PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
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    Votes: 1 33.3%

  • Total voters
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This argument can be applied to almost any game mechanic. People will always complain. That alone is not sufficient reason to have a non-optional rubber band difficulty level.

I mean, it worked great when cities at 0,0 were dangerous and going into them unprepared was suicide... People not only adapted, but they loved it and continue to ask for it back. Hell, that was back when the game was at its greatest, but yeh Roland, it won't work. (Sigh)
Exactly!

I completely agree which is why it is also best to have more dungeon POI's rather than less like the complainers on here are calling for and help people understand they don't have to clear the damn things in the beginning and can just cherry pick from one or another-- just like we can help people understand they don't have to chip at a gun safe with a stone axe or run naked into a 0,0 city on day 1.

I was being facetious when i said they wouldn't work and of course I would never want the game designed around the stupid behaviors of gamers who can't see that its the choices they're making rather than the design of the game that is making it seem grindy, unfun, too hard, time consuming, yada yada yada....

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And in the time it took to complain, the work could have been done already. Classic doer vs complainer. I always say "why are you complaining about that when you could have just done it and it would have been done already. Now you wasted your time, my time and the task still isn't done. What did complaining do for you? If you are going to complain at least have a plan to improve it.
The thing is we make freedom available and some people abuse that freedom. This is why Guppy's non leveled game is bad.

I mean I can dig a hole with a stick or rock too, but I'd prefer to find a shovel.
I personally love finding stuff EVEN if I am not "quite" the level of technology/perks/skill/advancement in the game to make full use of it. So if I have all night to hunker down and whack it open with a stone axe I will, or simply move on and come back when I find/make a better tool to open.

Really the way it should be, if everything is "perfectly matched" to the player current "state" then games really do not offer much view to progression.

So I really like this part! Choices are good.

 
And in the time it took to complain, the work could have been done already. Classic doer vs complainer. I always say "why are you complaining about that when you could have just done it and it would have been done already. Now you wasted your time, my time and the task still isn't done. What did complaining do for you? If you are going to complain at least have a plan to improve it.
The thing is we make freedom available and some people abuse that freedom. This is why Guppy's non leveled game is bad.

I mean I can dig a hole with a stick or rock too, but I'd prefer to find a shovel.
Sensing some coordination here... :)

Bottom line is that it's not a sandbox when the game artificially decides what to give you and when. If people want to "abuse that freedom" then why stop them. By now you have realized people are going to complain no matter WHAT you do, so it's not that... I dunno, if my level 1 ass is able to take on a tier 5 building then why not let me. I've thousands of hours in the game, shouldn't I be able to "abuse" what I know from experience and do it?

Heck, the way you have it NOW is severely flawed, because if I go into a t5 building on day one, because threats are gamestaged, it's actually easier than if I'm levelled up. I *might* see a glowie, but I'm sure to get through it just fine.

However if the building is inherently more dangerous and the threats fixed, no way am I going into it at level 1.

Hence, location based threats (which you sort of already do by gs modifiers) are better. :)

Anyway, nothing I've seen in a18 vids looks like the backslide a17 was, so I'm really looking forward to its release.

 
"Fix this game! It crashed, and is total crap! No wonder you have to have streamers promote you, your game sux!"
...like that?
Your hired!!! ...for the QA for "The Dead Linger" game by Sandswept....lol

 
Its more like an entire biome thing. There is no reason to make the center more rewarding/dangerous than the outskirts, and that would be harder to communicate to the player.
So you are reintigrating the legacy way, with each biome having more of specific resources and less of another, depending on the play style, so you need to travel to all biomes to ultra build.

 
Thank you! I have been saying this since A17 experimental and people still act as though the ONLY way to play POI's is to clear them completely.
Newsflash: You can simply clear a room or two and get back on the road with whatever you found.

Newsflash: You can enter the POI at any point and not just the "intended" gauntlet entrance.

Newsflash: You can spend whatever amount of time you wish and then stop and leave at any moment.

This is why what Guppy says he wants with dangerous locations instead of leveled difficulty won't work-- because people will keep entering the wasteland on Day 1 and die over and over and over again and then complain that the game is too tedious, difficult, grindy, etc. This is the same as people entering a dungeon POI on day one and instead of breaking into the kitchen and grabbing a cooking pot and leaving for a total of 15 minutes they will spend the next 2 hours trying to clear the entire house and possibly even dying a couple of times and then rage about how awful it is that every POI is a dungeon POI.

The next time you come to a house walk around the friggin thing and look in the windows and you'll probably locate the kitchen. Break in and you have a good chance of coming away with at least a bottle of water, a can of food, and a cooking pot. THEN LEAVE!

