PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
Status
Not open for further replies.
Where did you get this information? LOL. Ok I get what you are saying, I'll have a look at it, but you shouldn't expect a pea shooter to be badass. If they feel underpowered I can certainly give them a buff, but I'm pretty sure the damage is about like a mid tier SMG.
A brass-catcher would go a LONG way toward making those turrets groovy.

-Morloc

 
A brass-catcher would go a LONG way toward making those turrets groovy.

-Morloc
Not going to happen, then people will want them on guns, and at that point you might as well turn on CM and grab bullets. Brass is the only resource you have to go find once mines are established.

 
regarding Witcher 3, i also gave up for those same 2 reasons. but later gave it another shoot, and after 1-2 ~ hours of reading the info-tips and a bit of in-game practice, it all seemed trivial/intuitive to me. I can clearly remember not enjoying at first but cant explain why i felt that way now. xD

It is a REALLY good game. 50+h and not even close to finish it or getting bored. taking your time getting immersed with it and doing things in your own pace is amazing.
You've inspired me to DL it again and give it another go, I only had 14hrs into it... Something to do while I wait for A18e to drop!...

 
Where did you get this information? LOL. Ok I get what you are saying, I'll have a look at it, but you shouldn't expect a pea shooter to be badass. If they feel underpowered I can certainly give them a buff, but I'm pretty sure the damage is about like a mid tier SMG.
Yeh they aren't cost effective imo; shotty turrets at least stun cops from puking.

I imagine the discrepancy is that when we shoot, we get headshots, but when turrets shoot, they just go for it... So because the difference between a headshot and not headshot is so great it's better to hand shoot.

Glad you're gonna take a look at them.

 
Yeh they aren't cost effective imo; shotty turrets at least stun cops from puking.
I imagine the discrepancy is that when we shoot, we get headshots, but when turrets shoot, they just go for it... So because the difference between a headshot and not headshot is so great it's better to hand shoot.

Glad you're gonna take a look at them.
always wonder, wheres our rocket turret :p

 
Yeh they aren't cost effective imo; shotty turrets at least stun cops from puking.
I imagine the discrepancy is that when we shoot, we get headshots, but when turrets shoot, they just go for it... So because the difference between a headshot and not headshot is so great it's better to hand shoot.

Glad you're gonna take a look at them.
So they shoot like Kage. Got it, why didn't you guys just say so? I'm on it :D

 
Where did you get this information? LOL. Ok I get what you are saying, I'll have a look at it, but you shouldn't expect a pea shooter to be badass. If they feel underpowered I can certainly give them a buff, but I'm pretty sure the damage is about like a mid tier SMG.
No idea where he gets that idea either, I have used turrets many many times, effectively. Both the 9mm and the shotgun turret. The thing with the 9mm is that it, overall, has a rather high range of effectiveness. Sometimes it can one-shot pop a Z head, done, I call that effective. Yet other times it will unload a few dozen rounds trying to hit a fat z 20 feet away missing half the shots and the ones that hit not seeming to do much damage. I do not mind this high range of effectiveness, makes it more realistic to me. I usually use them for screamer control mostly, especially when mining under my base. Sometimes I hear one shot and that is it, back to mining. Other times it fails in a rain of potato shots and I have to go up and solve it myself.

I don't think either needs a buff nor a nerf, though the ability to put all ammo types into them as an option would be nice. Actually the shotguns do accept slugs already, I tend to save those for my bedroll guard turret, which rarely goes off, just nice to have it as a last line of defense guarding my spawn location. It's also the only turret I set to shoot anyone but myself, even friends who get too sneaky:P

A 7.62 turret would be nice, buuuut I usually hoard all 7.62 for myself, then save most all 9mm and/or shotgun shells for turret use. I do however get into using the hand gun some games, but never the auto that uses 9mm, never use those, so makes it easy to save them for turrets. Even when I use the handgun and/or a shotty on my character I still save and have to share ammo for turrets. Having to do that with 7.62 ammo is gonna be hard, if/when you ever make a turret for it.

