PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
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This really gets me excited MM... since the first day I play this game I am a loot-addict. I just almost pick up everything and save it. (Or scrap it and save the scrap from it). I never have enough backpack space... I am really curious about A18 and the new "looting depth"
Besides... since the first day I play this game I am hooked and even have a hard time in reallife to make the difference.

I see Goldenrod everywhere as long as I see yellow flowers. If I make coffee for myself I wonder if I should plant some in the garden, I see broken cars (actually they are not broken, but old, but I just assume they are broken). Last week we had someone to sleepover and I asked if he needed a bedroll... but quickly changed it to "matras"... and I even see zombies (mother in law for example) and u have those days that the sun goes down and u got a very nice sunset/sundown and the sky turns red so i start to wonder : is this the 7th day???

I just can't get it out of my head and I think A18 will add new features in my head...
I can identify. When I used to play gta III and drive somewhere afterwards, I had to force myself to remember that stoplights are not optional and pedestrians are not targets.

 
Just a couple brief questions that I've been curious about for a while now (especially the former).

1. What is the difference between Fetch and Hidden Cache quests? As far as I can tell, there is none, so is there a reason to have two identical quest types under two different names? Just curious. :p

2. With grenades coming in A18, will pipe bombs become obsolete? (Removed even?) If not, will grenades do more block damage than pipe bombs, or be more expensive than pipe bombs?

 
Vehicles can now fall faster than their max speed, capping out at a terminal velocity and hard falls will damage the vehicle and their riders.
Love it! And every time I see AI right before I die now I'll see that glimmer of mirth in your eyes.

 
We're closed until we get these walls fixed...Can you help?
That's some pretty good motivation to do it. No trading and no quests until done? Maybe that could be a starter quest instead of find the trader. You have to help him set up camp. Add zombie guts all around the base a la walking dead to cause the settlement to be ignored by zombies.

 
I wish I had a special a18 dead is dead key I could give you, and when you died you lost the code or access. You would be super stoked but super stressed knowing your A18 would be gone until release if you died lol.
I LOVE this idea, even though we won't be able to play till after the 1st week in Sept. at earliest. Watching a few early access streamers combust when they die would be hilarious.

I nominate Kage for a a18 super early access explode-a-key.

 
I heard something funny..

I thought I heard SnowDog doing.. Something.. Somewhere..

'
If the sound was similar to punching a mound of mayonnaise repeatedly it was probably me.

 
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It is not like each of us knows every part of the game. I didn't know that either, but I don't like traders and rarely visit them. A18 might make it more of a necessity to get rare but wanted stuff, but I'd rather sneak in at night and steal it. ;)
Agreed...never use the traders either..

 
Could just have an NPC with a sleeping bag. He says "if I had a bunch of wood and stone I bet I could set up a trading post". You collect 10000 wood/stone and give it to him. Come back next day and he has a mansion built. "Thanks man for the help"! You get a whole 1% discount.
This is something i allways thought would be cool, even do it for npc towns the bigger the town gets the more npcs start showing up needing resources to build their buildings.

 
Diablo loot goblins confirmed for a19! ;)
Honestly, I'd kind of like a19 to be a lite update.. maybe rgw tweaks, rivers or bridges, a few new pois and vehicle mods, released early December.

Just something to add more fun stuff and improvements but not enough to delay the release like a18's bulkiness, and enough to be able to say there were two updates this year.

(And new release buzz during the holiday buying season.)

Oh, and a19 could have that parasail....
I'd like to do spring and fall releases so A, We can have a nice relaxing Christmas, and B, have a nice wide open summer to vacation and enjoy the pool.

 
Just a couple brief questions that I've been curious about for a while now (especially the former).
1. What is the difference between Fetch and Hidden Cache quests? As far as I can tell, there is none, so is there a reason to have two identical quest types under two different names? Just curious. :p

2. With grenades coming in A18, will pipe bombs become obsolete? (Removed even?) If not, will grenades do more block damage than pipe bombs, or be more expensive than pipe bombs?
Hidden cache doesn't tell you exactly where it is, you get close then look for it. Its been deleted from A18 because it didn't provide enough useful distinction.

Pibe bombs are like poor mans grenades and a tech teir below them. Like a hunting rifle vs MR10.

 
It is not like each of us knows every part of the game. I didn't know that either, but I don't like traders and rarely visit them. A18 might make it more of a necessity to get rare but wanted stuff, but I'd rather sneak in at night and steal it. ;)
I assumed he knew, because he has been constantly testing Alpha's. But i guess not, no matter.

What I don't understand is the last part of your statement. Are you talking about breaking into the traders stash and stealing that? At night you can't even get close to it without being teleported away from the trader.

The trader will kick you out of his/her place ten minutes before night and won't open up till morning.

 
Could just have an NPC with a sleeping bag. He says "if I had a bunch of wood and stone I bet I could set up a trading post". You collect 10000 wood/stone and give it to him. Come back next day and he has a mansion built. "Thanks man for the help"! You get a whole 1% discount.
See, thats why there is this thing we say - *In Pimps we trust*, because you guys know how to make it better and..well it will be. Hope this sort of stuff goes in, in some way or another.

Thanks for sharing so much lately.

 
What’s the mf bug counter up or down to for today?
The last 10% take 90% of the work.

That's usually a reasonable estimate.

I knocked out about 50 in a week but for most of those the work took much less time than the testing and paperwork because every bug needs to be tracked.

A bug is not fixed if a developer says so. It is fixed if QA says so. No exceptions.

Long story short: The number does not mean what players may think it means. =P

A18 is the most solid patch release in TFP history but if you think it will be bug-free then you need to share what you are smoking.

 
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