PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
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I see the problem now.
What you see as MUST FIX,

should actually be called MAYBE FIX.

Now, you feel better already!

So much better, that you want to release A18!

You will make every sane person on the planet happy.

Then you will feel even more happy!

No, no. Keep looking at my watch,

swing back an forth... back and forth...

:)
Down to 62 MIGHT fix bugs :)

 
I was really hoping streamers would get it this weekend, i have not played in along time and cannot wait to start a new gameAlpha 17 made me give up on the game but with the recent changes like having a reason to go out and loot again as made me want to dive back into it. I am so looking forward searching for those books, more stuff to loot the better for me so do not be shy in adding even more loot into the game for alpha 19 @madmole
I was too, disappointed, but it is what it is. We'll get there soon. Its playing great, but we don't want 62 captain obvious bugs, so we'll at least get those wrapped up then launch.

 
Oh look, I got a new title! lol

Was that you MM or did Trolland do it? :)

- - - Updated - - -

I was too, disappointed, but it is what it is. We'll get there soon. Its playing great, but we don't want 62 captain obvious bugs, so we'll at least get those wrapped up then launch.
Well why? I would just point them out to you. Don't worry, I don't mind. ;)

 
@MM I’m curious about tfp’s thoughts on how to handle the activation of quests. At one point you mentioned maybe the quest goes active when you get it from the trader. The issue with that is currently once quest becomes active, you can’t invite friends. The only thought I had would be activating at the site as it is now. Instead of the exclamation point, maybe use the localization that you use when looking for your satchel in a quest, so when you’re at the correct building, you get that “Quest nearby” or maybe a text popup saying “Start ‘x’ quest Y for yes, N for no”. What ideas are you guys bouncing around?

 
Madmole: Regarding RWG: would it be possible in a future release to expose a way for external tools to generate caves? Something as simple as a dedicated color in the appropriate file (splat map maybe?), with the alpha channel controlling depth, might even work. I haven't looked too much at the RWG stuff, but did look at the Nitrogen World Generator recently and came away with 2 immediate takeaways:

1) Caves could be generated using A* or a similar algorithm. You can even have spawners or POIs in caves. Imagine a true dungeon crawl involving battling your way down to the deepest depths of the cave and fighting several ferals or a boss or something. Then you get some nice loot. Those caves could even have deadend branches, so things get REALLY interesting. Or multiple treasure rooms. Or maybe just a ton of ferals leading to a dead end. Best of all, since they are randomly generated, players would never know where to look! It becomes quite a bit harder to dig all the way down to find treasure rooms since it's all RWG based.

2) It should be possible with blocks or prefabs to add bridges that allow roads to go over other roads or over rivers. This wouldn't affect the roads themselves outside of some possible rule/algorithm changes to ensure that some bridges get generated. This would make the terrain interesting and more dynamic.

3) Maybe modify that road texture a bit and add some faded paint.

Just a few thoughts.

 
do you all have Bug penalty parties? on a large software project I worked on for an undisclosed Navy's cruise missile project we would see who had the most Pri 1 Sev 1 bugs that week and make them by the beer/first couple of rounds.

it was great in the mid 80s, writing code for mission critical systems and having a bar next do the secret lab :)

 
Secondary school then?
...sorry, I tend to forget about countries that can fit nicely into my state. ;-)

But essentially these:

deljacket.png
I see now thx!. I didn't now that they were called like that . We Europeans have much to learn. Rugby and Prom dance were also artificially introduced, though there's usually a "high school end" party.

 
Is there any summary anywhere of which tree unlocks which weapons / special abilities ? There's been bits of info in a lot of posts but I didn't mark them down.

 
Madmole: Regarding RWG: would it be possible in a future release to expose a way for external tools to generate caves? Something as simple as a dedicated color in the appropriate file (splat map maybe?), with the alpha channel controlling depth, might even work. I haven't looked too much at the RWG stuff, but did look at the Nitrogen World Generator recently and came away with 2 immediate takeaways:
1) Caves could be generated using A* or a similar algorithm. You can even have spawners or POIs in caves. Imagine a true dungeon crawl involving battling your way down to the deepest depths of the cave and fighting several ferals or a boss or something. Then you get some nice loot. Those caves could even have deadend branches, so things get REALLY interesting. Or multiple treasure rooms. Or maybe just a ton of ferals leading to a dead end. Best of all, since they are randomly generated, players would never know where to look! It becomes quite a bit harder to dig all the way down to find treasure rooms since it's all RWG based.

2) It should be possible with blocks or prefabs to add bridges that allow roads to go over other roads or over rivers. This wouldn't affect the roads themselves outside of some possible rule/algorithm changes to ensure that some bridges get generated. This would make the terrain interesting and more dynamic.

3) Maybe modify that road texture a bit and add some faded paint.

Just a few thoughts.
1) Stability is the issue. Caves systems that run under buildings have an adverse effect on the prefabs above them and the stuff you build over them.

2) They already do have a bridge system, for water areas, it's just not fully implemented yet (but works for the most part).

Look in the mod section.

I have a terrain gen modlet that is capable of making bridges over rivers and lakes. *thanks to Haidr'Gna for getting me those altered prefabs*

It just depends on the 'seed' you use, and if the main road 'needs' to make a bridge or not, instead of just going around it.

 
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I was too, disappointed, but it is what it is. We'll get there soon. Its playing great, but we don't want 62 captain obvious bugs, so we'll at least get those wrapped up then launch.
I suggest you inmediately cease testing so that the amount of MFs doesn't increase anymore.

Seems to be the only way to speed up

the KRAKEN

People are starving. MadMole is cooking a build almost every day, only to eat it alone!


You are soooo mean!


 
Is there any summary anywhere of which tree unlocks which weapons / special abilities ? There's been bits of info in a lot of posts but I didn't mark them down.
That would be really cool to have all that info clearly laid out for those of us not invited to the big Streamer's Release Party, so we can sit there and fantasize about what builds we want to try out while we wait.

 
I suggest you inmediately cease testing so that the amount of MFs doesn't increase anymore.Seems to be the only way to speed up

the KRAKEN

People are starving. MadMole is cooking a build almost every day, only to eat it alone!


You are soooo mean!
But the best way to fix those bugs is through trial and error, in other words, testing and correcting.

They find an error, see what might cause the issue and change the code. Then they test it out to see it that fixes the problem.

Sadly though, any change in the game's code may cause a conflict with existing code, thereby creating another bug or bugs.

It's like a spiders web. The code is interconnected, change one thing and it will have an effect on everything else.

 
I suggest you inmediately cease testing so that the amount of MFs doesn't increase anymore.Seems to be the only way to speed up

the KRAKEN

People are starving. MadMole is cooking a build almost every day, only to eat it alone!


You are soooo mean!

 
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