PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
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nerdpoling to the loot room

No plans to remove it because you can build ladders really fast and do the same thing, but we've talked about auto turrets in the loot room you would have to find the power to and disable.
I think I'm in favor of a simple system of Loot Multiplier Checkpoints placed in POIs.

Anyone could still skip ahead to the loot room and get some nice loot, but a player advancing through the POI as generally intended would trigger some invisible checkpoints that would effectively boost the loot amount up to the fully intended amount.

The checkpoints could be somewhat randomized like sleeper spawns, so that players can't go in with advanced knowledge of how to game that system.

The system would be totally behind the scenes, invisible to the player, with the effect that more loot is earned by role-playing than by trying to game the system

 
So I see a bug/problem in the game:
The AK uses 7.62x39mm and the M60 uses 7.62x51mm

are we getting two types of 7.62?
I can guarantee you the answer is a resounding NO. A18 is dropping steel ammo so why would they include 2 types of 7.62?

 
So I see a bug/problem in the game:
The AK uses 7.62x39mm and the M60 uses 7.62x51mm

are we getting two types of 7.62?
This... coupled with an american flag and the fact that you are from texas are absolute gold xD

You should give courses on how to reinforce stereotypes :p

 
whaaaat how dare you! lol joking.Its super fun to fire a mounted weapon in real life and games. Mowing down zombies with a mounted weapon stationed for defense sounds wicked fun. this can aslo be used strategically in a base defense design. if everyone does not have an m60 or you lose yours for whatever reason. You know you have set up one at a strategic point that can be used for defense of the base or possible ambush/choke point against hostile players.
I still don't get it. It's not powered like the turrets so what good is it? Just stand there with the M60.

 
So...In what Alpha do we get to use Solar and generators attached to the same circuit to boost power or have a minimal fall back to Solar/battery with a boost when turning on generator, or boosting available power to a circuit by tying 2-3 solar panels together?

Yes, I realize this is an attempt to sway/encourage this to be a part of the next Alpha (hint, hint). You're almost down to 90 MF Bugs so...what's a few more?

 
This... coupled with an american flag and the fact that you are from texas are absolute gold xD You should give courses on how to reinforce stereotypes :p
Look at my logo again, its Canada and USA and "LonestarCanuck" I am dual and the ammo was a humor.

 
Blue Bar=Stamina
When black bar appears, fix with: food and/or water

Red Bar=Health

When black bar appears, fix with: basic bandage, med bandage, medkit

When gray bar appears, fix with: med bandage, medkit, pills or food

I hope this simplifies it for people having troubles. I never had an issue with current system but could see where it would be a problem for some. I’m just not sure you can make it more user-friendly without filling up the screen with more “stuff”. I’ll be interested to see how it’s addressed.
Thanks for the answer...although I got it worked out well and truly by the time of your response. :-)

But there are several satisfactory answers. When the world loads, have tool-tips interrupt the game (like the introductory notes) to explain it.

Or on the world loading screen, where it always says 'wood + sharp rock + plant fibres = stone axe'.

Have that cycle between several images, one being of the health/stamina bars with a description pointing to each place.

This image should also be able to be found easily in the help section.

Just have to be aware of the wording. It's perfect in the help section of the game.

 
Just thinking about this more...
TFP would need to make that special loot box at the end of the POI either:

- indestructible (like the silver chests in Terrraia), or

- make the contents break if the chest is broken open by force

Added to that, someone who has all the lockpick books could maybe gain the ability to pick the lock instead of find the key as a drop.
Exactly, indestructible like the trader. Just the loot room walls, floor, ceiling, door, boxes, etc.

 
I still don't get it. It's not powered like the turrets so what good is it? Just stand there with the M60.
being powered by electric doesnt always mean better... the M60 is a beast of a weapon both in game and RL. being how i used quite a few of the auto rifles/guns in the army... i prefer the m60 over the ak. but thats me and others will and can say different.

 
Look at my logo again, its Canada and USA and "LonestarCanuck" I am dual and the ammo was a humor.
I'm sorry if that wasn't obvious. Yes I saw that.

It wasn't meant as an insult. And I figured it was a joke (although I never really know... I've heard to much stupid ♥♥♥♥ :D )

Still... it was just a perfect match :D

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being powered by electric doesnt always mean better... the M60 is a beast of a weapon both in game and RL. being how i used quite a few of the auto rifles/guns in the army... i prefer the m60 over the ak. but thats me and others will and can say different.
I know this probably won't make it in...

but I read something about a aimed, manual turretstand.

Wouldn't it be nice to give that weapon massive inaccuracy/recoil, that only lowers with weaponproficiency, but you can mount it on a stand and use it like an smg with high accuracy but much more damage?

I'd love that!

 
Blue Bar=Stamina
When black bar appears, fix with: food and/or water

Red Bar=Health

When black bar appears, fix with: basic bandage, med bandage, medkit

When gray bar appears, fix with: med bandage, medkit, pills or food

I hope this simplifies it for people having troubles. I never had an issue with current system but could see where it would be a problem for some. I’m just not sure you can make it more user-friendly without filling up the screen with more “stuff”. I’ll be interested to see how it’s addressed.
Yeah the problem with that solution is that water can't be the same as food. Water is abundant and you can take it home and make it infinite with a bucket. That's why I suggested a little more of info in the blue bar, like a food icon (for food, to clarify that stamina equals food) and somekind of regen number or % on par with a water icon or something like that inside the blue bar to give the player the info about water (water equals stamina regeneration rate).

 
Look at my logo again, its Canada and USA and "LonestarCanuck" I am dual and the ammo was a humor.
Yeh so basically he's a very polite gun owner. =)

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being powered by electric doesnt always mean better... the M60 is a beast of a weapon both in game and RL. being how i used quite a few of the auto rifles/guns in the army... i prefer the m60 over the ak. but thats me and others will and can say different.
It just doesn't fit with the current turrets, which require power.

 
Idea - Using diamonds on your solar panel array to boost power because of their magnifying ability. Can be added as a boost mod for it.

Also, could add lithium Ion batteries to the Solar panel to extend life/super charge power for horde night.

 
being powered by electric doesnt always mean better... the M60 is a beast of a weapon both in game and RL. being how i used quite a few of the auto rifles/guns in the army... i prefer the m60 over the ak. but thats me and others will and can say different.
The discussion is about having a mounted, manual M60. I'm all for using the M60 itself. I'd even be in for an M60 turret. Just not a manual one.

 
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