PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
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    Votes: 1 33.3%

  • Total voters
    3
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I completely agree which is why it is also best to have more dungeon POI's rather than less like the complainers on here are calling for and help people understand they don't have to clear the damn things in the beginning and can just cherry pick from one or another-- just like we can help people understand they don't have to chip at a gun safe with a stone axe or run naked into a 0,0 city on day 1.
Are you being facetious again?

Newsflash: You can simply clear a room or two and get back on the road with whatever you found.

Newsflash: You can enter the POI at any point and not just the "intended" gauntlet entrance.

Newsflash: You can spend whatever amount of time you wish and then stop and leave at any moment.
You can do that with non-dungeon POIs too (so how can this be a reason for less or more dungeon POIs?) and none of your 3 points eliminates the artificial feeling of dungeon POIs. It's still obvious that a lot of the buildings are intentionally constructed as deathtrap. Btw. why would you take an alternative route through a prefab if the intended path is easier to pass through? Because you know it's a deathtrap. Without knowing that, it would be a waste of time and energy from a survivor's point of view to destroy circumventable obstacles.

 
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1800 rounds? I get that it’s a late game horde and all, but is it possible that there will be a point in the game when you can’t keep up with the difficulty? Or is 1800 an exaggeration? Are you using spray-and-pray guns (M80)?

Loc
I used ak and m60. There is no time for head shots or your base will get smashed. Its kind of spray and pray. I need more turrets and traps for sure. No I used 1800 rounds, 800 HP and 900 regular and 100 AP.

I could have tried for more headshots but that thing one shots most zeds so I don't bother. My nick name for it is limb splitter lol.

Once I can craft AP ammo I think I can keep up better. That stuff shoots through zeds so if you line them up you save ammo.

 
Enjoy!!!!

Check out madmole defend his base on day 84 for some super crazy action, and get a first look at the demolisher zombie!

#7DaysToDie

 
OMFG if you guys liked the day 77 horde day 84 made it look like a walk in the park. I somehow topped my bow drop video in the first minute of the video I'll never live this one down lol. Uploading tonight yet.
Sweet, something entertaining to watch tonight.

 
Its certainly possible they are like TWD zombies and die, and 0-24 hours later rise as a zombie. But they had the virus and died. What we absolutely aren't doing is people who died in 1975 and their skeletons are coming to life.
OOOOOHHHHH.....

New zed - skeleton that bullets and arrows pass through

:D

 
Enjoy!!!!
Check out madmole defend his base on day 84 for some super crazy action, and get a first look at the demolisher zombie!

Omg those demolishes are so awesome. Hope you guys keep them in for A18. Super hyped. 😎

 
Enjoy!!!!
Check out madmole defend his base on day 84 for some super crazy action, and get a first look at the demolisher zombie!

Madmole, you absolute unit! Sure, the horde night cost you greatly (good lucking mining the resources for all that ammo in a week!), but it was an epic battle worthy of song, truly! Awesome job! :D

P.S. Those demolishers look fantastic, and they sound so ominous and terrifying! They really give you the "oh ♥♥♥♥" vibe.

 
Are you being facetious again?
Nope. I really do want most of the POIs to be level designed. I think the ratio right now is about right. I think they are way more interesting and fun than the uncluttered-see-everything-from-the-doorway houses we had before. We probably can’t agree on this point because you don’t like them and find them artificial.

You can do that with non-dungeon POIs too (so how can this be a reason for less or more dungeon POIs?) and none of your 3 points eliminates the artificial feeling of dungeon POIs.
It’s a reason because:

A) you can play dungeon POIs like non dungeon POIs by breaking in through a window or door (like we used to) and loot a few rooms and move on. Fast, easy, old feeling.

B) you cannot play a non dungeon POI like it is a dungeon POI. Can’t be done.

Therefore

C) it’s better to have more A so that discerning players have more freedom to play as either A or B.

It's still obvious that a lot of the buildings are intentionally constructed as deathtrap. Btw. why would you take an alternative route through a prefab if the intended path is easier to pass through? Because you know it's a deathtrap. Without knowing that, it would be a waste of time and energy from a survivor's point of view to destroy circumventable obstacles.
Not so. If it is day one and I really just need a cooking pot I can find and loot the kitchens of 3-4 dungeon style homes by going directly for the kitchen. In a real survival situation if I could see the kitchen through the kitchen window and had the means to bust out the window that’s what I would do even if there is an opening into a sketchy basement on the other side of the house. I know this because I do it all the time. I don’t treat the POIs as linear and so they don’t feel linear to me. I always take the path I want and once I have a sledgehammer I really could care less about the lighted path. Sometimes I follow that and sometimes I take down the barricades and go a different way. It is immensely fun.

