PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
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Finally, someone who is also following a similar approach to mine! While I have been reading the forums religiously, I've yet to watch any videos, streams, or investigate any Twitter posts regarding A18. For the first time in forever, I'm genuinely trying to stay mostly in the dark about something. :p

Before anyone asks, yes, this forum is very spoiler heavy, but I respond much better to visual stimuli. Hearing about new RWG is phenomenal (as an example), but I've got nothing visual to work off (that I want to see), so it's just guess work for me.

 
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I'm kinda worried about how washed out and ugly this game is starting to look. I know you are trying to theme the game but can you add a little bit of color to the pois and stop trying to make things deppressing with a washed out color pallets. The clouds look grey like you have sunglasses on. turn up the vibrancy for god sake.

 
I'm kinda worried about how washed out and ugly this game is starting to look. I know you are trying to theme the game but can you add a little bit of color to the pois and stop trying to make things deppressing with a washed out color pallets. The clouds look grey like you have sunglasses on. turn up the vibrancy for god sake.
Could be they had the Gamma up really high, it seems to be common on streams to make the game more visible.. Will have to see how it turns out when we get to play it..

 
Voxel games don't benefit as much as other games on looking grungy. I shouldn't have to do a Glock 9 house flip to make a poi look somewhat livable. With all these overly dirty grayed out texters. With all the visual noise put into the game it's like we get it we are in an apocalypse but I suggest you guys do another pass of making the game have cleaner/ simpler textures and don't shy away from color.

 
Could be they had the Gamma up really high, it seems to be common on streams to make the game more visible.. Will have to see how it turns out when we get to play it..
It's not just gamma it is visually tiring to look at with all these visually noisy textures on every block. Also, they put almost a sunglass looking filter on the skybox.

 
Ah ok, I press and hold until I need to reload. I mean, there is no reason to tap unless you have slow reflexes or were trying to scuplt a perfect ramp out of density or something.
I use to tap when mining clay. Not sure why really lol, I just did.

 
Look at the Walking Dead, sunshine and nice weather, post-apocalypse, a virus doesn't change weather, end of story.
Enough explosives to cause radiated zones and areas of rubble strewn wasteland might do it :-)

"There is no problem which cannot be solved by a suitable application of high explosives."

- William W. Hughes

 
They could be reset when you start the quest or get within 300m distance. Same effect just not noticeable and no double dipping or harvesting stuff before taking the quest.
Would also be nice if they did not delete all topsoil decorations when reset, that just looks odd when a POI deletes all grass growing on the soil in a square.
With the nerf to ammo, no more steel ammo, some of us were upset because brass is not common enough. Madmoles answer, at least one of them, was to wrench cars and get all brass at a poi, then reset it for a quest.

They seem to balancing the game around this mechanic. It should stay. You still have to work to clear it, what's the big deal? If I clear a poi, then reset it for a quest, or loot the house next door then do the quest what's the difference?

Immersion I guess. It's a good point. But I'll take fun balanced gameplay over immersion anyday.

 
I'm kinda worried about how washed out and ugly this game is starting to look. I know you are trying to theme the game but can you add a little bit of color to the pois and stop trying to make things deppressing with a washed out color pallets. The clouds look grey like you have sunglasses on. turn up the vibrancy for god sake.
A trip down Tone Mapping Lane.. https://joelhuenink.tumblr.com/post/135826205823/tone-mapping-a-user-on-steam-posted-a-very-nice

It wasn't around very long, but looked quite dashing! :eyebrows:

 
So I am currently watching the streams you guys did...

and MM said that you get 50xp for a book (if you have already read it). But you didnt really lower the xp.

So 50xp is laughable. Books should be valuable. They shouldnt be one time items. Make them 5000xp ... if that is too much 2500. But it needs to give more than a small group of zombies. It is so rare, it would be so sad to find a book you already have, because you need the other ones.

If it is 2500 you can at least go "oh yeah xp!" instead of "oh cman already got this! SCRAP!" 50xp is nothing. That is 5 fists on cotton or 5 seconds with an auger/chainsaw. Even if you found 20 up to day 40 every time it would be a super rare item (on par with weapons, probably still rarer). And it should be rewarding. So if you have 7/20 books you do not feel like "ugh gotta go search for these books even though i probably only scrap them".

To explain further:

first find: permanent bonus that stays with you and is worth skillpoints.

second+ find: 5 seconds of hitting cotton

2500+ xp (depending on rarity even up to 10000 just to really reward you for wasting oyur time looting bookshelves when you already have a majority of books)

 
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