PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
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    Votes: 1 33.3%

  • Total voters
    3
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wow madmole is on and since 15minutes no new entrys :)

so i will use the opportunity to give my little feedback:

All the new stuff is amazing except of the new sounds in regards to players that wear metal

I hate this metal to metal sound, its so annoying please rework the metal to metal sound

it sounds like a monkey hitting on a heater with a wrench, to add this disturbing sound now even to the combat is a thing im a bit annoyed about

BUT all in all its a very nice game, thank you for it

 
Yo check it, why do players build tree farms?

They must not know I'll show up and say, time to be gone.

Know I mean no harm but this has got to stop dawg!

blah blah blah I can't think of any more words to add to this song

 
Speaking of tree farms...Is there a chance that on one of the future builds, we can have a bit of randomization in regards to the growth of replanted trees? Example - Replanted trees may grow to 600-1200? It would help with a more natural look throughout the world. It becomes quite obvious where a base is at because you can see level 1200 trees all planted in a cluster nearby. It would help disguising bases in PVP and just help blend in with the "world"?

 
Yo check it, why do players build tree farms?They must not know I'll show up and say, time to be gone.

Know I mean no harm but this has got to stop dawg!

blah blah blah I can't think of any more words to add to this song
Because if you start cutting down the forests, the Ents will get mighty angry at you. ;)

 
wow madmole is on and since 15minutes no new entrys :) so i will use the opportunity to give my little feedback:

All the new stuff is amazing except of the new sounds in regards to players that wear metal

I hate this metal to metal sound, its so annoying please rework the metal to metal sound

it sounds like a monkey hitting on a heater with a wrench, to add this disturbing sound now even to the combat is a thing im a bit annoyed about

BUT all in all its a very nice game, thank you for it
I said we'll replace that sound when we have the tech to do so, instead of seeing if I'm on or not, maybe read what I wrote :)

 
Speaking of tree farms...Is there a chance that on one of the future builds, we can have a bit of randomization in regards to the growth of replanted trees? Example - Replanted trees may grow to 600-1200? It would help with a more natural look throughout the world. It becomes quite obvious where a base is at because you can see level 1200 trees all planted in a cluster nearby. It would help disguising bases in PVP and just help blend in with the "world"?
The trick to building a tree farm, is planting them so they look natural and planting more than just 1 type of tree. Its not the most officiant way of having a tree farm but this will greatly reduced the noticeable footprint left in the game world and on the map.

edit: I was thinking about if trees leave a mark on the map, I cannot remember. So the statement about the trees leaving a footprint on the map might be wrong, I could be thinking of dirt and boulders...

 
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I said we'll replace that sound when we have the tech to do so, instead of seeing if I'm on or not, maybe read what I wrote :)
Ok that one I must have missed, thanks for the clearification, btw Im lurking almost every day at this thread

 
We have random stats, I'd hate to lose that special gun I found to perma degradation.
Hate and frustration should be part of the gameplay. This is a survival game in the end...no matter how powerful you think you are, the idea of getting knelled at any stage in the game because you lost your "perfect" weapon would be awesome and actually motivating to find another.

 
We have random stats, I'd hate to lose that special gun I found to perma degradation.
as a person who owns a LOT of guns, you can always clean/repair a but and change out worn parts so you never loose that special gun. it might come an even better gun with the right mods.

I never liked Rust system of it gets worse over time even when you repair it because in real life if a part like a fireing pin or spring wears, I just get a new one and back to 100%

 
@Fataal

I know that modding isnt supported yet. I just want to know how difficult it would be or even possible to do this. would it even be possible for some of this in A18?

I want to create some quests to upgrade trade posts. how can we temporarily disable trade protection during a quest to make changes to the TP. and have the protection downtime on a timer?

quest types, repair workstations, add turret, upgrade defenses.

 
@Fataal
I know that modding isnt supported yet. I just want to know how difficult it would be or even possible to do this. would it even be possible for some of this in A18?

I want to create some quests to upgrade trade posts. how can we temporarily disable trade protection during a quest to make changes to the TP. and have the protection downtime on a timer?

quest types, repair workstations, add turret, upgrade defenses.
modding is supported....... *confused look*

 
I think he was just pointing out that there is a potential downside to that gun that does more damage. As you noticed my AK needed a few repairs in the heat of combat, that can cause some issues.
I'm not saying it is objectively the best strategy to ignore durability, I'm saying that 95% of players will mainly compare damage and only take other stats into account if damage is practically the same.

