PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
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I don't see horde night defense as something where you specialise. If you build big (walls, secondary defense points etc.) you get less surprises from behind. If you add more traps you save ammo. If you build adapted to zombie behaviour you save on traps AND ammo.
Imo you should be able to do everything you listed without specialization. However, specialization should make you better at some of those things when compared to those who are not specced in them.

 
Imo you should be able to do everything you listed without specialization. However, specialization should make you better at some of those things when compared to those who are not specced in them.
Agreed.

 
This Friday is out, so sometime beyond that. Given the long weekend and we want to ship a very high quality build on the first experimental, its probably mid to late September. There are 51 MF's. 2.5 weeks from now feels possible, so I'd GUESS AT THE SOONEST, Friday the 13th it hits streamers. Again, it might not drop until October so don't be saying "madmole promised blah blah blah" when this is just an estimate. Its done when its done.
There is a memory leak after about an hour of play and RWG crashing on generating 8k maps for older hardware. 4k maps have some visual fugly like roads hitting a brick wall. So we've got some work to do, but we're getting it there. No point in shipping with known nasties. Just because I had a great test last night doesn't mean there isn't showstoppers to fix.
I appreciate the update and I know you have given previous time tables. i know better than to say, "MM said it would be out on X day but X time." I fully understand that they are mere estimates. overall from everything I am seeing A18 will be nutz!!! can't wait!! y'all are driving me crazy!!! i know it will come sooner than later.

Thank you!

 
Its nearly the best armor in the game and I have some pain tolerance too, so a, armor is blocking 70 some percent, then if I take 10 damage, my pain tolerance is reducing it like 20%.. so it is what it is. Trust me, if you get surrounded by feral+ bikers that hit hard or a cop, you won't last long. You can bang with them for a bit though but when things get nasty I pull out the guns. You can turn up the difficulty, this is good to have armor that works, I can finally be a melee guy with fists. It slows you down a lot, and uses more stamina, but I've collected the best mods to remove as much of that as possible. You cannot wear armor and run anywhere it will be so slow and annoying, so you have to do without armor or take it off until you get to the POI, then put it on. So I paid my dues to get this far IMO. You are seeing late game jacked up fort build, other builds are quite fragile compared, but more mobile, and less stamina use.
Thanks for the extended reply :)

Whatever else you end up doing, at least check that the random stats on armor won't eventually allow for a 100% reduction, that would at least break the game :)

The point about effort vs reward taken, but at least in A17 terms those Rad Bikers go from 3-shotting you on day one (40 damage per hit, 100 HP pool), to doing 4 damage (of 200 HP) at 90% armor, taking 50 hits for a kill - before any meds. From 3 to fifty.

Adding difficulty, ie adding sufficient damage to threaten at -90%, say "kills with 7 hits"

=&gt; 200 HP / 7 hit = 29 damage per hit

29 is the 10%, so 29/0.1 = 290 base damage.. turns it into a oneshot until about 60% armor.

That 90% just isn't counterable.

I'd personally aim for about 75% absolute max in reduction, that's still pretty beefy compared to none, but would only quadruple the time-to-live.

 
I jokingly talked trash about your previous video and said how I do not watch videos of people playing games......and now I really want to see this upcoming video. dammit lol
Hmm, you have said you don't like watching people play games online because it has no point, but then you call out Capp and make it sound like you're long lost buddies. You say you've never seen people use bars as a walkway, which capp has done forever as have many other streamers.

Then you say you will be making your own 7d2d channel, because others have stolen your ideas?

 
Hmm, you have said you don't like watching people play games online because it has no point, but then you call out Capp and make it sound like you're long lost buddies. You say you've never seen people use bars as a walkway, which capp has done forever as have many other streamers. Then you say you will be making your own 7d2d channel, because others have stolen your ideas?
Normally I would not waste time on this type of a convo but, I'll do it this one time.

Sounds like to me you are a very judgemental person and or a jealous type.

1. I said I do not watch others play games, besides neebs, because I do not get joy out of it.

FACT its just how i feel so what.

2. I never claimed Capp as an old buddy of mine and clearly you do not understand I was joking around with him. Problem with that? to bad I do not care.

3. I never claimed to watch his videos, I think I seen one video when he joined our discord channel just to see what his youtube channel is all about. This was like a year or two ago.

4. No I have never seen any players in game use bars, I do not watch videos of people playing games. its boring to me, unless I plan on buying the game i might watch a little to help me decide if its worth my money. So yeah I never seen a player use bars, you have an issue with that statement? To bad I do not care.

P.S. take Rolands advice, I cannot be understood with logic..I'm a nut case lol :)

I hope this cleared everything up for you, take care dude ;)

My apologies The Fun Pimps but I had to address this guy.

EDIT: as far as your little claim goes "Then you say you will be making your own 7d2d channel, because others have stolen your ideas?" I never said that, get your facts straight before coming at me like that. ;)

 
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Thanks for the extended reply :)
Whatever else you end up doing, at least check that the random stats on armor won't eventually allow for a 100% reduction, that would at least break the game :)

The point about effort vs reward taken, but at least in A17 terms those Rad Bikers go from 3-shotting you on day one (40 damage per hit, 100 HP pool), to doing 4 damage (of 200 HP) at 90% armor, taking 50 hits for a kill - before any meds. From 3 to fifty.

Adding difficulty, ie adding sufficient damage to threaten at -90%, say "kills with 7 hits"

=&gt; 200 HP / 7 hit = 29 damage per hit

29 is the 10%, so 29/0.1 = 290 base damage.. turns it into a oneshot until about 60% armor.

That 90% just isn't counterable.

I'd personally aim for about 75% absolute max in reduction, that's still pretty beefy compared to none, but would only quadruple the time-to-live.
I think there is an armor cap but also the math works out that the best random stats wouldn't give you 100% protection.

I've never used heavy armor in a long time, since we introduced light armor this is my first heavy build but I like it a lot more than I thought I would.

 
They kill and break down a stage, they do their job. We'll make steel versions but don't expect spikes to do all the work like old versions.
nah I wouldn't want them doing all the work. just to get a bit of a feel for using them to justify the cost for making it. like I think it's 4 forged iron for the metal spikes and yes it's not a lot but when making enough to go around a 7x7 base and watching them break as fast as the wood it almost made them pointless to use. at least from what I remember when using them in alpha 17.

 
Can we change the timeline smiley faces to frowny faces. I remember a post that said "Definately sometime in August". Also a post that said updates would come faster.....sigh

 
Can we change the timeline smiley faces to frowny faces. I remember a post that said "Definately sometime in August". Also a post that said updates would come faster.....sigh
What smiley timeline?

I think you mis-remembered the post. It actually said that future updates would make you come(sic) faster....

A18 is geekgasmic

 
Can we change the timeline smiley faces to frowny faces. I remember a post that said "Definately sometime in August". Also a post that said updates would come faster.....sigh
We don't have a crystal ball, it is what it is. Rick said in the video he wanted to do a soft landing, at that time it seemed like we'd be ready, but time flies and we're not quite there. A17 was a rough landing and didn't do anyone any good. It will be done when we feel like its good enough, and no date or any amount of disgruntled posts will change when it drops. We want this to be the most stable best build since A14 and change our reputation for the better. It sucks waiting, but getting a memory leaked random world crashing on generation build this weekend will just frustrate everyone.

 
Imo you should be able to do everything you listed without specialization. However, specialization should make you better at some of those things when compared to those who are not specced in them.
So how do you specialise in knowledge about zombie behaviour and using their behaviour to your advantage? You can't just specc into int for that, it is your own brain doing the work :cocksure:

 
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