PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
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    Votes: 1 33.3%

  • Total voters
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Hi guys, I've been lurking lately because I'm moving from my old apartment to a new house and I don't have a lot of free time. I have a question tho.

Where is it?
Your new house?

If you can't find it you can stay over at my place.. There's a bed in the basement. If you hear weird sounds from over there, that's probably SnowDog doing his things..

 
So does this mean that mods will have random stats as well? If so, interesting, interesting... :D
I think one of them does. Kind of a test but it works.

Just a matter of finding the time to balance and set up everything, make sure the UI can actually display the stats...

 
I recorded a base tour and showed my character build. Some walkers interrupted, they got fisted.
* Looks closely at this comment *

* Shouts over shoulder*

Oi, SnowDog, you wanna have this one?

 
This is a small ask, but for the sake of OCD, could we start at 101 health and stamina at Lv 1?

Also curious, I think Joel mentioned during the last stream, there won't be a level cap, does this mean if we hit Lv 300+, our health and stamina will also be 300+?

 
I think there is an armor cap but also the math works out that the best random stats wouldn't give you 100% protection.
Stats are balanced so that you can not go far beyond the 90% cap.

Random stats may tip you over slightly but going all out with this would look very broken because armor would claim that it gets better as you find more pieces but then it doesn't. Things that look broken are to be avoided. =)

 
This is a small ask, but for the sake of OCD, could we start at 101 health and stamina at Lv 1?
Also curious, I think Joel mentioned during the last stream, there won't be a level cap, does this mean if we hit Lv 300+, our health and stamina will also be 300+?
Alternative: start at level 0, -1 skill point.

I third or fourth or fifth or whatever some more inventory controls. I like the drag to distribute 1 in each slot function, also.

 
This is a small ask, but for the sake of OCD, could we start at 101 health and stamina at Lv 1?
Also curious, I think Joel mentioned during the last stream, there won't be a level cap, does this mean if we hit Lv 300+, our health and stamina will also be 300+?
As far as I know stamina and health are capped at 200.

 
Stats are balanced so that you can not go far beyond the 90% cap.Random stats may tip you over slightly but going all out with this would look very broken because armor would claim that it gets better as you find more pieces but then it doesn't. Things that look broken are to be avoided. =)
"Random stats may" .. random stats WILL be at their max value in any longish game. And since you don't even need the Heavy Armor perk to get max armor value, everyone who plays a long game will have 90% damage reduction available at will.

madmole, you're currently at that 75% number I suggested as the absolute max, and you're already just ignoring the zombies.. what group of zombies would make you "worried" as is? As in, "I can't just mess around with these guys"? Getting to the 90% would give you 2.5 times the current 75% survivability, so you'll need to triple your intuitive answer for the long game.

I'll stop being annoying about this, I'll just keep not wearing steel armor in any of my games :)

And release it already! .. :)

 
Sounds like you just want to curb stomp all your buddies into bloody pulps with hardcore settings lol.
Isn't this what they want? They complain you can easily escape, well then, make escape impossible. :laugh:

Nah, I was kidding, I was 50% ironic when suggesting this but at the same time the other 50% I was sick and tired of people complaining that it's too easy. That's the reason I only play single player so I don't hear people complain about this and that and the other. If they think it's easy, well then, put the nightmare speed during the day too and let's see how much you're going to survive.

What I believe is...and I know this has been discussed for a long time, the game feels a bit empty with most of the zombies being sleepers, not wandering outside like in previous alphas. If your "veteran" player complains that it's too easy, if they choose nightmare speed during the day too and they got A LOT of zombies outside, let's see how they are going to make it even from day 1 to 7 without dying at least once or twice. I am curious as to how you're going to address this issue.

 
"Random stats may" .. random stats WILL be at their max value in any longish game.
Anyone who plays a longish game has gotten their money's worth out of the purchase and that's not even counting replaying it as a "different class".

 
Anyone who plays a longish game has gotten their money's worth out of the purchase and that's not even counting replaying it as a "different class".
Agreed. I think I have invested more time in this game than any other game I have ever played (I've been playing games since atari). I think I bought it back when it was like only $12 or some crazy cheap price I paid.

I've sunk in thousands of hours and think I'll still end up putting in thousands of more hours.

This game also holds the record for how times I have purchased the same game. I've lost count as to how many copies I have bought for other people. This in itself is a testament to the value of 7 Days to Die.

 
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*smirk* so, it's intentionally designed to get us bored at 50 hours per playthrough, so we'll buy your next game too? /tinfoil_hat &lt; ;)

Absolutely worth its price of course, I've spent about 0.4 cents per hour for this game, I'd say that's pretty good worth.. :) Wouldn't be posting if I didn't love it.

We would surely agree that reaching 100% damage resistance would simply end any playthrough - it stops being a game when you can't lose.

For me, 90% has the same effect mentally, makes it too easy to carry on.

 
We would surely agree that reaching 100% damage resistance would simply end any playthrough - it stops being a game when you can't lose.
Well, letting that slip through would be super dumb. =P

And well, there's always the possibility of zombies with attacks that ignore a % of armor or attacks that debuff you, like cop puke "weakening" your armor... we have quite a few angles there.

That's why some people scoffed at the "only 20% AP" effect that I had set on AP rounds when it really makes a major difference.

Reducing say 60% armor to 40% is not 20% more damage but 50% more.

 
I never thought of that, but I'm a tank so they are like mosquito bites to this build, maybe as a light armored character I might.
speaking of bars. can we please get iron bars to angle like a ramp. comes in handy with dart traps and turrets. atm I am using rebar ramps to protect and shoot through. trust me in a zed apoc, I would definitely be ramping those things.

RAMP.jpg

 
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Your new house?
If you can't find it you can stay over at my place.. There's a bed in the basement. If you hear weird sounds from over there, that's probably SnowDog doing his things..
Luckily for him the sound only lasts 2 minutes, 7 times a day.

 
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