Makes sense to me. A19?I'd guess the entire wasteland is radiated and POIS have more radiation. So if you are passing through you can survive but if you are there too long or start looting you will need gear/meds to pull it off.
I think that’s fine for that game. This game is supposed to be an RPG survival sandbox game, not just a looter shooter. I assume that’s why people are wondering about lore. RPGs have lore.I still don’t really know what Borderlands 1 or 2 were about, just loved the gameplay of point, shoot n’ loot.
Looks awesome!
Zombie lore for this game could be something like this: an explanation for there being multiples of the same zombies is because of some cloning experiment gone wrong. When the experiment went wrong the original test subjects from Area 51 (right next door to Arizona, right?) Continue to incubate and multiply.I'm leaning towards TWD lore atm, but not Romero stuff.
A possible solution would be to make the bar "longer", you can charge to the same point as normal in the same amount of time but you're given an extra second to throw even farther.No because I spend countless hours learning the right drop and hate it when physics change.
I've only been following for about 2 years, i apologize i guess i don't remember seeing that before.I thought the general gist was an outbreak which they tried to stop with nukes but that only made some of them worse?
A fellow brother in hatred for mobile devices... Nice.I've only been following for about 2 years, i apologize i guess i don't remember seeing that before.
On a side note, it pisses me off that my Samsung phone will not auto capitalize "i" yet it will Samsung...
That is my understanding as well. The GPS hunting every 7 days is a tough one though. Good luck!I thought the general gist was an outbreak which they tried to stop with nukes but that only made some of them worse?
Last bit we heard on that (and I wish I was kidding) was aliens.That is my understanding as well. The GPS hunting every 7 days is a tough one though. Good luck!
Loc
Yeah I only have 2 left, I can try, its 30 seconds before the horde spawns.Looks awesome!
May I advise you add an extra layer of iron bars on top of the two tall iron bar wall that is positioned by the ramp? Remember what happened last time?Just saying.
New textures look amazing, by the way! Although, it's sad to see the "radiation symbol" removed from the front of the Rad Remover Mod.![]()
I'd want a perk like Fallout 4's grenade perk that shows the trajectory.A possible solution would be to make the bar "longer", you can charge to the same point as normal in the same amount of time but you're given an extra second to throw even farther.
I remember when the forum dwellers were blaming it on genetically modified Shamway products.Last bit we heard on that (and I wish I was kidding) was aliens.
...hoping mm had just watched maximum overdrive before posting that though. And I'm a guy who doesn't care about lore.![]()
Its more like an entire biome thing. There is no reason to make the center more rewarding/dangerous than the outskirts, and that would be harder to communicate to the player.So is your plan to have it get progressively more intense biome spawnwise as you approach the center of the cities. Risk/Reward. And post the most loot heavy POI's in the center
More rads in POI's?Yeah I imagine pills will suffice in the biome, but the POI would have stronger radiation so you would need to get in and out quick or blow through all your meds, or have a hazmat suit. I'd want the hazmat to degrade every few seconds or so, so you have to repair it if you screw around too long and of course you take more rad damage while its off and being repaired.
With the new unified buff setup we're moving towards with infection and diseases I can see how it will work now.
And in the time it took to complain, the work could have been done already. Classic doer vs complainer. I always say "why are you complaining about that when you could have just done it and it would have been done already. Now you wasted your time, my time and the task still isn't done. What did complaining do for you? If you are going to complain at least have a plan to improve it.Thanks. It reminds me of when the developer put gun safes in the game thinking they would be something players would break into once they had better quality tools but lots of players tried to break them open on Day 1 with a brown stone axe and it took forever (of course). Instead of marking the location on their map and vowing to come back later with an iron pickaxe, they instead came straight to the forums to complain about how grindy the new gunsafes were and that breaking them down was zero fun....
That reminds me to upgrade the normal safes to 10k. Must have forgotten lol.I've been wondering for a little bit now, why were conventional wall safes upgraded in health from 1500 to the 2500 they are today? They almost always have "lesser loot" than gun safes/hardened chests. Just curious.![]()
I'm pitching the wasteland is way harder, and has the largest city in the game.I mean, it worked great when cities at 0,0 were dangerous and going into them unprepared was suicide... People not only adapted, but they loved it and continue to ask for it back. Hell, that was back when the game was at its greatest, but yeh Roland, it won't work. (Sigh)