Drithyl
New member
Yes.For alpha 18 do I have to recreate the world? in my dedicated? and reset everything from 0?
Yes.For alpha 18 do I have to recreate the world? in my dedicated? and reset everything from 0?
Most likely the best way to do it..For alpha 18 do I have to recreate the world? in my dedicated? and reset everything from 0?
what makes you think they dont path in a18?I really wish that in A18, that zombies will try to pathfind around cars, or at least jump on top of them. Currently they almost gravitate towards them and decide to beat them, which results in the cars exploding. :/
Definitely. It's not even the same game from one alpha to the next. They change so much, I highly doubt the game would be playable if you tried to open an old save file in a new alpha. With point updates (like 17.3 to 17.4) you can typically continue a game, but not whole number changes like 17 to 18.For alpha 18 do I have to recreate the world? in my dedicated? and reset everything from 0?
He didn't imply that he thinks zombies don't path around cars in A18.what makes you think they dont path in a18?![]()
and i said A18 not any build before it.
It's just annoying that, for example, in the shed POI's that have a car inside, 9/10, they always explode it. Or this just happens in general.what makes you think they dont path in a18?![]()
and i said A18 not any build before it.
Don't you kinda like the jumpscare you get after a car randomly explodes in the streets, while you're looting, cause a zombie kept whacking it?It's just annoying that, for example, in the shed POI's that have a car inside, 9/10, they always explode it. Or this just happens in general.Car in the middle of the street? The zombie has no idea that it can walk around it.
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But if this is somewhat fixed in A18, I'll be relieved. If not, no biggie, I suppose.
I think this has been pointed out by another poster already, but, whereby new POI's are nice, we really need some normal, ordinary stuff back.are there more poi's in a18
Yes, but what I don't like is being behind a zombie and it continues to beat on a car, even if it knows full well that I'm there.Don't you kinda like the jumpscare you get after a car randomly explodes in the streets, while you're looting, cause a zombie kept whacking it?
Dunno. Maybe I'm just weird.
No biggie?It's just annoying that, for example, in the shed POI's that have a car inside, 9/10, they always explode it. Or this just happens in general.Car in the middle of the street? The zombie has no idea that it can walk around it.
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But if this is somewhat fixed in A18, I'll be relieved. If not, no biggie, I suppose.
Then everyone will be faced with a dilemma, and even in A17 that issue can arise, albeit quite rarely. Would you rather loot 2-3 non-dungeon POI's that, at best, have a few couches, cabinets, filing cabinets, and washing machines inside, or would you rather loot a dungeon that, more often than not, has at least one exciting thing waiting at the end of it? (This is not considering ammo, possible free cobblestone/concrete mix, guns, mods, etc.) With a few notable exceptions (such as fire stations and military bases), most non-dungeon POI's are very basic in design and, as a result (for balance purposes, and because they were made alphas ago), their loot is sort of naff.I think this has been pointed out by another poster already, but, whereby new POI's are nice, we really need some normal, ordinary stuff back.
This whole 'every house a dungeon' garbage is one reason I don't go looting, and sort of makes the game a joke.
I would love to go roaming around in a neighbourhood and find that one place that has the dungeon crawl aspect than having it in every single place, with a few places in the city.
The issue now, for me, however, is it's just as 'rinse and repeat' having all houses as convoluted crawl experiences as it was having all houses 'normal' - although now it comes with a lot more tedium.
And thinking of it, honestly, it wasn't bad having all normal houses with some hidden goodies - it was a lot more realistic than Mr Jones and his wife who managed to source 6 fridges, 4 sofas, and a toilet to wall up a section of the house whilst somehow managing to forget to close or lock the doors immediately on their side.
I just find it humorous sometimes that they are quite prejudiced against motorized transportation.No biggie?
Don't you find it curious that despite their retarded inability to walk around a car in the street, zombies are somehow able to run through a whole dungeon crawl house, climbing ladders, out of windows, running along verandas, then climbing the side cladding to an upper floor where they run around traps - just to knock a door down and find you hiding in the shower?
Both. Sometimes I just need a can of food or some clothes, and I don't need to go around parkouring for it. I'm glad TFP is scaling back on those.Then everyone will be faced with a dilemma, and even in A17 that issue can arise, albeit quite rarely. Would you rather loot 2-3 non-dungeon POI's that, at best, have a few couches, cabinets, filing cabinets, and washing machines inside, or would you rather loot a dungeon that, more often than not, has at least one exciting thing waiting at the end of it? (
I have no problem with the new designs. Actually TFP did a great job with the designs and having things like the cobble and cement.Then everyone will be faced with a dilemma, and even in A17 that issue can arise, albeit quite rarely. Would you rather loot 2-3 non-dungeon POI's that, at best, have a few couches, cabinets, filing cabinets, and washing machines inside, or would you rather loot a dungeon that, more often than not, has at least one exciting thing waiting at the end of it? (This is not considering ammo, possible free cobblestone/concrete mix, guns, mods, etc.) With a few notable exceptions (such as fire stations and military bases), most non-dungeon POI's are very basic in design and, as a result (for balance purposes, and because they were made alphas ago), their loot is sort of naff.
Guppy put it best.Both. Sometimes I just need a can of food or some clothes, and I don't need to go around parkouring for it. I'm glad TFP is scaling back on those.
I have nothing against non-dungeon POI's. I was strictly speaking mid-end game. But I suppose there's no reason "criticizing" non-dungeon POI's in this manner, since you're only supposed to loot them early game (again, with a few notable exceptions) anyway.Both. Sometimes I just need a can of food or some clothes, and I don't need to go around parkouring for it. I'm glad TFP is scaling back on those.
I've gotten used to it by now. A few hours ago I looted a POI for a quest and I heard some explosions from the outside. Didn't scare me and I just wondered where they came from but then reminded me that there was a military camp nearby.Don't you kinda like the jumpscare you get after a car randomly explodes in the streets, while you're looting, cause a zombie kept whacking it?
Dunno. Maybe I'm just weird.
Another thing I find weird and hate.. the idea that we are supposed to do something at given times... What happened to sandbox?I have nothing against non-dungeon POI's. I was strictly speaking mid-end game. But I suppose there's no reason "criticizing" non-dungeon POI's in this manner, since you're only supposed to loot them early game (again, with a few notable exceptions) anyway.
Thing is, sometimes you don't want to spend the best part of an in-game day in a building just because, as Guppy said, you want to find a can of food or a pair of shoes. Sometimes you just want to make a quick stop at a simple POI, enter, kill the undead residents if any, get whatever junk you can find inside and be on the road.I have nothing against non-dungeon POI's. I was strictly speaking mid-end game. But I suppose there's no reason "criticizing" non-dungeon POI's in this manner, since you're only supposed to loot them early game (again, with a few notable exceptions) anyway.