PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
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Hello, I asked this a while back but don't remember what the response was.

Any chance we can upgrade iron bars to steel bars in A18? Something with hitpoints closer to vault doors.

Thank you!

 
Hello, I asked this a while back but don't remember what the response was.
Any chance we can upgrade iron bars to steel bars in A18? Something with hitpoints closer to vault doors.

Thank you!
maybe steel frames but I don't know if that is realistic so it probs wont be added but your suggestion seems resonable

 
&lt;snip&gt;
hmmm.. Maybe have a wire auto hide feature for PVE and single player but no wire auto hide feature for PVP servers. that would be cool.

P.S. I'm so stealing that snip idea you have lol.

EDIT:

Probably, but that means two different architectures of how it works. Who wants A19 in 2020 ? Of course, just opinion here, I really can`t wait how devs bring this further. For sure we all will love it.
True, I do not mind either way. wires never bothered me.

 
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hmmm.. Maybe have a auto hide feature for PVE and single player but no auto hide feature for PVP servers. that would be cool.
P.S. I'm so stealing that snip idea you have lol.
Probably, but that means two different architectures of how it works. Who wants A19 in 2020 ? :)

Of course, just opinion here, I really can`t wait how devs bring this further. For sure we all will love it.

P.S. Not mine idea :p

 
I really can`t wait how devs bring this further. For sure we all will love it.
P.S. Not mine idea :p
I'm all in for Things the same as now/Only hiding wires on lights/Power Pylon to give wireless power (only to lights)

 
I just got electricity set up and was immediately underwhelmed at my lights, I think they have cookie shadow casters on them leaving an ugly black wall. I'll be improving them tomorrow and every thing else I get my hands on that doesn't feel right. Electric lights are a downgrade from torches and even candles, so I'm fixing it. Nothing beats playing the game and seeing all these little issues first hand. I'm dedicated to giving you guys an awesome mid and late game, early game is awesome for sure already.
MM, PLEASE check out the spotlights.. I've been complaining about them since at least a15. The streetlights cast a perfect distance and intensity that the spotlights should have. In a14 I even readded the craftables ones, added rotation, and used them in their stead.

The current ones don't cast very far, and I'd think they should cast no less than two or three times the distance away.

 
I just got electricity set up and was immediately underwhelmed at my lights, I think they have cookie shadow casters on them leaving an ugly black wall. I'll be improving them tomorrow and every thing else I get my hands on that doesn't feel right. Electric lights are a downgrade from torches and even candles, so I'm fixing it. Nothing beats playing the game and seeing all these little issues first hand. I'm dedicated to giving you guys an awesome mid and late game, early game is awesome for sure already.
^^^^^^^^^^^

Any fix to spot lights? I feel there light throw is, well, not the greatest and where the light goes initially is weird

 
New light fixes might be a good short video. One of the issues I recall with a17 was the small player point lights only illuminating a short distance away, so they were pretty worthless for horde nights. We ended up just going back to torches for horde nights.

 
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Yeah I think we could hide the wires when the tool is put away and noone would miss that. All interaction is with lights/switches/relays so hiding the wires wouldn't change any game play.
I'll add my voice to those wanting wires hidden when you've not got a wire tool in hand.

 
^^^^^^^^^^^
Any fix to spot lights? I feel there light throw is, well, not the greatest and where the light goes initially is weird
+1

Spotlights light spread is way to small... it should be a lot wider and go on for further.

 
Regarding the wires topic, how about this:
wires are normally visible by everyone, however if you buy the perk, or find the schematics, you are able to place "invisible" wires. Such wires are only visible when holding a wire tool. Simple design MM
Wires serve zero gameplay purpose (you don't cut wires to disable someone's power, you interface with the powered object) so why make it confusing and have it behind a perk? I'd either leave it alone or change it so they only show when you have a wire tool out, leaning on "leave it alone" tbh.

 
thanks for this feature I think it will come in very handy nice perk!
Meh. I have enough food for 50 people, but that might change muahahahahaa. Food poisoning is back and it empties your stomach from throwing up, so finally I can have a use for my 5000 pounds of food. Canned food has no chance for food poisoning, but all cooked and raw food have a small chance that something rotten got in there.

 
Really good to hear you've progressed to the electrics MM. Looking forward to hearing about your experiances with traps!

One other bit about Spotlights I've run into; their base ~legs. Seems I always have them up fairly high so they get pointed downward and wind up with the base-legs casting rather big shadows (I usually mount them on 1/4 blocks to avoid even larger shadows).

I'm guessing that since they share the same mechanic to aim as the turrets they can't use the advanced rotation to allow wall or ceiling mounting? Not a huge deal, definately a 'polish' bit :)

You built bases, only to leave it when they came inside? I mean... I guess I do that too when I get overrun... :D still a weird way to speak of your base ^^https://www.urbandictionary.com/define.php?term=Impregnegate
heh :) I thought that spelling was a bit weird... meant "impregnable"

(though since a 'base' is kinda all about "protection" ... well... I -thought- I was safe! lol )

 
Everyone is sooooooooooo fixated on bandits, which is a cool idea btw. However I am more intrigued on the status on A18 EXP release. Last week there were 40+ MFs still to be worked on (i can't remember) i am curious to see an update on the progress of A18 and when we could possibly see it release. thanks in advance!

 
New light fixes might be a good short video. One of the issues I recall with a17 was the small player point lights only illuminating a short distance away, so they were pretty worthless for horde nights. We ended up just going back to torches for horde nights.
Torches are 10 meters, simple light bulbs 12, industrial light bulb and light 16, fluorescent is now 20 meters. Costs are 5w, 7 w and 10w. I didn't look at spot lights I thought they were adjusted to be ok in 17 but I can have another look.

 
Are there any plans to add more basic traps and trap designs as some one who is a base builder the current ones leave much to be desired an the whole build acres of spikes around your base situation we have now doesn't feel that great? On a second note have the zombies pathing when it comes to spike traps been worked on as it stands in A17 they will make a 1 wide tunnel through spikes to get to the wall and that is way less satisfying compared to A16 where they would slam like a wave across your spikes getting closer and closer?

 
Meh. I have enough food for 50 people, but that might change muahahahahaa. Food poisoning is back and it empties your stomach from throwing up, so finally I can have a use for my 5000 pounds of food. Canned food has no chance for food poisoning, but all cooked and raw food have a small chance that something rotten got in there.
sounds interesting

 
Wires serve zero gameplay purpose (you don't cut wires to disable someone's power, you interface with the powered object) so why make it confusing and have it behind a perk? I'd either leave it alone or change it so they only show when you have a wire tool out, leaning on "leave it alone" tbh.
I'd rather they were hidden. It's immersion breaking to me to see them. *I* would have routed the wires out of the freaking walkway not leave them arcing down like that.

 
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