Maybe after some repair crisis a few players will learn to appreciate the durability stat. And accuracy might actually be valued by sniper users, but those will be exceptions (just my slightly pessimistic opinion)

 
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Hate and frustration should be part of the gameplay. This is a survival game in the end...no matter how powerful you think you are, the idea of getting knelled at any stage in the game because you lost your "perfect" weapon would be awesome and actually motivating to find another.
As many people have said before, and I'll say it again, this isn't a simulation. It's a GAME. If you want 7 Days to Die to be as close to realism as possible, then all water sources would be irreversibly contaminated. The very air would be a poisonous fume. There would be no wildlife or flora growing or wandering about. You could not hold 6,000 stones in your inventory. Games are meant to be enjoyable, even if they can be grindy or frustrating/challenging at times. Forcing in harsh realism would only hurt the game, in my opinion. Your gun breaks, you have to repair it, you need to find the time and the resources to repair it. Once you find that level 6 firearm that has god-like stats, you shouldn't be expected to find a replacement a mere few hundred rounds later. I'm not speaking for TFP though, I'm just voicing my opinion. I don't play games to be consumed by rage. I play games for the fun of [them], or to overcome some challenge presented to me. I don't like predetermined fates, like collapsing and dying from exhaustion right after a boss battle.

 
Hate and frustration should be part of the gameplay. This is a survival game in the end...no matter how powerful you think you are, the idea of getting knelled at any stage in the game because you lost your "perfect" weapon would be awesome and actually motivating to find another.
In my opinion, events within games have to fit at least one of the following criteria to justify their existence within said game, although not all have to be met at the same time:

- Was it fun?

- If not, did you have to work hard for a reward? Was the reward worth it?

- Is it risk vs reward? Is the reward worth the risk?

- Is it challenging? If so, even if you lost, did it teach or would it have taught you something in the end?

**- At the end of the day, can you say your time playing that game was productive and worth of your time?

Again, I give my example of fighting a boss, finally defeating that boss, and before you can collect the loot your character collapses and dies from exhaustion. Was it fun (not the battle, but the aftermath)? No. Was the reward worth the risk? Not if the risk means you will lose your reward anyway. Was it challenging? No. Does it teach you anything? No.

I'm just voicing my opinion, but finally finding that piece of gear you've been looking for for potentially hundreds of hours, and then losing it shortly thereafter due to predetermined circumstances, does none of the above for the player. Again, I don't mean to speak for TFP - that is not my intention- I'm just giving my thoughts on the matter.

 
As many people have said before, and I'll say it again, this isn't a simulation. It's a GAME. If you want 7 Days to Die to be as close to realism as possible, then all water sources would be irreversibly contaminated. The very air would be a poisonous fume. There would be no wildlife or flora growing or wandering about. You could not hold 6,000 stones in your inventory. Games are meant to be enjoyable, even if they can be grindy or frustrating/challenging at times. Forcing in harsh realism would only hurt the game, in my opinion. Your gun breaks, you have to repair it, you need to find the time and the resources to repair it. Once you find that level 6 firearm that has god-like stats, you shouldn't be expected to find a replacement a mere few hundred rounds later. I'm not speaking for TFP though, I'm just voicing my opinion. I don't play games to be consumed by rage. I play games for the fun of [them], or to overcome some challenge presented to me. I don't like predetermined fates, like collapsing and dying from exhaustion right after a boss battle.
Proof_89 said nothing about realism, you misread his post. He was actually talking about fun, i.e. the fun of finding another lvl6 weapon even though you already have one.

Naturally you shouldn't have to swap out your gun every few days, because moving the mods to your new gun would be a hazzle. Weapon mods are the main reason degradation might not be a good idea in A17/a18, without that swapping guns would be similar to packing in some food and water in the morning when you are leaving your base. In A15 or A16 it would have been an excellent feature.

@Fataal
I know that modding isnt supported yet. I just want to know how difficult it would be or even possible to do this. would it even be possible for some of this in A18?
There is a mod forum section with lots of experienced modders for questions like this. KhaineGB for example knows a lot about making traders vulnerable.

 
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