PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
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I really don't think that the mechanics of ISS itself should be changed, it's just a symptom of poor resources to learn mechanics. My friends didn't understand more than ISS, should all these mechanics they didn't understand be dumbed down?
The game really needs improvements with the help resources. Give an incentive to look at the journal, do first time hints, add more tips in the loading screen, maybe even make a tutorial too.
More tips on the loading screen would be perfect. Iam here since A3 and I dont feel the needs for tips, so you or friends should point which tips are must have.

 
Question for MM or any other dev that happens to come past.
Does CraftingTime now accept tags in A18?

For example.

Code:
&lt;passive_effect name="CraftingTime" operation="perc_subtract" level="1,5" value="0.01,0.05"/&gt;
That works globally in A17.

Code:
&lt;passive_effect name="CraftingTime" operation="perc_subtract" level="1,5" value="0.01,0.05" tags="armorClothHat,armorClothJacket,armorClothGloves,armorClothPants,armorClothBoots"/&gt;
That does nothing, even globally.
Yes this works: &lt;passive_effect name="CraftingTime" operation="perc_add" level="1,5" value="-0.2" tags="perkChemist"/&gt; You don't add the item name as a tag you tag the item itself with this perk tag.

 
Hi Joel, I remember long time ago a concept art you made about a flame-thrower turret.Is it still in the plans?

It would be cool to have some roaster near the base entrance... it wouldn't be OP because my guess is it would burn fuel like there was no future! (pun intended) :smile-new:
Probably for a19.

 
I was just going to ask about the Flamethrower turret and if there was any progress or if it was scrapped?
Another idea for something like that would be a Solar powered turret that focuses light and burns enemies for massive damage...but would only work in the daytime...Plus give some more uses for a Solar Panel!
I'd rather see a 762 turret.

 
Save yourself some work... :)
It's more of a pre-post mortem blurb, we wouldn't do it again, we both agreed that it is over designed, that doesn't mean we're going to all the work of changing it or removing it.
 
He is. Why wouldn't he?
oh im not sure if he had access or not I don't know why I thought he didn't

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Amen to that! 762 that also uses STEEL ammo would be nice.
with grenades I can also see a Grenade launcher mod for my AK.
I would also like 762 turrets to but if im correct steel ammunition is being removed

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I also want to state one thing is the early access streaming still open to sign up to because reach gaming is literally only 10 subs off 5k

 
I disagree entirely.
I actually like the new system but a good game design does not require in depth reading to get the basics of game play. If I have to look up the journal entry for the simple things they are not intuitive and provide more frustration then they merit. That does not mean in any way that they need to be simplified though. IMHO, what is needed is just some simple streamlining in the UI as well as in the in game descriptions of items.

I think most questions will be answered with the item descriptions when they are finalized to be honest.
Some people like complex designs, most don't. You are right though, one of my philosophies as a designer is to never take the player out of the game to a wiki (website or youtube) to be able to understand something. Another thing is when you write the journal tip, if you are struggling to explain it in words, or its too long you probably over designed it.

 
Whoa, deja vu. I'm not going to claim the current food/health/stamina/hunger system is perfect(I am a big fan of it), but I think it is wrong to restrict design to systems that instantly clear to all players, as if such a thing exists. Seriously, what's the problem with short journal entries? You guys are starting to make me feel like a codger thinking, 'why can't these damn kids just read a bit?'
The things that might seem 'intuitive' could also just be familiar and learned, not a priori. How are you supposed to make something cool and new? not just a copy of every other game system simply because people will get it without complaining. The Internet is always there for players to ask others simple questions if needed. I know I've seen some ridiculous ♥♥♥♥ asked about other games and thinking, "how did they not understand that?"
We're in the business of selling "fun". If a system requires a lot of reading that takes away from the fun, so it had better be worth it if we're going to take the player out of play time and put him in class for a bit.

 
20190821-095703.jpg
arrived :) my phone sucks i need a new one lol
 
For me it comes down to I shouldn't have to keep asking what thing I need to do to heal, or wonder why my health is low, or wonder why I have a thirsty icon when my blue is full... I know I'm kinda dumb though. :)
Yes that was my first problem with ISS, I was angry I wasn't healing right away and was wasting food trying to heal. The question is, why go to all that work to be tricky and try to represent you are injured from a lot of battle. Its a simulation feature that takes away from simply enjoying the game IMO, and is a blocker to new players having fun and getting hooked.

 
Just a question, when will nerdpoling be removed, if it will be? Basically every 7D2D YouTuber I can think of utilizes this exploit to get to the loot room and thus bypass the majority of the threats within POI's.
No plans to remove it because you can build ladders really fast and do the same thing, but we've talked about auto turrets in the loot room you would have to find the power to and disable.

 
No plans to remove it because you can build ladders really fast and do the same thing, but we've talked about auto turrets in the loot room you would have to find the power to and disable.
Sounds good; I was just playing Devil's Advocate here (or speaking without an opinion).

That actually sounds very interesting (about the auto turrets). I cannot wait to see it in action, if it comes to fruition.

 
No plans to remove it because you can build ladders really fast and do the same thing, but we've talked about auto turrets in the loot room you would have to find the power to and disable.
Sounds good, this one. If we need wire tool to disable it, would be good, will add more use and value to it.

 
No plans to remove it because you can build ladders really fast and do the same thing, but we've talked about auto turrets in the loot room you would have to find the power to and disable.
thats the ticket... nothing like a surprise when you gain access to a room that doesnt have any zombies in it... ALL CLEAR ... OH S... run!! :)

 
No plans to remove it because you can build ladders really fast and do the same thing, but we've talked about auto turrets in the loot room you would have to find the power to and disable.
If I may make a suggestion, maybe a switch that turns off the turret and have something like 3 or 4 possible spawn locations in a poi for said switch. The first time a poi is loaded the game picks 1 of the locations to spawn the switch at.

 
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