PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
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    Votes: 1 33.3%

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Can't you just drag them out of your inventory and have them burst on impact? ... I could have sworn I saw a Z-Nation video where he was doing that from a Gyrocopter.
Hmm... I never tried THAT in a gyrocopter, however, I uh, well, did that trying to give some molotovs to a teammate amidst one feisty Blood Moon... aaaand I still never hear the end of it, from all 5 of them who I set ablaze at the worst possible time, along with myself, all while we were packed tightly into a BM tower. So, if you wanna experiment with molotovs I suggest doing so alone and away from others, ideally in a clear and open space, and prepare thyself mentally for the worst outcome. The gyro thing though, I may give that a whirl some time, sounds useful, and fun.

 
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We want to try it out on safes for now. If its a big hit we can try it on doors, but we need to do a door overhaul first so we kill two birds with one stone. You can mod it in 3 seconds I'm sure.
Sad but I guess that makes sense.

And I don't mod at all... and before A17 never even used mods... so thats not really an option for me ^^

but maybe A19... hopefully...

Also if you do the rework thing, maybe introduce different difficulty levels for locks. Wooddoors 95% iron ones 75% and steel doors 55% or something... that would be great. (same with a wallsafe and a gunsafe)

 
So you want to toss molotovs downward in an enclosed space? Oh sweet summer child...
*not to mention surrounding yourself with turrets next to and/or above you, shooting down at the Z below... a few rounds to the back of your head may change your mind on that one too, gotta be careful with turret placement, they will absolutely shoot through you to hit their target, that arrangement sounds all kinds of suicidal, imho. ...lol... I just pictured you on a test run of that set up getting blasted off your catwalk by turrets, while on fire, into a flaming pit of hungry Z's and barbed wire.

If you decide to test this out post a video on youtube, please:)
you are misunderstanding. castle turret is a building type. it is about 7 spaces wide. I use it as a horde night defense in 17.4 the mollies are thrown far enough away not to catch me. most of the time. and they explode 7 blocks below me. out of shrapnel range. tested this

 
you are misunderstanding. castle turret is a building type. it is about 7 spaces wide. I use it as a horde night defense in 17.4 the mollies are thrown far enough away not to catch me. most of the time. and they explode 7 blocks below me. out of shrapnel range. tested this
Ah, that sounds much better, ok good, that is pretty high up, as long as the toss clears where you're standing. I did picture it quite different, multiple towers connected via catwalk, bringing Z to the middle between them, below you, with turrets next to or above your head. That does sound very different, and somewhat familiar.

 
It should not be possible surviving BM by foot or on a vehicle at high gamestage. Vultures should attack aggressively.

 
It should not be possible surviving BM by foot or on a vehicle at high gamestage. Vultures should attack aggressively.
Check out the Youtube Channel of Run. He fights the Horde on the street on foot. And as far as I know he's not the only player that takes on the horde this way. Your suggestion would kill this kind of playstyle.

 
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Check out the Youtube Channel of Run. He fights the Horde on the street on foot. And as far as I know he's not the only player that takes on the horde this way. Your suggestion would kill this kind of playstyle.
nah, just create a long roof top 3 high and 5 wide or a race track with a roof. The roof makes vultures either fly under and therefore at melee range, or they ignore you

edit: i just did a horde night where I used my min bike to get ahead of the horde. my turrets plugged away at them as I zig zagged around em. I would get off the minibike, shoot a few shots, refill the bike, or toss an explosive. once they got close, drive to the other side. rinse repeat. the roof made the vultures come under and in range of the turrets. to conserve ammo, I had the turrets aimed upwards for vultures

 
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My verdict: BM is too easy to survive. Take whatever measures necessary making that event frightful for the players. You need to survive and not play catch and have fun with the horde.

 
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Its pretty trival aside from making the model.
Honestly that was a pretty good question. If your designers ever have a lack of work I think creating and adding tons of zombie models could never be a bad thing.

 
Honestly that was a pretty good question. If your designers ever have a lack of work I think creating and adding tons of zombie models could never be a bad thing.
I at the very least want them to make MM blood moon zombies that he talked about *fingers crossed*

 
So what about my idea about a book or perk that will allow you to go in 1 block? The answer آ“Sorry, I donآ’t knowآ” does not fit here. You cannot not know is this is a good idea or not in your opinion =)
https://7daystodie.com/forums/showthread.php?111778-Alpha-18-Dev-Diary!!&p=1004844&viewfull=1#post1004844
This has already been answered many times. The answer is no. Their level designers don't want people to poke 1m holes through their POIs, and it would make escaping zombies too easy.

