PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
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    Votes: 1 33.3%

  • Total voters
    3
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is unity that bad to where you cannot have 20 zombies and 20 animals? that's a lot i know but just for examples sakes
I always wondered too, why unity..?
It's not a problem with Unity. And there are WAY more than 20 of each in the game now, especially in multiplayer. You have to remember, it doesn't matter if you're playing solo or multiplayer, it's the same code, and everything has to work smoothly.

The main issue is that 7DTD is a voxel game, and no matter what game engine you use, voxel games take up a TON more resources on your computer than games that have a static, pre-built world. Each actor (zombie or animal) has to have complicated scripts just to be able to move around in an ever changing world. That means each actor eats up a lot more CPU time, so there's just simply a limited amount of actors that can be active at the same time. Put eight players on a server, each in a different area of the map, with wandering hordes, POI zombies, and animals, and you can see how it all adds up quickly.

 
no probs on my ryzen 2700x system with rtx 2080 on a18. my average fps is 75-80
but what people keep neglecting is the fact that voxel world has a very large factor to game limits.. unity can be used in non voxel games and be very competitive with other games... but a voxel world is a different experience and does have limits currently. future is always changing tho. :)
glad to see those numbers! literal same setup but 3700.

Im excited to see 100+ fps and use my 120hz to the fullest!

 
is unity that bad to where you cannot have 20 zombies and 20 animals? that's a lot i know but just for examples sakes
I always wondered too, why unity..?
It's not that, imagine every person on the server wants to have a farm with 20 animals, with 8 players on a SV that would imply 80 entities just in farms. That's a lot (for the actual resources that the game can handle).

- - - Updated - - -

well this bug exists since LCB appeared so i can assume it will never be fixed and its known bug
Well, you can ask the developers, or wait until they respond to Frankencow's post. :) ;) :D

 
Its a book that gives you a chance to get more books. The perk just increases chance to find higher quality loot so that doesn't affect books too much.
Will it increase your chances at getting better stats on weapons?

 
In regards to the quests: Ever think about having quests be given at certain player levels? or if you invest a certain amount in a perk tree?

Just think it would be neat, to have quests unlock with either.

Make them "Reclaim your memories type of quests".

Like you invest in a gun skill and at a certain rank purchased, It unlocks a past memory and you get a quest pop-up to retrieve a gun you had stashed away at 'X' location.

The more you level or unlock certain perks, the more memories you unlock.

 
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hey Madmole you havent removed my strike, even though I was totally quiet.

I will forgive you, but only if you implement a certain questtype:

Delivery - Devliver Item X (like the stash you find in the find item quests) to another trader within meter x seconds

Why?

1. because its a type variation and this game needs it :D

2. and more importantly, because this way we can find other traders that have managed to hide away.

Well "traders are easy to spot from high places" and you are right... and I am pretty good at finding all the traders withing 2km radius...

but sometimes I go 40 days without finding the second trader, either because there is no highpoint or because its too mountainy so they block the field of view.

This quest would give far less reward but is a Tier 1 quest (because lateron you probably dont need that anymore and it is riskfree with only time beeing the ressource you spend, since oyu are most likely on foot still)

Pretty please? :D

 
2. and more importantly, because this way we can find other traders that have managed to hide away.

...

This quest would give far less reward but is a Tier 1 quest (because lateron you probably dont need that anymore and it is riskfree with only time beeing the ressource you spend, since oyu are most likely on foot still)
Finding another trader is part of the exploration "mini-game", one of the challenges. I don't think it should be trivial.

In the early game a second trader is sure nice, but only if he is in less than 2km radius around the first one. Otherwise you waste too much time traveling. Only after you have at least a minibike traders really become the OP source for everything plus quests.

 
Hey Madmole. I was surprised to hear that you only now discovered that there are traders in every boime. But yeah, it's like that in Navezgane. Trader Jenny is the hardest to find :) . Mainly because unlike most traders that are on main roads. Jenny is on a side roads. Side roads are very hard to see in the wasteland biome.
It is not like each of us knows every part of the game. I didn't know that either, but I don't like traders and rarely visit them. A18 might make it more of a necessity to get rare but wanted stuff, but I'd rather sneak in at night and steal it. ;)

 
That or helping a trader rebuild its post and become active, which is same as being destroyed by zeds of course, had a thought about that recently. Glad I am not alone on that clever piece of idea, means there is a chance !
Could just have an NPC with a sleeping bag. He says "if I had a bunch of wood and stone I bet I could set up a trading post". You collect 10000 wood/stone and give it to him. Come back next day and he has a mansion built. "Thanks man for the help"! You get a whole 1% discount.

 
It is not like each of us knows every part of the game. I didn't know that either, but I don't like traders and rarely visit them. A18 might make it more of a necessity to get rare but wanted stuff, but I'd rather sneak in at night and steal it. ;)
BIG thumbs up from me. :)

 
Cool stuff Faatal! changing velocity mid-air is fixed too? (maybe is not even on the list of MF)
Not said, then ain't changed. Sounds like you mean the nudging code to help you from getting stuck which is a feature! Since you can pickup vehicles these days, it is probably not as needed, but it stays for now.

 
We were joking about that, or imagine seeing some hobo at your vehicle jacking the loot and he runs off and you have to chase him down lol. He would take some random items from your inventory (or 3 most valuable?) and take off running. Maybe spawn a quest "catch the thief" and when you get close he surrenders or you can just gun him down and get your loot back and whatever he has.
You read my mind :smile-new:

Another scenario might be a well-to-do npc mistaking us for a hobo and becoming aggression (especially if grass-made clothes are worn). If dressed in business attire, he might trade with us.

 
Well it happens rarely, like I took about 10 of Gazz's because I was caught up.
I meant one person fixing all bugs in the game, which is what I thought he was saying.

Hey, Mr. Bug Fixer, fix all these bugs I just made!

 
We were joking about that, or imagine seeing some hobo at your vehicle jacking the loot and he runs off and you have to chase him down lol. He would take some random items from your inventory (or 3 most valuable?) and take off running. Maybe spawn a quest "catch the thief" and when you get close he surrenders or you can just gun him down and get your loot back and whatever he has.
Diablo loot goblins confirmed for a19! ;)

Honestly, I'd kind of like a19 to be a lite update.. maybe rgw tweaks, rivers or bridges, a few new pois and vehicle mods, released early December.

Just something to add more fun stuff and improvements but not enough to delay the release like a18's bulkiness, and enough to be able to say there were two updates this year.

(And new release buzz during the holiday buying season.)

Oh, and a19 could have that parasail....

 
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