead of one path gauntlets. That would only enhance the experience more. Removing the lights that hint toward “a proper path” is would go miles all by itself in my opinion.
@Davega & Poptard: I agree additional decorations and textures would be grand if they can do it for variety’s sake.
@everyone: the level designers did their job with full knowledge of voxel destruction technology. There is nothing wrong with going to the roof first or going through a door or a window or building your own stairs in a stairwell shaft that only has remnants of the old stairs. No level designer is lying awake at night shaking with fury that players somehow managed to bypass their lighted pathway.
They would’ve landclaimed their POIs to force platforming and staying on their path if that was the case.
But, as far as the "player choice" thing: the rub is, you don't know if that loot pinata at the end has already been looted or not on a MP server, so that steers you towards bypassing the rest of the POI too. I don't agree that it's meta if you have other people on your server bypassing it. It's in-game knowledge at that point. Someone that knows all the honey holes can spoil a very large area. I'm living by a very large town, and I hear people complaining about not being able to find good loot...and it will get worse when towns get smaller. The "loot bug" getting fixed would go a long way. You know the bug where if you pass within a few blocks of an empty container it resets the timer on loot respawn? Was that addressed for A18?