Callum123456789
Active member
I like the junk turret since it has cheap ammo but balances out for the not so good dmg output so I think the junk turrets traits are pretty solid
But, to be fair to the current system, it doesn't take much to explain it. I never read the journal entries at all and figured it out relatively easily through trial and error. If you pay attention to the bars while you eat, drink, apply bandages, etc. it is pretty obvious what each does.We're in the business of selling "fun". If a system requires a lot of reading that takes away from the fun, so it had better be worth it if we're going to take the player out of play time and put him in class for a bit.
i like it as a back protection device.. you know like... "Watch my Back" while i pick this safe or looting... but i definitely wont use it for Blood Moon..I like the junk turret since it has cheap ammo but balances out for the not so good dmg output so I think the junk turrets traits are pretty solid
That's really clever. I'd love that.I have an idea (I don't know how possible it is though)
Maybe you can make 1 of the Z's in the POI drop a key when killed (or make it drop in some container inside the POI) to open the loot room door/boxes, that would make the player sneak/loot for the key or blast the Z's to find it. No tricks, just grind.
Maybe in some Military POI's you can find a Magnetic Card that opens some kind of bunker with lots of loot.
Thanks for the tip Gareee, I'll have to give that a goYou can unlock the full rotation in the blocks xml., and ts one of the first things I do in ever new alpha. Aiming them can be weird if they are upside down, but I also dislike the shadows, and have seen spotllghts mounted on ceilings in real life. It also doesn't matter if you unlock the rotation in mid game.
Yes - but at the same time no.Junk Turret! can be crafted. can be placed on a wall. can be picked up and even used like a gun. requires not electric and no dang brass involved for ammo.![]()
Exactly my point. Junk turrets are fine and all, but why not have a mountable, player-controlled M60 as a higher-tier point defense option?i like it as a back protection device.. you know like... "Watch my Back" while i pick this safe or looting... but i definitely wont use it for Blood Moon..we have bigger weapons for that.
Sigh, the whole game can't be designed around the mythical "new player" not having to learn anything at all. If that is the new design philosophy then all games just become pale copies of each other. Sure it is possible to go to far and make stuff so complex it is just a pain to a) learn and b) keep track of. BUT, every game doesn't have to be as simple as a FPS and just click and forget every single feature.Yes that was my first problem with ISS, I was angry I wasn't healing right away and was wasting food trying to heal. The question is, why go to all that work to be tricky and try to represent you are injured from a lot of battle. Its a simulation feature that takes away from simply enjoying the game IMO, and is a blocker to new players having fun and getting hooked.
His point is that to make multiplayer at all difficult books would have to be so rare that the game wouldn't be playable solo. Making them single use fixes that issue.You are comparing apples with oranges. Books are not food, and there is no reason for them to despawn. Judging by the rarity of bookstores, books, and the amount of the new books you are adding, it is unlikely that everyone would have all books in a couple of days. Also books are not the only reason to loot, so your argument goes poof.
I guess the part with godmode and credits is just the friendly way you treat your customers by making a suggestion sound trivial and stupid. Thank you for your kind consideration.
Nope, not hard at all to make them. Still comes down to "Why is a 'regular' bandage replenishing your MaxHealth bar?" Just make it do what it is intended to do "Stopping you from bleeding out". If you are 'not' bleeding why would you think to use it to help get your MaxHealth back up?Careful hommie do not speak for me and the other 99.99999999% percent of players. I do use Auto turrets, speak for yourself and not others.
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FYI there is a perk for that, its the first perk I invest in![]()
EDIT: nevermind misread Maxhealth. Simple bandages fix max health, is it really that hard to craft them? (laughing)
There has to be a minimum stamina or you couldn't even walk or punch a corn to eat it.That is mostly because the hunger/thirst stats are counterintuitive. Dying from thirst or hunger at 25% filled ?!?I bet when it does show your'e near 0% most players would understand it, not?
What the actual value is in the background does not matter (like 1 % stamina is as good as zero movement), it is what is displayed.
Just thinking about this more...I have an idea (I don't know how possible it is though)
Maybe you can make 1 of the Z's in the POI drop a key when killed (or make it drop in some container inside the POI) to open the loot room door/boxes, that would make the player sneak/loot for the key or blast the Z's to find it. No tricks, just grind.
Maybe in some Military POI's you can find a Magnetic Card that opens some kind of bunker with lots of loot.
IMO it will need a design change, no amount of gui magic will fix this. Yes we want to make a great product that people talk about and are playing 5+ years after we're done, and give them a strong reason to buy the sequel.I'm really glad that you will look at making it a bit more intuitive. After over 4000 hours in this game, my husband quit 7 Days to Die over A17's Health and stamina system. Maybe I can rope him back in for A19.
I'm also really happy that you guys take such pride in your work that you haven't gone gold prematurely. I know there are a lot of whingers who feel the game should'nt have been in Alpha this long, but I guess that is the difference between a cash grab and a labour of love.
Sequel? Shutup and take my money.IMO it will need a design change, no amount of gui magic will fix this. Yes we want to make a great product that people talk about and are playing 5+ years after we're done, and give them a strong reason to buy the sequel.
Having played from the beginning, I agree it took me your video explanation and a bit of playing to understand the system. I've never touched the tips. Water is a must explain without the tips. Food is understandable without the tips.It's more of a pre-post mortem blurb, we wouldn't do it again, we both agreed that it is over designed, that doesn't mean we're going to all the work of changing it or removing it.
Ladders require walls to attach to. Maybe at least do the same with frames?No plans to remove it because you can build ladders really fast and do the same thing, but we've talked about auto turrets in the loot room you would have to find the power to and disable.
I have no idea and never said a player would just think a bandage would heal there max health.Nope, not hard at all to make them. Still comes down to "Why is a 'regular' bandage replenishing your MaxHealth bar?" Just make it do what it is intended to do "Stopping you from bleeding out". If you are 'not' bleeding why would you think to use it to help get your MaxHealth back up? <snip>
Yeah but you have to walk a fine line between elegant and klunky designs, or unnecessarily complicated.It feels like the few players that are to lazy to learn how to play a game wants games to be simplified for them. Maybe they should go and stick with *Cough Nintendo Cough* another platform that is geared towards childrens mindset and intelligence. Could you imagine if they tried learning to play Kerbal Space Program, Heat, Conan Exiles, SCUM or Space Engineers there heads would explode. This world is becoming puss*** way to much and intelligence is dropping as a result, or maybe thats because of Fluoride in the water??? lol. This game is not that hard to learn and the UI is not complicated by any means in my opinion.
*hears man screaming* *Hey dude your going to start an uprour voicing your opinion* :miserable: :miserable: :upset: :upset:
*Yells back, whats your point?* *walks off in to the sunset smiling* :smile-new:
Quote: "honest conflict has more social value than dishonest harmony"