PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
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    Votes: 1 33.3%

  • Total voters
    3
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The only thing I cheat on is when the game spawns the ninja dogs on me.
Speaking of which, is there going to be a change on dog hoard spawns being so quiet?

I have faced a few of them and they can be a real pain. Unless you happen to be looking in the right direction, you don't know that ninja dogs/wolves are there until they are on top of you. They don't make a sound until they are hitting you.

They spawn in and home in on you like you are on there GPS.

I would love it if we could hear them approaching. The sound of a pack of predators barking, howling, snarling and running getting ever louder as they close in would make most peoples blood run cold.

 
Any chance the changelog gets released before the update? Also, how much time is to be expected between streamer release and official release?
Maybe. 1 to 3 days probably. If some nasty showstopper shows up, then obviously that needs fixed.

 
Hey Madmole, you talked about doing some stealth missions in A19 and some people got upset because they didn't want to be forced to do stealth missions. How about adding other mission types like a brawler/melee mission or ranged mission so players can choose a type of mission that fits their playstyle?
You mean just don't take the stealth missions, because the other ones are not stealth.

 
It also removes the feeling of accomplishment. Use with caution.
Well I would love that feature to be in in the future but without removing the accomplishment part.

So you ask him for some corn and he says It's gonna be a week until delivery (or a 4 day restock) and he brings you 4 corn at 500% the original price or something. That's what little village shops do in real life.

You want an engine? alright. 8 days and 10.000 dukes for an engine. If you don't buy it in say, a day after he brings it in he will hire some thugs to kill you politely and your relation with the traders would decrease while being in an increasing debt.

 
You mean 5x a day?
I mean, imagine you do a hard quest and the trader is like "you did a great job and as sign of my gratitude you can ask me anything and I'll do my best to get it for you" and then maybe a few days later he has it, maybe not and offers something else.

This type of reward obviously should happen rarely.

 
on default. 10x a day when it's set to 120 minutes...
Maybe you can complete 5 tier 3 quests if you rush, but I doubt you have enough time to do 5 tier 4 quests on a 60 minute day, not to mention 5 tier 5 quests.

 
Maybe you can complete 5 tier 3 quests if you rush, but I doubt you have enough time to do 5 tier 4 quests on a 60 minute day, not to mention 5 tier 5 quests.
Isn`t that balanced in A18? What tier 5 quests are now, are known to be unreliable challenge, because the ammo used and time spend, indeed.

 
Well I would love that feature to be in in the future but without removing the accomplishment part.
So you ask him for some corn and he says It's gonna be a week until delivery (or a 4 day restock) and he brings you 4 corn at 500% the original price or something. That's what little village shops do in real life.

You want an engine? alright. 8 days and 10.000 dukes for an engine. If you don't buy it in say, a day after he brings it in he will hire some thugs to kill you politely and your relation with the traders would decrease while being in an increasing debt.
Yes and what thug code do we have? We need to get bandits in and working, then see how much pie in the sky remains to do this feature :)

 
I mean, imagine you do a hard quest and the trader is like "you did a great job and as sign of my gratitude you can ask me anything and I'll do my best to get it for you" and then maybe a few days later he has it, maybe not and offers something else.
This type of reward obviously should happen rarely.
My point is you can do 5 quests in a single day sometimes if you work hard and get lucky. Anyhow see my previous response about this feature. In general I'm against it. Just keep hitting the pois and the shops and you'll eventually find it, if not ADAPT and do without, that is where the real value is IMO.

 
Heavy armor slows you down more and uses more stamina to move in, and is louder than light armor. I am doing a zero stealth build, just a brute tank in fortitude with fists/knucks, ak47/m60, heavy armor, natural healing. I've got enough strength and int to augment mining and build what I want. I wouldn't mix and match, you should specialize into light or heavy armor and use them exclusively so that you get the perk bonuses.
MM, do you plan to add special sounds for different types of armor?

For metal and steel armor, metallic sounds for each element (the more you wear, the louder the clanking and clanging should be louder)?

The same goes for fabric and leather armor. Leather armor could creak, and only military armor could be silent.

I am sure that I have not seen such a question on the forum.

 
Isn`t that balanced in A18? What tier 5 quests are now, are known to be unreliable challenge, because the ammo used and time spend, indeed.
There is no way to balance it. Sometimes you find what you want, (yay T6 steel knuckles) other times you find trash (meh, another brown pistol). You are gambling time, ammo, and life (loss of XP) that you will find some good stuff, but it shouldn't be guaranteed that "its always well worth it" otherwise you just steamroll bullets, loot and dukes. IMO its good to hit a dud loot box here and there so you feel a little more gratitude when the good stuff does drop.

I'm 77 hours in, with nothing but orange M60's. I want to be an M60 guy. So, I'm grinding out tier 5 kill all the zombies and fetch because they have the best reward potential.

 
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