Madmole I read your reply about mobile quests and hope you can do it for the future releases.
Reading your posts it looks like you are taking it to the next level of
"Full buildable/destructable environtment" finding realtime purpose for every ingame object.
One of the main compliments I've read on reviews is there is so much you can do and interact with.
For the quests, as an example, the destroyed benches and mixers. If they as an
object had a placeholder attached, and each slot was basically a mod.
"Mechanical parts, electrical parts, forged iron/steel or scrap, Wood, Nails,
engine, spring, engine. Basically the normal resources to build a full, Bench
or mixer. If these were in a randomized array, for part and quantity.
When highlighted or opened, it could display, the missing part and quantity.
This would be a quest of a sort, but with out dialog. So if you found one close
to a perm or temp camp location. You could find or use looted resources, to
temporarily repair them. Set a degradation of those resources at higher rate. Then
again randomize what it needs to function again. Would an additonal placeholder file
be needed for this to work? Would this create excessive calculations on cpu?
I ask about this because once a forge, bench, mixer are built presently, they seem
to have a permanent lifespan.