Ricowan
New member
It's not a problem with Unity. And there are WAY more than 20 of each in the game now, especially in multiplayer. You have to remember, it doesn't matter if you're playing solo or multiplayer, it's the same code, and everything has to work smoothly.is unity that bad to where you cannot have 20 zombies and 20 animals? that's a lot i know but just for examples sakes
I always wondered too, why unity..?
The main issue is that 7DTD is a voxel game, and no matter what game engine you use, voxel games take up a TON more resources on your computer than games that have a static, pre-built world. Each actor (zombie or animal) has to have complicated scripts just to be able to move around in an ever changing world. That means each actor eats up a lot more CPU time, so there's just simply a limited amount of actors that can be active at the same time. Put eight players on a server, each in a different area of the map, with wandering hordes, POI zombies, and animals, and you can see how it all adds up quickly.