faatal
Fun Pimps Staff
That is how it works. Been like that since A17. You asked if any of that was new or tweaked. The answer is no. A18 is same as A17.I was under the impression there was a variable for all blocks that was multiplied times the durability to determine how easily the AI thinks it can go through it, and that doors were set to 0.5.
I get that in order for the AI to seem intelligent and to prevent horde cheesing, the Cost of a block needs to be roughly similar to how hard it actually is to break through it. However, I don't see why a strict 1:1 correspondence is necessary. Maybe the time it would take to edit the XMLs, test and balance wouldn't be worth it, but I feel like making blocks slightly asymmetric with regard to how much they get targeted by zombies could have a positive effect on game feel.
Doors are 25%, but they are typically 2 blocks in size, so 50% of 2 blocks. I don't see a need to tweak one block to be x% of another. They already use the block health. AI already uses variation in block health vs distance based on AI intelligence level. I see no benefit in slapping arbitrary variations on blocks.