Since they broke the mold on game desing, I want them to add zombie dinosaurs, power armors, battle royale and Trader DeVega.
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It wouldn't be nothing new lol. There's always a person that disagree with everything. Look at this:
ROCKS ARE BORING
Yeah I have one of those arms too.. Like quagmire!Stim cells can do wonders I've heard. I have a titanium arm.
Stop mistreating rocks! They have done nothing wrong!It's not the size that matters. It's what you do with it.
Edit: Besides, cavemen trademarked rock smashing a long time ago. These days, we tend to do the same thing, just with rolled-up newspapers.
no unicorns, thanks.. i just think the dev jetpack item would make a better rollerskate itemDon't forget inflateable unicorns. Those are a necessity.
Portal Gun first. Level 150 weapon.some of us have more serious concerns with the game like:
where are all the d**** lemons?
where are my d**** lemon grenade schematics?
how are we supposed to burn houses down in 7 days to die without lemon grenades?
I'm not sure I understand exactly what you mean, but I'll give a go at an layman's explanation. BTW, I'm the layman doing my best to explain what little I know. So, in an ideal situation, occlusion and pathfinding would be tied together to compliment one another, however, two issues that come to mind:Shouldn't it reduce CPU load to remove all possible paths from the calculation beforehand? It's the same as occlusion really. If the zombie can't see it, don't compute it.
If these calculations would be done per grid and vantage point, and not per zombie, it would only be done when a block significant to the calculation breaks or gets placed.
It is a bit odd that a zombie will climb up stairs to find a hole in the roof instead of attacking the door in front of it on ground level.
If grid based isnt on the menu, perhaps you can take out paths that are too far outside the direct line to the player. If the zombie has to deviate more than say 10 degrees, it's out of the calculation.
Unless you've left a trail by using that hole yourself. I'd love zombies reacting to a trail the player leaves. That's coming with a18, right?
The golden rule of dynamic pathing is always culling as much as possible beforehand, it's usually cheaper to calculate what's not needed and then calculate the load than to explore all possibilities.
In my experience at least.
This really gets me excited MM... since the first day I play this game I am a loot-addict. I just almost pick up everything and save it. (Or scrap it and save the scrap from it). I never have enough backpack space... I am really curious about A18 and the new "looting depth"Yeah don't bother. All I can say is this is hands down the best version of the game. I liked the ideas we presented in 17 but it just didn't have 2000 hours of polish time put into it like 18 does. The looting depth is insane now, and we don't even have legendaries, but items with random stats is like "mini legendaries" when you get a top of the range item, and its still a blast.
Like levels are slower but with books its like leveling up now, since they are a mini perk on their own. So even when its a grindy hour or hour and a half without leveling since there are so much good loot it doesn't matter, finding loot is a huge reward now, and its paced so much better.
But honestly I've never really worried about my level, it happens because time flies when you play the game and the slow pace is better, before you would be able to craft the best stuff in no time and be like now what? Well now the best stuff is in loot and there are 5 interesting major builds waiting to be played and lots of interesting hybrids. Random stat items that are way better than what you will ever craft keeps you wanting new tech, and the slow leveling forces you to carefully pick your perks and then you find everything else you need, like I am not an INT guy, so I've been scrounging for schematics to do what the int player does, and food recipes, electricity, all of that. Its so rewarding finding schematics that unlock recipes and not having to buy the perk, so I can specialize fully in my main attribute and not waste points in stuff I want, but dont' NEED.
Much less jack of all trades and more specialization. We've put a lot of work into making ways to get by without any perks at all.
It'swhat the command I would love to have a better fov?
Oh yeah, I know about expensive calculations. I wrote combat bots for quake back in the day, able to learn new levels and some tactics from monitoring players and their own navigation. Trying to avoid Hotspots and stuff. With the hardware available back then, it required a ton of strange math. I could convince my prof to make it a perfect item to discuss in class.I'm not sure I understand exactly what you mean, but I'll give a go at an layman's explanation. BTW, I'm the layman doing my best to explain what little I know. So, in an ideal situation, occlusion and pathfinding would be tied together to compliment one another, however, two issues that come to mind:
1. they are both extremely complicated systems that mixing them would probably cause more bugs than what it's worth.
2. I believe they are both worked out completely different to each other. Whereas pathfinding is like a mathematical grid, occlusion is based on geometrically how far away something is perceived to be and does it block the item behind it? Honestly, I have very little idea how GPU processes are handled, so can't comment much further.
But one is for certain, if occlusion was handled like pathfinding (based on a grid), you could never get remotely close to 60FPS. The calculations just couldn't be done in time.
I'd love for grid based and vantage point to be combined at least on flat and narrow spans between you and the zombie. I hate that zombies zig-zag over the grid and don't walk directly to you. I did ask Faatal whether it was a programming possibility to rotate the grid, but his answer was basically a no; again, too complicated for only a slight benefit.
In regards to zombies following your trail, hasn't that been implemented a few Alphas ago?
true, but that would make it more scifi than old western and more copycat than nods to.Portal Gun first. Level 150 weapon.
It's not the size that matters. It's what you do with it.
Edit: Besides, cavemen trademarked rock smashing a long time ago. These days, we tend to do the same thing, just with rolled-up newspapers.
#savedifneededinthefutureAnyone who wants it can just PM me their server info and I'll log on and say, "Well done Survivor. You've won the game."
Then you can shoot me in the face, quit your game momentarily to go stare at the credits, and then log back in to continue playing the "after game" bonus material.
You're Welcome.
#Trollandisendgame
No, I read what you said. I have known there would be a story in the game for a while now.I guess you missed what I wrote on the topic.
Actually 6. You forget Resource reinbursement due to burocratic technicalities.5 ways: F1 cm lightbulb profit....
/what?
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You have been fine. Matter a fact, more than fine.Sorry if I seem snappy. Been smashing weights and waking up too early for no reason. It happens around release time, I get anxiety I think and stop sleeping more than 6 hours. Leg day was yesterday, squatted 365 for 10, will be back to 400 pounds in about 3-4 weeks. SO that might have kicked my ass. I also read about spears about 500 times on various social media and its like yep, we got the memo already.
Spears use stamina now when thrown.
Just ordered mine. Should have it by Saturday.Official 7 Days Coffee mugs! I'm so stoked about these!
Thank you very much. Interesting to see the differences between MM, Roland, and yourself. Your 'style' seems very similar to mine. (pre 18 of course). I like the perk idea - I might try that as well....snip...Also... I am playing game just fine without forcing what I need points on... my next unofficial test will be to level and survive without using any perks/points.. not as hard as you think.