Just back from the salt mines?Cool. Guess I'll check back when A19 is on the horizon.
Considering A17 never managed to hit the same numbers as A16 maybe another subpar version will finally see a return to the better system.
Unfortunately that is not how it works. the more they test and fix bugs is less we get irritated. Consider if they didn't find those 62 bugs, and you have to encounter them in your game? Will you love game ? They will find it and fix it. ForeverI suggest you inmediately cease testing so that the amount of MFs doesn't increase anymore.Seems to be the only way to speed up
the KRAKEN
People are starving. MadMole is cooking a build almost every day, only to eat it alone!
You are soooo mean!
Faction flag... or maybe a group of item-blocks being able to carry a "flag emblem" for factions, like..We might go with a faction flags for the quest marker, players are really stupid so we chose something super obvious for the first version.
So, an NPC that is immune to zombies? That might be a bit strange.Personally I don't mind the bouncing ! but it is a bit cheesy, Perhaps it could just be replaced with a simple NPC (like a trader model) who you just speak too to start the quest, surely that is just a simple model change and the easier solution.
This is the salt mine.Just back from the salt mines?
All you would have to do is look on the map and see where the quest is located. If the location is inconvenient to the player, then they could just remove it from their quest line. If the POI in question happens to be your base, then that's not bad game design, that's just a mistake on your part, in my opinion.Are you talking about the quest itself activating, or the marker appearing? I assume the former (since the latter doesn't really solve what the other forum users are complaining about, which is the marker's design).
If so - I am against this, for one reason.
Often, you use POIs as houses or bases. Many POIs are not revealed as quest POIs until later game stages. So, if you've set up shop in one of these, and you've lived there for a while - suddenly your base for the past 40 ingame hours has been reset (i.e. replaced) and all your stuff is gone.
EDIT: It may be true that the quest system ignores POIs with either land claim blocks or bedrolls in them. Still, this can lead to a lot of stuff being lost - say, if you set up a chest outside the structure but within the POI boundary.
With the floating icon, you can at least reject the quest or get all your stuff out before starting it. You couldn't do that with your suggestion.
Will be interesting to see if players understand the quest system without the exclamation mark.I think it should just activate when you get to within 50m of the location. That allows plenty of time for other players to join your party as the nearest quest destination I've seen is in the 200m range. It also means you won't be able to witness the change. By time it comes into view it is reset for the quest. It also means you won't be able to do the POI before manually activating a rally point to reset it for the quest.
Automatic activation at 50m is the ticket.
Ah, and you too are onto something, even a small name and/or visual tweak, like you mentioned, to what is there now would go a long way, def be less confusing for the noobs that way.I think Mechanimal is onto something on the 5 to 1 meat; an Icon and Name change.
Have the Icon look like a few hacked, smallish, pieces of meat and call them "Meat Pieces" or "Chunks of Meat".
Heck make it look like a few strips of bacon, I mean -nobody- wants to see _1_ piece of bacon on their plate![]()
It's a much bigger problem when you play with other people. You might start turning a POI into a base before logging off for the day, only for your buddy to start playing a few hours later and unknowingly reset the POI for a quest. The more people who play on a server, the higher the odds of this happening. Experienced players will know to land-claim their base, but newbies won't until they learn the hard way.All you would have to do is look on the map and see where the quest is located. If the location is inconvenient to the player, then they could just remove it from their quest line. If the POI in question happens to be your base, then that's not bad game design, that's just a mistake on your part, in my opinion.
Considering that 99.9% of the population are muppets (just being honest), I would not be the least bit surprised if the majority of the 7D2D playerbase wouldn't know what to do if even a great beacon that erupted blinding light into the sky was right in front of them. I honestly believe there is no helping them. Just my opinion, but the bouncing exclamation points are required.Will be interesting to see if players understand the quest system without the exclamation mark.
Even with an exclamation mark some players don't understand what the game wants from them. They ignore anything that is not right in front of them.
The other 0.1% of the population are Lilliputians. Just being honest.Considering that 99.9% of the population are muppets (just being honest), I would not be the least bit surprised if the majority of the 7D2D playerbase wouldn't know what to do if even a great beacon that erupted blinding light into the sky was right in front of them. I honestly believe there is no helping them. Just my opinion, but the bouncing exclamation points are required.
I was thinking Oompa Loompa's, but close enough.The other 0.1% of the population are Lilliputians. Just being honest.
As someone else said, this perosn would have to be invulnerable, also regularly meeting people standing idly around would be just as bad as a jumping exclamation mark.Personally I don't mind the bouncing ! but it is a bit cheesy, Perhaps it could just be replaced with a simple NPC (like a trader model) who you just speak too to start the quest, surely that is just a simple model change and the easier solution.
Which would allow jokers to make whole towns into quest-free areas. There is a perfectly workable solution with bedrolls and land-claim blocks (if we ignore bugs), if people can't handle that they should play minecraft.I think to be safe, any player-made storage chests should also block POI resets.
If you don't have some silly reservation against mods you could play Darkness Falls. A very good mod even though I don't like LBD and sticks. I'm quite sure vanilla will stay a salt mine for you.This is the salt mine.
I thought the other 0.1% would have been severely overworked puppeteers. Just being practicalThe other 0.1% of the population are Lilliputians. Just being honest.
Its the other 50% that are the puppeteers. Yes, that's 150%... but we are talking Muppets and Lilliputians, so it all fits rather nicely.I thought the other 0.1% would have been severely overworked puppeteers. Just being practical![]()