MadmoleI liked watching the Blood Moon video, listening to the narration and watcing the action
made me think of these two questions.
The first is about door colliders. Since animation has a tendancy to clip anyway because of kinetic extension of body
parts and the doors downgrade visually into lower blocks as they are destroyed. Can the collider be reshaped excluding the
holes on the downgraded blocks? Similar to the way you have wood frames and bars now. This would allow two way attack
through downgraded materials.
The second question is about your statement for FPS dips when you had an excessive amount of dead on screen.
When a zombie is killed can it be downgraded into a lesser LOD version, without bones and a basic rectangular collider? This would reduce the excessive unused tris, and lower calc and render.
Although it would only be applied for 30 to 60 seconds until the body is removed. In game 30 seconds can be a
lifetime/deathtime depending on what's happening.