ZombieHorde
New member
Some people might misread your sentence when you use the words 'desire' and 'poof'.and the desire to loot would go poof.
Especially with Gamida talking about all those holes a few entries ago. Lol
Some people might misread your sentence when you use the words 'desire' and 'poof'.and the desire to loot would go poof.
Sounds the same as Nerd glasses and other experience boost that your using in game.I strongly urge anyone to NOT do this. If you level too fast you pretty much remove content and a rewarding growth curve and being able to find loot fast enough to keep up with the GS.
Crap, I always wanted a zombie to bear go through 1 block gap, they are so confused now anyway, would make them even more dangerouscrawlers... small animals (not normal standing walking zombies, not deer or bears for sure)![]()
Well said boss! Now that is some wisdom for yah.NO. Being able to craft something that is easily available ruins the game for a number of reasons. A, it removes any risk, B, it devalues that item, C it messes with the economy, and D it makes players bored quickly because they can farm a few things and and craft everything. The only way to balance that system is grind, where having rare resources keeps you searching and it makes recipes more interesting.
Gas was meh, vehicles and electricity were taken for granted before. Now you scrounge for gas, at least until you get a chem station, find a shale mine, and get the perk or find the gas can schematic to craft fuel. Now its fun and I am spending time looking for gas, having motivation (things you want and need) is what makes it fun and keeps you playing for a long time. Once you have more than you need, the game gets boring.
I think orsey rememberes it correctly. I remember one reason was the fact that adding it would force another redesign of the POIs, especially the new dungeon style ones and the fact they dont have animations and such to make it look good.If I recall correctly (don't think I could find post as it was so, so long ago) 1 meter egress was removed because "if zombies can't do it then players shouldn't be able to do it"Then, if I also remember correctly, dogs and crawler were allowed to get through 1 meter holes but players still weren't.
So does that mean now that most, if not all, zombies will be able to get through 1 meter holes? If so will players be able to get through 1 meters holes too?
Have to go wash...saying holes so many times made me feel dirty...
Or how about being a bit crafty with bears and make them think they CAN fit in a 1m space so they get stuck. At least for a few hits on the snout before they get free.crawlers... small animals (not normal standing walking zombies, not deer or bears for sure)![]()
Also, what about the mechanics surrounding doors?I think orsey rememberes it correctly. I remember one reason was the fact that adding it would force another redesign of the POIs, especially the new dungeon style ones and the fact they dont have animations and such to make it look good.
Although it add some interesting gameplay situations, my opinion is that the ROI is pretty low from a development stand point just like the previous idea of killable traders.
Will players be able to do this to?Zombies will be coming through 1 meter holes if that makes you feel any better.
I've got spies on the inside and this is what they've revealed of The Fun Pimp's Alpha update plan:I know it's a bit early for discussion...but if I may be so bold:
What will the primary focus be on in moving toward A19?
Is it more bug fixing?
Is it building back story?
Is it bringing more items?
Is it graphical upgrades?
Something else?
Or just whatever you can get done?
Do you have a laid out plan for all future builds since your team has grown or do you just have a vision for the completed project and working to it however you can?
Sorry if these are too personal. I'm just curious as to how a game like this gets built and have been following your growth as a company a bit.
And instead of roaring, at that go through moment, they will make squeeky noises lolOr how about being a bit crafty with bears and make them think they CAN fit in a 1m space so they get stuck. At least for a few hits on the snout before they get free.
What? I have been seeing ambient lighting in the game for a good while now. Alpha 15 (I think). I can build a blockhouse without windows and it is dark inside in the daytime.We never had occlusion until A18 so I'm sure your fill rate was killing your gfx card. Most (99.9%) of games are static worlds where the player cannot change anything at all so occlusion calcs on static worlds is 100x easier to program and comes by default in most engines.
Probably yes. IMO, altho not 100% mandatory there are a number of different paths and obstacles that the player is intended to experience (i.e. specific paths, blocked doors, jumping mini games).Also, what about the mechanics surrounding doors?I seem to remember faatal putting in a fair amount of work with these... Wouldn't 1m ingress require a redesign here aswell...
1m holes sounds very unsatisfying. I'd like something smaller. A lot smaller. And more BMs and DP's and other things that sound euphemistic.If I recall correctly (don't think I could find post as it was so, so long ago) 1 meter egress was removed because "if zombies can't do it then players shouldn't be able to do it"Then, if I also remember correctly, dogs and crawler were allowed to get through 1 meter holes but players still weren't.
So does that mean now that most, if not all, zombies will be able to get through 1 meter holes? If so will players be able to get through 1 meters holes too?
Have to go wash...saying holes so many times made me feel dirty...
Lol. And that's the time to upgrade to concrete so he's really stuck in there. And then put the cheezels (or twisties or whatever you yanks have) 2mm out of reach of his snout.And instead of roaring, at that go through moment, they will make squeeky noises lol
It`s 21st century, there are vending machines.Are we going to see other NPC's at the trader's? Guards, workers eta?
Maybe a cook that you can buy a meal off of?
Romance will be in the air.Lol. And that's the time to upgrade to concrete so he's really stuck in there. And then put the cheezels (or twisties or whatever you yanks have) 2mm out of reach of his snout.
It would be interesting to see what the Horde thinks of him on BM night. They come up behind him and you can weaponize his rear end. Lol