ZehMatt
Active member
I have about 360 hours on my account I know its not exactly the number to brag with but its also a fair amount of time spent in a virtual world. Having procedural zombies planned sounds great but what about the other points? When one talks about immersion than it should start off with having a believable world where the world on its own explains the mechanics, I'm not talking about crafting because we get a lot of hand holding here rather about everything else that I mentioned.Procedural Zds are desired. Just not doable timewise in this game, so devs said that probably on a sequel. They tried with UMA but the performance in Unity sux . That doesn't mean that it won't be more Zds. Just that it is unlikely to be a procedural system for Zd variety.
Screamers are cool. Nice feature. In alpha 16 they were a little intense for underground bases. In 17.4 they don't spawn while you are down there down enough. You don't like them. Cool opinion, we respect that. You can manage the heatmap by separating your workstations. Or mod them out.
Lore for the Zds will come 100% as well as friendly npcs, bandits and a campaign . Just wait until Avatar 2 releases. 9 months per alpha at this point, but very well worth it. To make my point, how many hours of 7dtd have you been playing? I guess not just 3. Do you feel like that a game on which we invested so many hours is average? do you think Oblivion is average? It is a matter of perspective. This game lacks endgame. Alpha game. Be patient.
Some examples that would make the game more believable without changing the core design:
Given that the game is fully voxel based why not make zombies literally crawl out of the ground instead of randomly spawning them behind cover, this alone would make it more believable that the undead are actual undead people crawling out of the ground where they were once buried.
Now the blood moon could be a trigger to have a lot of zombies crawl out of their graves at the same time and immediately seek for fresh blood. One could add more books that explains the mechanics and their events and consequences and perhaps give the player knowledge to raise the skill for certain things, adding extra info about what the blood moon is in those books also adds background story. Theres also the missing information of why the blood moon is or why there are regions with high radiation, is this biblical or rather scientific? Having some sort of explanation here would also make the game more interesting to how it all came to this point.
I have no problem with the game in general, I know its in alpha stage but there are so many things where I think they are maybe overlooked aspects, when you look at the core idea behind the game then its absolutely brilliant but it lacks the background details in this case.