The Song of Brass and Trading
I had plenty until I started making 1000 rounds every other day. I haven't harvested any doors yet, I keep forgetting, and I have the knob perk.
I'm generally cool with those sources. The thing is I have well informed doubts on this brass topic despite me doubting less and less each time you give info about how we will get more brass by working for it. Nevertheless I feel like you guys should thoroughly test the early-mid-late game with the supported player cap (8 players) before doing any more balancing changes with brass .
These last couple of weeks, I played extensibly in an 8 player map just to see and calculate the gains of a future bump in brass and removal of steel casings AKA heavenly aid . The results are the following as of day 87 (going together) :
The brass bullets with 8 dudes are scarce in POIs (around 10 bullets per person after double POI clearance)
The steel casings are being used extensibly.
Each guy has about 200 STEEL bullets currently being their biggest ammo reserve in use.
Trader is very frustrating with 8 players as they have only 1 trading item list for everyone instead of a more comfortable 1 trading list per player. Secret stash is also equal to each player when they have the unlocked perks for it, resulting in the same problem.
So getting ammo/stuff from the trader is a myth with that 8 player count.
Having calculated on top of my head the new brass in a18, I kinda see that scarcity will be a steeper on ammo.
Looking a bit into the future ,at least hostile npcs with firearms should always drop bullets. But the point of my test resulted in a very different realization that is currently happening:
For gaming and fun purposes:
Traders should have a different item list and secret stash list for each player, otherwise they will be emptied constantly of useful things by 2 or three players and will result in scarcity of several useful items for the other 6 in a crowded 8p supported game.