LMAO that just made my day...(still laughing)You're all a bunch of Lilliputians...
Therefore I must be Gulliver!
Wait... Gulliver was a bit daft as well... Did he have a dog? I could be a dog... I've been called a dog before, nothing worse... of course.
What was the question?
This old argument again... how did RiP say it? (Paraphrasing here)It's not a simulator. It is a game.
A simulator would try to reproduce reality as accurately as possible. A game, on the other hand, sacrifices accuracy for fun.
I noticed in my current A17.4 game, that you are able to pass a 1 block height gap, if the upper block is a horizontal pipe.So what about my idea about a book or perk that will allow you to go in 1 block?
Any plans to craft polymers out of oil shale and maybe other stuff ?Advanced shotgun shells use polymer now so paper is only needed for basic shells.
zombies!? no. maybe ferals/"elites" and freshly infected ones, that are still kinda human and always run. and bandits ofc. but ur average, every day zed should be stupid as fk. literally brain deadI know advanced machine learning will be the norm within' the gaming industry in the coming years, IMO this will be a game changer once it does.Imagine if this was applied to 7D2D. Zombies learning a players strategy thus coming up with a better way of attacking a players base.
Yeah I thought the same exact thing after I re-read my statement lol. Zombies are supposed to be stupid not smart. I was picturing in my head like, one special zombie that watches (imagine movie I am legend and that 1..thing having those 2 dogs) from afar learning that players strategy. Maybe it notices the west side of the base is less defended so it orders the zombies to attack in heavier waves from west while only sending a few from all other directions. something along those lines. Not to smart or yes, I agree it would be a major immersion break. But if the player can kill that one smart zombie it would prevent it from learning and kinda teaching the others.zombies!? no. maybe ferals/"elites" and freshly infected ones, that are still kinda human and always run. and bandits ofc. but ur average, every day zed should be stupid as fk. literally brain dead![]()
huge immersion break.
Ok, thanks for the response!Perks all cost 1 skillpoint. You must purchase them in order. Attributes have a higher cost as you progress. I believe levels 1-3 each cost 1 skillpoint to unlock and then it gets more expensive from there.
Perks are still gated by attribute level but not by player level. So for example you may need to have the 5th rank of an attribute unlocked before you can unlock the 3rd tier of a perk.
It’s basically the same skillpoint economy system as A17 minus the player level gates.
I'm trying to do the same thing.Of course many people, many opinions. I try to support the game with my honest feedback.
A bit of thrill once every 7 days for a few hours is hardly enough to keep players interested. What you do the rest of the time is much more important.The game is called with a reason “7 days to die”. For me it is a core statement. A frightening Blood-moon makes the game exciting for a long time to come.
Surely some preparation for the horde should be necessary. But it shouldn't be what takes most of the time, otherwise the game will get boring if you do the same over and over again. I usually spend 2-3 days preparing for the horde. That gives me at least four days to do other things.You need to survive and being prepared for that terrifying day. To make it a bit salty again, BM degraded to a XP farming event. Priority and main focus during BM has to be ofc staying alive by all means at hand(weapons, traps, fortifying base, etc.) until next morning. XP increase is a decent side effect. Again my opinion of many.
That you're losing fear has something to do with the experience you gain as a player. No horde was as frightening to me as the very first, and by my standards today this horde was a joke.Apology, I might not been clear enough with my previous posts. Its not too easy, since difficulty can be adjusted according your needs. Its the fear factor which is missing and easy since you are able to run away. Also some special BM zeds might help making the event more creepy and scary.
Books being scarce sought after items IS the idea. And co-op is already massively overpowered.With books being a one-time use item we will find ourselves competing with our friends when looting a books store: Who's gonna be faster to loot the book shelves? This would be a rather annoying thing.
No, I read your post. You obviously choose to ignore mine or any others on this forum. It has been debated at length many times. And it has been stated that fitting through 1m holes is not going to happen. You harassing madmole with brightly coloured text is not going to change that.You inattentively read the text of my post?Jumping 2+ blocks in height also goes against the design, but they are. How is one block passage worse than jumping?
Once upon a time, MM said that lockpicks in the game are unnecessary, and now we will see them in 18 Alpha.
Everything is changing =)
Sl related to this. if a Perk still requires an Attribute level, how will books work? could I use a 3/5 perk book without having the base attribute? OR are books completely not tied to Attribute base level?Perks all cost 1 skillpoint. You must purchase them in order. Attributes have a higher cost as you progress. I believe levels 1-3 each cost 1 skillpoint to unlock and then it gets more expensive from there.
Perks are still gated by attribute level but not by player level. So for example you may need to have the 5th rank of an attribute unlocked before you can unlock the 3rd tier of a perk.
It’s basically the same skillpoint economy system as A17 minus the player level gates.
Don't forget the secret laboratory under the mansion on the top of the mountain north of Diersville.how are we doing on origin/backstory on how the Zombie outbreak came to be? I was wondering if the lab in the Tower house might be connected and somehow Carl's mutant corn got into the ground water![]()
do you guys know how many game breaking bugs there are?
if there are any
but they may not overlap in being game breaking but you never knowLast I heard "must fix" bugs was around 60 something.
And dropping your bow to I'll bet!He's done some changes. There are "dumb" zombies that can path in a straight line now and some structural engineers. I made a larger fort and I'm now paying for it, running around like a chicken with my head cut off shooting everything from all angles of my base.