PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
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I just got electricity set up and was immediately underwhelmed at my lights, I think they have cookie shadow casters on them leaving an ugly black wall. I'll be improving them tomorrow and every thing else I get my hands on that doesn't feel right. Electric lights are a downgrade from torches and even candles, so I'm fixing it. Nothing beats playing the game and seeing all these little issues first hand. I'm dedicated to giving you guys an awesome mid and late game, early game is awesome for sure already.
This is great to hear. The electric lights have been crap for a long time now. Only lights worth using are simple lights and spotlights.

 
Btw Kage

I just played a bit of 7d2d and tried your method of going guns blazing into pois...

and you are right, that it is not worth it. Especially with all the radiated Z's the reward is like 1/10 of what you spend.

BUT I also feel that is kinda the point. Guns should be a last resort, not a "I spekked into guns and now I want the option to just shoot everything".

While I do play on higher difficulties, the baseline should be the same.

Running enemies are scary (on nightmare) and on insane they 4-5 shot you, so getting stunned is a deathsentence, so guns are more or less the only way to deal with them.

So I do agree that pois need more/better loot for the amount of Z's they hold (weren't they reduced for A18? and loot buffed?), but I also feel like you need to consider that if you are sneaky and oneshot them, increasing the reward will offset the powerbalance.

So I don't know the balance of A18 but in A17 a small increase in loot (like more stuff that you need, not more bullets) would probably be needed, but I'll wait for A18 ^^

 
Possibly coming to 19. It depends if we do a small 19 before xmas or a big 19 next spring /early summer.
Hi Madmole, what ideas do you have in mind about bandits? what are the plans? what functions will they have?

 
I just got electricity set up and was immediately underwhelmed at my lights, I think they have cookie shadow casters on them leaving an ugly black wall. I'll be improving them tomorrow and every thing else I get my hands on that doesn't feel right. Electric lights are a downgrade from torches and even candles, so I'm fixing it. Nothing beats playing the game and seeing all these little issues first hand. I'm dedicated to giving you guys an awesome mid and late game, early game is awesome for sure already.
If possible can you rig the yellow worksite lights on the tripod to be hooked up to electricity? I love the look of those lights, it's to bad there only for show right now.

 
They said there will be recipes books in A18 that give you the ability to craft what a perk would give you.
Yes but it is not a direct replacement for the perk. Its a poor man's version of the perk, but for most people it will be enough to get by if they don't want to specialize in that perk.
I don't think faster crafting speed (which some of the crafting perks seem to have in the first draft, i.e. in A18) will really make a difference for most players. The real reason why people will still buy some crafting perks is RNG. There will always be holes in the collection of recipes.

If the perks also gave durability (for traps), damage or special features, then yes, recipes would be the poor mans version.

 
Its not going into the game anyway so it doesn't matter. Was just a discussion.
:( Oh well, having chicken coops in the game might not be a good idea anyway. The zombies would attack it because of the chickens.

 
I don't know what you are talking about but you can stop any time now. Feel free to mod your xml.
I asked if it is possible in XML to make the character pass through a hole 1 block high? This is not now in Alpha 17. Could you add this in alpha 18?

 
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this is waaay of topic but frickin' tornado started forming right over my house. I looked out my window and everything was going up instead of down. I have never seen anything like that in my life! (heart racing still) I got my camera ready so if it happens again ima catch it on film.... If you never see another post from me you know why ha ha.... jesus almighty that was frickin' scary yo
Well if you live through it. Maybe you should change your name to: Tornado survivor.

You sound better suited for that nickname anyway. :)

 
I've always wondered this. If someone dies at the trader for whatever reason (bleeding, a zombie got inside, etc.), would their "death backpack" actually spawn, or would it be deleted because it would be in the trader bounds?
I'm pretty sure it would spawn there. Someone can test it if they are bored and share the results.

 
Oh this makes me very happy. Will the spotlights get some love too? :) Or even better, can brightness and falloff be xml settings? (and conesize for the spotlights)
No that is all unity controlled prefab stuff. I swore I already fixed these lights and someone trolls my edits.

 
I can only assume your team did a lot more researching than I did on the matter and has already found all that I could find in a couple of minutes but just in case :https://assetstore.unity.com/packages/tools/physics/kinematic-character-controller-99131
I think we did switch to another one, but I'm not 100% sure Faatal would know. Unity packs in a bunch of clunky slow features that really affect performance. Those third party unity store things are usually horrible and need loads of optimizations and its almost always better to just code from scratch so it fits your project perfectly and doesn't have any slow or uneeded code/features.

 
I am, as an electrician I am hoping it will get a book series to allow for more advanced electrical builds. Like for instance a hidden wiring system, where you get to create/use smaller model outlets and place them on the walls. As long as the walls are connected the "wire" is there and all you should only need to connect the power source to an inlet to power the circuit.
Nope, block continuity is super expensive.

 
That means in A18 nothing stops you from avoiding the horde by driving around in a vehicle. There were several ideas to make it harder to avoid the horde. For example, the zombies will run into your vehicle and cause damage if you don't dodge them.
We haven't done anything on this, that sounds like something Roland must have wrote.

 
In Ark, I used to build double walls - basically a passage around the outside of the base to hide the electrics behind, until the S+ mod introduced the idea of being able to hide and show the wiring as a toggle. I think that was great.
Still I think Terraria did it the best way - you can only see the wires, if you're holding the wire tool.
Yeah we talked about that. You cannot "cut" the wires so there is no advantage showing them to other players or anyone without a wire tool.

 
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