PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
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Meh. I have enough food for 50 people, but that might change muahahahahaa. Food poisoning is back and it empties your stomach from throwing up, so finally I can have a use for my 5000 pounds of food. Canned food has no chance for food poisoning, but all cooked and raw food have a small chance that something rotten got in there.
Could this be tied to the cooking skill where each rank reduces risk of food poisoning at least?

 
Wires serve zero gameplay purpose (you don't cut wires to disable someone's power, you interface with the powered object) so why make it confusing and have it behind a perk? I'd either leave it alone or change it so they only show when you have a wire tool out, leaning on "leave it alone" tbh.
I hope you leave them alone; hiding wires from others also means hiding powered traps, generators, etc... If players want to hide them they can place blocks over them to simulate putting them in walls.

 
I'd rather they were hidden. It's immersion breaking to me to see them. *I* would have routed the wires out of the freaking walkway not leave them arcing down like that.
So seeing wires hanging around on a post-apocalyptic survival base is "immersion-breaking", but having electrical stuff work magically with no visible wires wouldn't be?

You have a strange definition of "immersion".

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I hope you leave them alone; hiding wires from others also means hiding powered traps, generators, etc... If players want to hide them they can place blocks over them to simulate putting them in walls.
Yes, exactly. Wire placement and camouflage can be important in PVP.

 
Meh. I have enough food for 50 people, but that might change muahahahahaa. Food poisoning is back and it empties your stomach from throwing up, so finally I can have a use for my 5000 pounds of food. Canned food has no chance for food poisoning, but all cooked and raw food have a small chance that something rotten got in there.
This sounds great! Any way to make food sterile at greater cost? Maybe add nitrate or something?

That would be great. Not needed... But I like that Canned food is now the preffered method of eating. Really changes the flow of foodproduction.

heh :) I thought that spelling was a bit weird... meant "impregnable"

(though since a 'base' is kinda all about "protection" ... well... I -thought- I was safe! lol )
I'm not native... but that is not right either :D

I think what you mean is impenetrable (nothing getting through)

 
So hiding wires would solve a game problem that doesn't exist.

...people's REAL problem is their individual ocd... That's beyond the purview of tfp imo. :)

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I'm not native... but that is not right either :D I think what you mean is impenetrable (nothing getting through)
Both are correct.

 
No you can't have something that big where zombies might be attracted, the cows would need to be real entities so the zombies can chase them and eat them and having sustainable meat is a bad idea IMO. A few eggs and feathers might be ok, and its just a box with probably no chickens you can even see in it, so no big performance loss there.
I think chicken forge should take some real work like trapping chickens and attract zombies quite a bit. Feed crafted from corn or something that must be farmed. Even better if the zombies can attack it (and seek it out with no player in line of sight) down to a destroyed state where the chicken is gone and you need to repair and retrap. Late/later game farms are nice and all, but I like the "get out and work/loot" concept you guys are standing your ground on.

I hope you leave them alone; hiding wires from others also means hiding powered traps, generators, etc... If players want to hide them they can place blocks over them to simulate putting them in walls.
My worthless vote is also on keeping them as is. I always mod in a bunch of "industrial" items and it's cool to have some wires hanging around where you want. The challenge of hiding them is a bonus to me, too. However, if you decide to auto-hide, please include the relays in hiding.

Edit: oh and while we're talking electricity and while I'm adding my voice to the crowd, count me deep in the crowd that is dying for some logic gates. I don't think the minecraft stuff others have requested (mostly auto item management) is realistic or even necessary at all, but some simple stuff would add so much depth.

Finally, speaking of minecraft, how feasible would some sticky pistons be in this game?

 
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Wires cause lags in MP if used extensively. Hidding them might mitigate that issue.

 
I hope you leave them alone; hiding wires from others also means hiding powered traps, generators, etc... If players want to hide them they can place blocks over them to simulate putting them in walls.
EXACTLY! iI hope they are not touched as well. I always have my wires within walls thus never having to see them. it can be a bit tricky but can be done.

 
On hiding wires; well, I gotta admit I kinda like them as is, but only SP here so...

