PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
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Lol!Where you at? Enjoy man.
Ireland. Galway at the moment, Blarney castle tomorrow. These old people on the tour are adjusting to my sense of humor.

Ordered a Galway hooker (beer), was telling them how juicy it was :)

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I thought we were about to get the 18th sequel...
Not accurate, its the 18th 75 percent of a sequel ;)

 
OMFG, clubs are sick now. We got in the ability to play sound hit overrides and the bats feel so satisfying. I fixed the skins and need to cook a build and I'll cover the baseball books (clubs) and demo it, its freaking great.
This is awesome! How do you feel about incorporating steroids into the ballplayer build? Perhaps they could launch the z's for a funny ragdoll effect (for a limited time only!) or something like that while wielding the club? Maybe decapitating a zombie by launching their head out of the park?

 
I like this idea too. Well, at least the fundamental concept behind it. There are probably quite a few different ways to go about achieving this, and I think all those possibilities should be explored.
Right. Many possibilities.

Basically just extending the concept of using simple triggers to achieve seemingly complex results.

 
Ireland. Galway at the moment, Blarney castle tomorrow. These old people on the tour are adjusting to my sense of humor.
Ordered a Galway hooker (beer), was telling them how juicy it was :)
Leave them happy, lol

 
Madmole, will there be a status: studied / unstudied in Alpha 18 in the description of schemes and books?This will be useful when you select books and schemes from the merchant, and you do not need to exit the trading window to find out this information.
Why are you quoting the answer and turning it into a question?

 
really what we really want is:

A game without major bugs

plains biome

maple trees

working ovens and sinks (craftable)

working beer kegs

lemons

lemon bombs

more farm-able produce

animal traps

more beakers (two people, day 14, still only 1 beaker, not even enough for a chem station!)

more zombies.... I've killed stalker ex bf bob soo many times now

 
I like this idea too. Well, at least the fundamental concept behind it. There are probably quite a few different ways to go about achieving this, and I think all those possibilities should be explored.
The easiest way and the least skip able way would to assign a value to each zombie and when it is killed that value is added to the final loot value.

This would mean that a player that killed every last zombie would get the best possible loot mean while a person who sprinted through (not killing Z'ds) triggering all of the "checkpoints" would only get a small reward.

 
That's... actually a very good solution. Pass through certain gates, or perhaps even summing the cleared sleeper volumes could be used to calculate your loot bonus value on those specific containers in the loot room. If the cleared sleeper volume approach is used, might further reduce "cheesing" when it comes to running your butt off through a POI to check off the checkpoints.
Either way +1 to this notion, if it's feasible in the existing system.
Its not really needed, what is needed is to ensure there is an epic battle near the loot. Turrets, more locked boxes, land mines to clear etc.

 
This is awesome! How do you feel about incorporating steroids into the ballplayer build? Perhaps they could launch the z's for a funny ragdoll effect (for a limited time only!) or something like that while wielding the club? Maybe decapitating a zombie by launching their head out of the park?
Steroids have a purpose already, removing encumbrance. Beer is a good universal stamina improver.

 
I need to shoot some video, its hilarious. I mean I make it look easy, but I'm spec'd up and have pink spiked knuckles.
This is why we would love the spiked knuckels, they would help us in the baddest ass moments, and we`ll go through them, love it!

 
Its not really needed, what is needed is to ensure there is an epic battle near the loot. Turrets, more locked boxes, land mines to clear etc.
Madmole,

im pretty late to the "lootroomGate" but my idea: A giant ♥♥♥♥ing Bat.

Especially for Highrisers, it could spawn on/near the Top where the lootroom is and serve everyone who tries to nerdpole into the lootroom an (un)living Hell.

Also the poor Vulture wouldnt feel lonely anymore, as the sole flying enemy :)

 
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No you can't have something that big where zombies might be attracted, the cows would need to be real entities so the zombies can chase them and eat them and having sustainable meat is a bad idea IMO. A few eggs and feathers might be ok, and its just a box with probably no chickens you can even see in it, so no big performance loss there.
someone has made craft-able chicken nests. and these work pretty well. as does using computer blocks to make autominers.

 
That's... actually a very good solution. Pass through certain gates, or perhaps even summing the cleared sleeper volumes could be used to calculate your loot bonus value on those specific containers in the loot room. If the cleared sleeper volume approach is used, might further reduce "cheesing" when it comes to running your butt off through a POI to check off the checkpoints.
Either way +1 to this notion, if it's feasible in the existing system.
I get what you're saying but I've done quests (A17) and found the required satchel without disturbing any Zs. I think this is a valid way to get loot. Should I get lower quality loot because I outsmarted the Zs? Anytime you calculate the outcome in these games, you end up forcing people to play a specific way and that's less fun.

 
Why are you quoting the answer and turning it into a question?
You mean I'm misusing the forum? I quote your answer so that you understand what my question is about (English is not my native language). It is not right?

 
Its not really needed, what is needed is to ensure there is an epic battle near the loot. Turrets, more locked boxes, land mines to clear etc.
Freak those level designers right? Strongly disagree on this one.

 
I get what you're saying but I've done quests (A17) and found the required satchel without disturbing any Zs. I think this is a valid way to get loot. Should I get lower quality loot because I outsmarted the Zs? Anytime you calculate the outcome in these games, you end up forcing people to play a specific way and that's less fun.
That's not what he meant. He said "spawned" not awaken(the guy who came with this idea). They could be sleeping, but if all of them spawn (Doesn't matter if you kill them or not) you get the best loot, for your efforts doing all the dungeon crawl.

 
Its not really needed, what is needed is to ensure there is an epic battle near the loot. Turrets, more locked boxes, land mines to clear etc.
The POI designers have already done a great job of providing balanced and immersive endings where needed. Not every POI should be epic, but most have some sort of reward at the end.

It doesn't make sense for a player to make a beeline for a rooftop or to a specific cellar corner while bypassing the rest of the structure, expecting a great reward.

Why not give POI designers a simple tool to meter the loot reward based on the effort put in to obtain it.

Doesn't force anyone to play a certain way, but rewards those who choose to actually play the game.

 
I get what you're saying but I've done quests (A17) and found the required satchel without disturbing any Zs. I think this is a valid way to get loot. Should I get lower quality loot because I outsmarted the Zs? Anytime you calculate the outcome in these games, you end up forcing people to play a specific way and that's less fun.
Sneaking is entirely valid. Clever gameplay solutions should be rewarded.

That is why the idea is to use some checkpoints to see if a player is even playing the game. Nothing would be forced at all and the checks would be invisible to the player.

So in your situation you would be fully rewarded, while someone skipping the POI entirely may only get half the amount of loot.

 
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