Okay....done....

#triggeredbymadmole
Tell us how you really feel! Lol

Joking aside, what you state is soooo true.

 
OMFG if you guys liked the day 77 horde day 84 made it look like a walk in the park. I somehow topped my bow drop video in the first minute of the video I'll never live this one down lol. Uploading tonight yet.

 
Sensing some coordination here... :)
Bottom line is that it's not a sandbox when the game artificially decides what to give you and when. If people want to "abuse that freedom" then why stop them. By now you have realized people are going to complain no matter WHAT you do, so it's not that... I dunno, if my level 1 ass is able to take on a tier 5 building then why not let me. I've thousands of hours in the game, shouldn't I be able to "abuse" what I know from experience and do it?

Heck, the way you have it NOW is severely flawed, because if I go into a t5 building on day one, because threats are gamestaged, it's actually easier than if I'm levelled up. I *might* see a glowie, but I'm sure to get through it just fine.

However if the building is inherently more dangerous and the threats fixed, no way am I going into it at level 1.

Hence, location based threats (which you sort of already do by gs modifiers) are better. :)

Anyway, nothing I've seen in a18 vids looks like the backslide a17 was, so I'm really looking forward to its release.
I'm conflicted with your argument though overall you are correct and I feel it is similar to TFP vision. We saw what a bad levelled design can do (Oblivion) and what a good levelled design cand do (Fallout). In reality Fallout 4 has a pinch of "you go there, you die" and a pinch of "you can go there, and you will rampage". That's ALL levelled. A very well thought procedural levelled design in which you find sometimes different enemies in a POI with varied levels and you will ALWAYS have an enemy who presents a challenge somewhere in the world.

7dtd has a well enough levelled design with the GS, but lacks focal crazy damage in favor of exploration and player advancement as you said. With a bit of adjustment, MM stated that subbiomes should do it. And then human entities.

Also, a FULLY destroyable world with FULLY killable everything will make things better mixed with all that.

 
OMFG if you guys liked the day 77 horde day 84 made it look like a walk in the park. I somehow topped my bow drop video in the first minute of the video I'll never live this one down lol. Uploading tonight yet.
Ha sounds like you had some fun! :)

... getting your arse kicked in this game can be a blast. Glad you're getting to enjoy it. Bodes well your saves are migrating.

 
More rads in POI's? Radiation suit taking damage every few seconds? I know that you want it more dangerous but being enclosed with all those sleepers and other hazards would make it more dangerous already without adding to it.
Some things have durability of like 20k or so..not sure how big the number is to be honest but it needs to degrade, or not give you full immunity, or some combination of those two.

 
Ha sounds like you had some fun! :)
... getting your arse kicked in this game can be a blast. Glad you're getting to enjoy it. Bodes well your saves are migrating.
Yeah we're not deleting blocks left and right or renaming things so saves are holding up pretty damn good.

 
Ha sounds like you had some fun! :)
It was a blast. I ran out of ammo with 1800 rounds. My ____ blew up. I almost died a couple times, base got overrun multiple times, at the end I was running around with fists in the yard lol... Do I survive? You'll have to watch and see :) I really didn't think we could top the day 77 video, I but apparently the game just deals out kickass on every dice roll now :)
 
Some things have durability of like 20k or so..not sure how big the number is to be honest but it needs to degrade, or not give you full immunity, or some combination of those two.
Yeah, it could either degrade or there could be a countdown timer in your character menu concerning how long you have left until the radiation starts to take hold; pills and such could extend this countdown, as you suggested.

It would be neat, imo, if the trader sent you to do a special quest in a radiated area (retrieve x supplies or something) and you would need pills in order to survive going there. As a reward (as well as the conventional reward), he could reward you with a piece of hazmat gear. Just a thought.

 
No because I spend countless hours learning the right drop and hate it when physics change.
How about a perk that allows you to make molotovs do more damage over time or explodes with a bigger fire radius? 😅

 
How about a perk that allows you to make molotovs do more damage over time or explodes with a bigger fire radius? 😅
The perks demolitions expert increase damage 10% per rank of all explosives.

 
It was a blast. I ran out of ammo with 1800 rounds. My ____ blew up. I almost died a couple times, base got overrun multiple times, at the end I was running around with fists in the yard lol... Do I survive? You'll have to watch and see :) I really didn't think we could top the day 77 video, I but apparently the game just deals out kickass on every dice roll now :)
1800 rounds? I get that it’s a late game horde and all, but is it possible that there will be a point in the game when you can’t keep up with the difficulty? Or is 1800 an exaggeration? Are you using spray-and-pray guns (M80)?

Loc

 
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