But I am keeping my fingers crossed that Switches stay at zero watts cost :) (Relays should be also, imho, but I like switches better anyway)

I'm not native... but that is not right either :D I think what you mean is impenetrable (nothing getting through)
It may be more of a King's English word choice, or maybe military history speak? Both work :)

From Wordnik;

"Not pregnable; not to be taken or reduced by force: as, an impregnable fortress"

but also; "Capable of being impregnated, as the egg of an animal, or the ovule of a plant." so yet another English word to confuse folks with :biggrin1:

 
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&lt;snip&gt;when we could possibly see it release. thanks in advance!
I'll bet money we will see the release next month unless more bugs pop up or the current bugs are a real issue at fixing.

Wires cause lags in MP if used extensively. Hidding them might mitigate that issue.
I'm assuming you've done some extensive testing to back this claim?

I personally have never once seen MP slowed due to wires..... Believe me you I go nuts with wires being everywhere do to my OCD about having a light switch for every room and a switch for just about everything, spot lights, alarms, outer defenses, turrets they all must have an on off switch lol...my friends get annoyed sometimes because of this lol. I've never heard of or ever seen a drop in FPS or server FPS due to wires or any kind of lag.

I'm honestly curious to hear your explaination regarding your claim. thanks :)

 
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no... it will show the ones within a set perimeter (pending perk) where you are at.Sorry no Big Red Xs to give it all away. :) just the ones near you which comes in handy if one is hidden by a large rock formation or a small poi/sheds... etc
I liked MM's answer it made me feel warm and fuzzy

 
This sounds great! Any way to make food sterile at greater cost? Maybe add nitrate or something? That would be great. Not needed... But I like that Canned food is now the preffered method of eating. Really changes the flow of foodproduction.
I think madmole wasn't really serious about that. It wouldn't make sense to have to learn how to cook to produce food with worse properties than the food you find.

It would make sense if food spoilage were implemented into the game and the stored food would get worse over time but as far as I know this is not planned.

 
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Wires serve zero gameplay purpose (you don't cut wires to disable someone's power, you interface with the powered object) &lt;snip&gt;
I think this is the first time I've disagreed with you but, I strongly disagree. Seeing wires helps locate a players traps when raiding them or helps locate the power source. :)

I do agree they serve no purpose in single player or pve though.

 
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Torches are 10 meters, simple light bulbs 12, industrial light bulb and light 16, fluorescent is now 20 meters. Costs are 5w, 7 w and 10w. I didn't look at spot lights I thought they were adjusted to be ok in 17 but I can have another look.
Yes please do check them out, spotlights are one of those things I'd acquire and go to install late game on a big fancy base just to be super dissapointed by them. It's more than just their abysmal light output, is also super annoying to point them and try to find a way to not have them interfere and make huge shadows from their own geometry. So a big spotlight cast a wee lil light and blocked most of it with itself, especially if mounted high and looking down.

Watching you play, experience things first-hand, and make changes as a result, has been really fun btw. I've only been in the forums this much since A17 talk where you just mentioned you didn't do much if any playthroughs, looking back that makes a ton of sense, especially by comparison. Your presence in that forum was very different than it is this time, and the game is getting far better tuned this time as well.

Now that you're into electricity I hope you go looking for a solar bank to set your "late game" electrical system, that was always the peak for me, but I can never ever find the ■■■■ things in A17. Please go far enough to encounter this frustration so that those become less impossible to find, or make the ones in the wild wrenchable, something. I only used them in creative builds in A17, not once in an actual game, where-as they were a common goal, and achievement, in my A16 bases.

 
Lets not discuss so deep into wires and stuff guys. It`s much away than we think, so when it`s time comes, it will pop up for discussion.

 
Lets not discuss so deep into wires and stuff guys. It`s much away than we think, so when it`s time comes, it will pop up for discussion.
Yeah same here, Off topic guys. Let's not get Roland angry...he has the hammer in his power.

 
Please please please... don't remove my wires. They give a real survival aspect to the bases, and it's a nice challenge when you want to hide them.

 
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