madmole
Fun Pimps Staff
Hmm yes someone mentioned the behemoth recently so it was stuck in my head, no destroyers.MM, is the "behemoth" a missprint? Maybe you meant the destroyer? Or should we really wait at Behemoth's 18 Alpha?
Hmm yes someone mentioned the behemoth recently so it was stuck in my head, no destroyers.MM, is the "behemoth" a missprint? Maybe you meant the destroyer? Or should we really wait at Behemoth's 18 Alpha?
Tons of stack sizes relative to survival and combat have been nerfed (prepped food, bandages, ammo). You can hold 200 9mm though.Please tell me that the stack size of ammo has not been reduced to 100 bullets per slot. There goes my inventory space.
Good luck with that strategy lol.I hope it is a jokie or a missprint. I hate the idea of a 3m zombie that destroys my base with a few blows. Why should I build a horde base if it is only a pile of rubble after the horde? Then I can use POIs as temporary base as well and only place a few spikes around them. This is just as effective.
But I'm sure you any attorney would LOVE to sink their teeth into Amazon, for again selling stuff they have no right to sell - and they know it.Yeah lets drop 2 grand on an Attorney that has no jurisdiction in Nigeria.
You won't in A18, leveling is much slower and designed to be peaked out at about level 80. You can keep going, but I've got 80 hours in this game at level 60. I still want to play and still need some things, but you should spend perk points wisely, its not trivial to level once you hit level 40+. With more total zeds on later blood moons it should help. I had nerd goggles and 2 grandpa's elixers and seemed to have leveled twice last night which was welcome.I did like LBD too. I am also looking forward to the updated exp system in a18. I do agree though that the level/exp system is more flavor. Though in a17 your crafting is gated in INT.
The game to me is all about looting, building, and then tower defense. Right now I sometimes forget to add my points and might have gained 5-8 levels before I start adding perks.
I always figured the waves should keep coming from nightfall to dawn, and that them ending before dawn was a bug. But I guess you'd really have to tone down the individual waves if they endlessly spawned from 10 pm to 4 am.Thanks! Yeah they never got even close to me before, I just had Gazz turn up how many guys total spawn so before I'd mow em down and be collecting loot by midnight or one, I wanted zeds all night plus I turned up block damage on ferals so this was my first test with those settings and it was epic! I haven't had an intense game like this since A11. I can't wait for you guys to get your hands on, this is glorious.
I just played and an amazing video was made. I mean somehow the pacing just kept amping up, I think its because they do spread out like A16 and were all over the place of my fairly large compound, but once the spikes were down on my front ramp suddenly everyone moved to that location and it got intense. A few climbing over here and there and continued slow damage while I reloaded, a few spiders and vultures and cop puke slowing me down was all it took for them to breach my wall and create an oh ♥♥♥♥ momentI lol for 5m at the "Oh ♥♥♥♥!" part
Its more of a mid game thing, we don't want noobs on day 7 overrun. Got to give the new player a few victories then start creeping things up. Pacing has never felt this good before.This is fantastic news! Previously, if we wanted a longer horde, we would have to log off once the initial horde was over and thus summon in a second horde, but it was slightly immersion breaking. Glad to know that the max zombies per horde night has been raised.![]()
Specialization is quite powerful now, and with random stats you can get some pretty nice damage weapons, but I was cutting through radiated because my m60 was loaded with armor piercing rounds with the rad remover mod, and my first 500 rounds were HP rounds.Thanks for that. It looked like a lot of fun.Crazy as it sounds, but ammo / brass scarcity has always led me to play with arrows and clubs. I've never used either of those automatic weapons, but I doubt that horde could have been beaten with anything less than automatics.
It was interesting to see your play style changed as the ammo supply shank... you went from belly shots on automatic to head shots on semi auto/burst. Those weapons are awesome for cutting through the Zeds with only 2-3 shots, even radiated wights.
2 questions... why do you have that perilous drop for your own character over the spinning blade trap (I could seem myself falling through it), and was your ammo supply aquired through legit play, or through the console?