 
Um, jumping in on this one real quick, though I should probably read the other replies first...
Thank you for the reply. I did not get a response from anyone except you so much appreciated. I know advanced machine learning will be the norm within' the gaming industry in the coming years, IMO this will be a game changer once it does.

Imagine if this was applied to 7D2D. Zombies learning a players strategy thus coming up with a better way of attacking a players base.

I can see in my mind how advanced machine learning & simulated neural networks could be used in video games.

It'll be interesting to see the first game that can actually pull this off and apply it in a useful manner for gaming. The first company that can pull it off, atleast what i invision, will make world wide news thus setting the standard for all future video games. Mark my words this will happen within the next few years. I have a simple app on my phone that uses machine learning and a very simple neural network-ish that can decode baseball coach signs they give to there players. This technology is by no means new but it has been getting refined and fine tuned in the past few years. I just cannot wait to see it implemented in video games, atleast what I invision. Cheers friend!

 
What do you get if you scrap the bonus perk books in A18? Obviously it's paper, but is it the standard one piece of paper, or five, or ten, or even twenty? If it's only one, I'm never scrapping them, but if it's higher than five, it would be nice to have the option to decide whether to re-read them, sell them, or scrap them. Just my take.

 
Honestly that was a pretty good question. If your designers ever have a lack of work I think creating and adding tons of zombie models could never be a bad thing.
Adding one is trivial, keeping the memory and game running good with more models is not.

 
What do you get if you scrap the bonus perk books in A18? Obviously it's paper, but is it the standard one piece of paper, or five, or ten, or even twenty? If it's only one, I'm never scrapping them, but if it's higher than five, it would be nice to have the option to decide whether to re-read them, sell them, or scrap them. Just my take.
Yes you have all those options. Paper is common so I always read mine. Advanced shotgun shells use polymer now so paper is only needed for basic shells.

 
Thank you for the reply. I did not get a response from anyone except you so much appreciated. I know advanced machine learning will be the norm within' the gaming industry in the coming years, IMO this will be a game changer once it does.Imagine if this was applied to 7D2D. Zombies learning a players strategy thus coming up with a better way of attacking a players base.

I can see in my mind how advanced machine learning & simulated neural networks could be used in video games.

It'll be interesting to see the first game that can actually pull this off and apply it in a useful manner for gaming. The first company that can pull it off, atleast what i invision, will make world wide news thus setting the standard for all future video games. Mark my words this will happen within the next few years. I have a simple app on my phone that uses machine learning and a very simple neural network-ish that can decode baseball coach signs they give to there players. This technology is by no means new but it has been getting refined and fine tuned in the past few years. I just cannot wait to see it implemented in video games, atleast what I invision. Cheers friend!
No prob, is a very interesting subject, both within games and in real world environments. One huge advantage a game has is that it is simulating the world, bypassing in a huge way the need for sensors, mapping, and all other kinds of high level challenges robots face in the real world. So most AI in games has always just made use of the fact that it can be given targets, coordinates, and so on, making it's "intelligence" very artificial, faking most of it, and giving the illusion of intelligence. Machine intelligence and neural nets are far more the real deal, they'd just be fighting for system resources with the world gen and other game needs. I wouldn't expect to see much, aside from better illusions of intelligence(an art in itself), until we start adding Neural Net cards or something along those lines, in addition to gaming cards. Though, as I mentioned before, you could utilize most of the newer GPU architectures, like CUDA, for it as-is, if/when those resources are available or provided by another card. So it seems both virtual-world AI as well as robot AI are still waiting on better hardware more than anything, until then new and refined software application in what we have is going to continue to be extremely limited, absent, or just really well faked, as has been the case thus far in gaming as a whole.

 
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Adding one is trivial, keeping the memory and game running good with more models is not.
Does changing colour of the suit zombie count as a new model? Or having different heads only? Just curious :smile-new:

Thanks,

Loc

 
Adding one is trivial, keeping the memory and game running good with more models is not.
See, ZombieSurvivor, so much as adding another Z model in itself interferes with overall performance, giving it brains, even though that is what they seek, is mostly off the table, especially if one attempted to do that for more than 1 entity, a horde would need a server farms worth of resources. Oh, ha, maybe just find an AI/MI system and have it log into a server game world and play as a zombie. Better yet, in 10 years or so I could picture madmole having a small group of robots in his basement sitting at their own machines chasing players around. Would be great for bandits, yes? Ha, no, but that was fun to think about.

 
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