I'm looking forward to playing and experimenting with the new junk turret, as long as the other turrets are behaving properly again, as in not trying to shoot through walls, I'll be happy enough with overall turret status as-is in A18. The other electrical tweaks, like the lights now being useful, really have me itching to build new bases in A18. Oh, and the new powered doors, and all the other goodies and upgrades as well. The electrical stuff getting some love too is a really nice bonus.

 
...then people will want them on guns, and...
It's a game-balance feature that we don't have brass-catchers now, so there's no reason that you couldn't limit the catchers to only the turrets. I missed the talk about mining to make brass, but if that's a relatively unlimited resource, then I suppose the turrets aren't so bad.

-Morloc

 
Yes I agree. I wanted to get good rocket gunplay first.
i WILL say, in A17, might just be me, but rockets are only good for regular HE rounds, Frag rounds are not the best. but it is fun entering a quest POI and the first thing you do is have someone lead all the zeds to a door and then you blow it up and say " ok NOW we can go in"

 
I have always wondered on the current situation of brass I have thought about mining it and finding it and personally I like to find it because all the other resources are pretty easy to get

 
Yes, get off your ass and explore and you'll have 500 meat in your boxes. I do quests and kill everything along the way. Get off the roads and go to weird corners of the map with nothing interesting and you will surely spawn new animals. You clear the chunk out and they don't respawn for some time.
I find hunting in the remote parts of a map and around sunset/dusk to work nicely. also the trader quest will eventually take you to Bob's Boars or the butcher shop or the Farm - so lots of meat.

 
Rick and I agree that the ISS is too complicated. That other guy did it, not to say he was bad, he's a great designer but could make a turd sound fun in a meeting. Unfortunately now is not the time to gut ISS. A19 we'll probably do a straight forward simple health and stamina system. A lot of guys try to get tricky and think its cool but at the end of the day complicated designs always fail. If people can't understand it, its just not good for the game.
:/ I hope you don't change it to much.

Really, the only thing you nee to do is have the players MaxHealth slightly replenish overtime.

Drop the regular bandage in needing to replenish the MaxHealth bar and use it just to stop bleeding.

Want to heal your MaxHealth faster? use a medicalBandage, medkit, eat, drink and so on.

The need to use a 'bandage' to recoup your MaxHealth, even if you are 'Not' bleeding, is what's confusing people and the crux of the problem.

You need food and water to replenish your MaxHealth and Health overtime? Logical.

You need a 'bandage' to recover your MaxHealth even when you are not bleeding? Not logical.

 
Last edited by a moderator:
Where did you get this information? LOL. Ok I get what you are saying, I'll have a look at it, but you shouldn't expect a pea shooter to be badass. If they feel underpowered I can certainly give them a buff, but I'm pretty sure the damage is about like a mid tier SMG.
I feel they are ok, I mean, you can make a automatic turret that distinguishes between friends, enemies, zombies...that is pretty good for an post-apocalypse scenario

 
Would someone be able to share some more details regarding drawbridges in Alpha 18? They are a key part of my group’s base building and we (mostly me) would like to know if future base designs would need to be an odd number of blocks in order to keep the new drawbridge centered.

I don’t recall hearing any new details mentioned in the recent streams, but I did see Joel’s tweet from earlier this month mentioning a powered drawbridge being five meters wide. Does the powered drawbridge replace the current manual four-meters wide one? Can the powered drawbridge be operated manually? Is there a four-meter version of the powered drawbridge? Does the five-meter drawbridge have the same height/length as the old one or is it longer/taller?

 
It's a game-balance feature that we don't have brass-catchers now, so there's no reason that you couldn't limit the catchers to only the turrets. I missed the talk about mining to make brass, but if that's a relatively unlimited resource, then I suppose the turrets aren't so bad.

-Morloc
Its the one thing you have to go out and get in loot, so I want to keep it that way.

 
Status
Not open for further replies.
Back
Top