I’m sorry you didn’t catch the irony of my original post but I am for toughest wasteland cities with the best loot and for about 90% of the POIs being level designed.

But I’m also for improving the level designs and randomizing the good loot around the POI etc. I’m not for more empty barren houses and buildings of the past. Someone actually suggested this past weekend that dungeon POIs should only comprise 20% of the world buildings....ludicrous!

 
Enjoy!!!!
Check out madmole defend his base on day 84 for some super crazy action, and get a first look at the demolisher zombie!

Loved it. That was pretty intense.

I really liked the demolisher. I'm going to be able to put him to good use on horde nights

Sorry about your gyro. Was it in the line of fire from your dart traps and turrets?

 
That looks like chaos and fun rolled into one. The more i see the more ideas i get

For the crippled leg, is it generic or based on body part hit on player. If so

what about later adding sprained arm which affects stamina while holding big guns.

Although you didnt use them this time if explosives did more damage to stone and dirt.

potholes in my lawn type.

And even though you didnt mean for it to happen, walking in front of a wildly firing turret

should cause the player damage also.

These three things would def change your strategy a bit. Still liked the video, if that happened

on day seven I wouldnt be mad.

 
Epic video, our best moments ingame so far, are gonna get better. Demolishers are dope, all zeds behaviour looks fantastic.

Never knew darts could harm a vehicle, would be great for pvp players. Sorry for the gyro..

 
"How are these guys getting through my back door!"

...lube confirmed.

- - - Updated - - -

My only wish is that demolishers destroyed blocks with their explosions and not entities. Reverse it. People care more about their ♥♥♥♥ than their health. It'd be more awesome.

So which part did you consider the bow drop moment? The gyro loss? (That was funny)

 
Enjoy!!!!
Check out madmole defend his base on day 84 for some super crazy action, and get a first look at the demolisher zombie!

Wow. Those demolisher zombies are much cooler in action than I expected.

My suggestion for your base is to add a designated panic room/choke point like what you use for your chest room, except it doesn't have anything of value that could get blown up, and there are no ladders that come up from below. Also, it might be useful to have an iron door behind a few key steel doors since they close faster and therefore may save you a few hits.

 
Nope. I really do want most of the POIs to be level designed. I think the ratio right now is about right. I think they are way more interesting and fun than the uncluttered-see-everything-from-the-doorway houses we had before. We probably can’t agree on this point because you don’t like them and find them artificial.


It’s a reason because:

A) you can play dungeon POIs like non dungeon POIs by breaking in through a window or door (like we used to) and loot a few rooms and move on. Fast, easy, old feeling.

B) you cannot play a non dungeon POI like it is a dungeon POI. Can’t be done.

Therefore

C) it’s better to have more A so that discerning players have more freedom to play as either A or B.

Not so. If it is day one and I really just need a cooking pot I can find and loot the kitchens of 3-4 dungeon style homes by going directly for the kitchen. In a real survival situation if I could see the kitchen through the kitchen window and had the means to bust out the window that’s what I would do even if there is an opening into a sketchy basement on the other side of the house. I know this because I do it all the time. I don’t treat the POIs as linear and so they don’t feel linear to me. I always take the path I want and once I have a sledgehammer I really could care less about the lighted path. Sometimes I follow that and sometimes I take down the barricades and go a different way. It is immensely fun.

I’m sorry you didn’t catch the irony of my original post but I am for toughest wasteland cities with the best loot and for about 90% of the POIs being level designed.

But I’m also for improving the level designs and randomizing the good loot around the POI etc. I’m not for more empty barren houses and buildings of the past. Someone actually suggested this past weekend that dungeon POIs should only comprise 20% of the world buildings....ludicrous!
It's all a matter of preference. What would be cool is a setting like in project zomboid where you can specify what day it is after the infection. Many of the dungeon POIs have so many pallets in them it feels like costco shortly after the outbreak. Whereas the older pre dungeon POIs felt more barren like a building picked mostly clean many years after the outbreak.

That way loot abundance can instead be controlled by the number of dungeon POIs available versus trying to reduce the amount of loot in containers.

For example, day 356 setting would have mostly barren POIs which would make scavenging more challenging. The devs can add another mechanic where electric lights stop functioning after a certain day making it even more challenging. (Not the user made and generator powered ones)

 
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