Haidrgna
Tester
Not a very good idea to balance brass availability around this kind of mechanic. In my opinion the default gameplay should not have any renewing resources that not could grow back. So plants and trees and other natural things regrowing (such as nests), animals respawning etc would be ok, but sealed pre-apocalyptic loot boxes, cars or doorknobs should not in any way. This includes loot respawn by the way. On servers some of these mechanics could exist because of the limited world size, but for single player any given world (4, 8 or 16k) is big enough to play for a long time and have all the resources needed without the need to balance around stuff magically appearing in the world again.With the nerf to ammo, no more steel ammo, some of us were upset because brass is not common enough. Madmoles answer, at least one of them, was to wrench cars and get all brass at a poi, then reset it for a quest.
They seem to balancing the game around this mechanic. It should stay. You still have to work to clear it, what's the big deal? If I clear a poi, then reset it for a quest, or loot the house next door then do the quest what's the difference?
Immersion I guess. It's a good point. But I'll take fun balanced gameplay over immersion anyday.
But it probably will not be done...