Yes, if you can shoot through, their acid should come through.I also just noticed in the video that cops can now puke through bars. Interesting, interesting...*Re-planning my base design for A18 slightly*
That was one of the greatest highlights in that video, in my opinion. The zombies didn't just mindlessly focus on one to two blocks and bust through your base in a matter of seconds. You had time to react, and more importantly, they spread out more. You were even able to somewhat manipulate their behavior by shuffling around your compound. Now if they would cease ignoring landmines and such (lol), I think you have something truly golden here.I just played and an amazing video was made. I mean somehow the pacing just kept amping up, I think its because they do spread out like A16 and were all over the place of my fairly large compound, but once the spikes were down on my front ramp suddenly everyone moved to that location and it got intense. A few climbing over here and there and continued slow damage while I reloaded, a few spiders and vultures and cop puke slowing me down was all it took for them to breach my wall and create an oh ♥♥♥♥ moment![]()
I'm stoked to repair my base and make some changes for the next horde.
I've been playing the crap out of the game and tweaking things. I like the AI now, I think it still does some stuff some people have complained about, but since there are dumb and smart zombies it mixes in now and feels more organic and it doesn't bother me at all.That was an absolutely epic showdown! My heart was racing when the zombies busted through those iron bars! I was astonished they didn't bust through the vault door in a matter of a few tens of seconds like they would do in A17. If some tweaking has been done (I do know you've nerfed individual zombie block damage), that's awesome!
I was convinced that "conventional horde bases" were a thing of the past. Either you had a cheesy pathway that exploited their AI and ensured they did no damage to your base, or it was a losing fight. Despite the fact that the zombies breached your base, this video has proven me otherwise.![]()
I also noticed that the zombies semi-followed you around, instead of mindlessly attacking one or two blocks of your base. While they were still focusing on specific weakened points of the structure, there definitely seemed to be some minor differences in AI. (Either that, or I'm imagining things / I'm mistaken.)
Of course, of course; it would only make sense (and for a fairer overall experience) if the horde sizes increased as each 7 days passed, eventually leading to hordes that last from dusk to dawn.Its more of a mid game thing, we don't want noobs on day 7 overrun. Got to give the new player a few victories then start creeping things up. Pacing has never felt this good before.
It will be remembered as one of the best moments for sure.I just played and an amazing video was made. I mean somehow the pacing just kept amping up, I think its because they do spread out like A16 and were all over the place of my fairly large compound, but once the spikes were down on my front ramp suddenly everyone moved to that location and it got intense. A few climbing over here and there and continued slow damage while I reloaded, a few spiders and vultures and cop puke slowing me down was all it took for them to breach my wall and create an oh ♥♥♥♥ moment![]()
I'm stoked to repair my base and make some changes for the next horde.
Maybe people might feel like its cake to get ammo, but I had so much fun last night you are going to need it IMO. I was tired of never having any ammo and impossible to find mines so I spearheaded the mining overhaul so its easy to find the ore. I still only use guns when surrounded so I can stockpile a massive supply for horde night without spending more than 3-4 nights a week from midnight to 4 am mining. I have rank 3 miner/lode and I can get 5-6k ore in that time, with my pink pick with 3 mods.The only thing that "sucked" about it was the amount of ammo used. I hope madmole has several good mines located! Lol
Even flags aren't the best.At the end of the day form follows function. The current ! works. However you have to ask yourself, does this fit the tone of the game, and I'd say no it doesn't. Most likely we'll change it to something, but its not going to make the game any more fun or not, but yeah we don't want to something jarring to look at. Its an effective placeholder, but you'll need to look at it for another alpha.
My base is reinforced concrete with 2 deep spike trench by the wall, multiple oh ♥♥♥♥ rooms and choke points. I'd have turrets but I can't find any SMG parts to craft them.I'm not excited about the video either. For me it's like I don't want to fight a horde. I want to fight a horde with a strategy, not just firepower.
Hello Capp...the man the legend, that stole my youtube channel idea grrrrThis ought to make the "horde every night" type series even more difficult. look forward to it.
Just giving you some ideas so that the game can start heading in those directions from now (and not after a few other attempts), if you like them. After all, best to have the majority of NPC abilities (for example) on the planning table before starting them as I know editing them later is much harder.Not a good idea. It needs to be a unique marker so that players can't troll other players with "fake markers".
A faction flag, or corpse of the guy who hid the gear and got rekt would be better. But enough of this talk, we have a18 to get out and this is a 19-20 topic.