PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
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How's the Grenade/Molotov throwing in A18? Can you reliably toss them through a one block opening? How about throwing them straight down if you're standing right at the edge of a wall?
Edit: I mean standing on top of a wall, almost about to fall off it.
There have been a variety of changes to thrown items (colliders, sizes, velocities, drag, timing, fix for throwing downward).

 
I can 100% guarentee you i have no option to drop nothing on death in my sp alpha 17 world.
- - - Updated - - -

Augers raise heat when, only only when, you press the button. If you hold it down all the time, no screamers. It's when people tap it they get screamers. This was told to me. So I hold the button and never get screamers.
I hold the button using auger/chainsaw and I always get screamers and frequently.

 
Did any of the Testers reply with how the Grenade/Molotov throwing was working in A18?
Wasn't intended as a poke at a sore spot; honestly curious how it is. If it's still a wip, totally ok. Just curious.
poking back at your sore spot... i just survived the day 21/22 blood moon and i used the stack of 16 i got from doing a quest.

all i will tell you is... they worked perfect for me but just wasnt enough of them... yes i used them on group so not wasted on 1 zombie.... and i didnt blow myself up. :)

 
Such as...
put into spoiler because its really off topic



All these depend on certain aspects, so these listed here are might not apply to you directly, but they are far from all the tricks they use.

The beforementioned hight of products, the important products in the back (like meat/fish and bread), 99$; 95$, or the sweets at the waiting line.

But there are so much more:

sales are actually a massive win, since they attract customers to actually come in and buy it, but at the same time go "oh i could use that and that and..."

 
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There have been a variety of changes to thrown items (colliders, sizes, velocities, drag, timing, fix for throwing downward).
Does throwing rocks and things distract zombies now?

Will hitting a zombie with a rock hurt them in Alpha 18?

 
There have been a variety of changes to thrown items (colliders, sizes, velocities, drag, timing, fix for throwing downward).

poking back at your sore spot... i just survived the day 21/22 blood moon and i used the stack of 16 i got from doing a quest.
all i will tell you is... they worked perfect for me but just wasnt enough of them... yes i used them on group so not wasted on 1 zombie.... and i didnt blow myself up. :)
Good News! Thank you both for the info, much appreciated! :rockon:

 
Does throwing rocks and things distract zombies now?Will hitting a zombie with a rock hurt them in Alpha 18?
Throwing rocks already distracts zombies in a17, I've used it multiple times during the early nights.

 
I don't mind if it takes longer to get the base ready for battle again. In A16 it always took me a whole day to repair the base and prepare it for the next horde. It takes a while to place 700-900 wooden spikes. :)
But what would bother me about this zombie would be if he exploded no matter what you do. You can kill the cop before he explodes and thus prevent the explosion or you can get to safety in time. Something like that would also be desirable for the demolition zombie.
Currently the Demo explosion does a lot more damage to entities than blocks. One hit of his melee attack does as much block damage as the explosion, so you would want to kill him to stop him smashing on your walls.

 
Cool! Hang on...so, if something that was already in content lock is being redesigned, can that mean the other 70 odd bugs are also redesigns like 'redesign water for boats', 'redesign food for spoilage', 'rejig the world for 16k'? Lol
The must fix bugs are mostly actual bugs. Some are unfinished features, like 7 of them are for items that don't have an icon.

The demo zombie is basically done other than the numbers might need some tweaking and if we find any bugs with it. We have a new programmer helping out with some AI tasks, so he took over finishing the demo and I've been able to spend more time on occlusion and optimizations.

 
Since you're here (which is awesome btw!), and Da Man! for AI bits, anything you can tease us with regarding zombie pathing changes faatal? :)

 
POLYESTER?

I was going to buy 1 of the shirts...

I have vended concerts & have many friends that still do & they never use polyester...

It's always...

Gildan 100% Cotten

That's 1 of my shirts in the Avetar, aint she cute,,,

That's Cat, she does Parasol's

 
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Prime, Kumquat and Hated will be streaming an A18 play session this Friday at 9pm CST. Joel might also stop by the streams to answer some questions so keep an eye out!
Sorry, but whoever wrote that "official" tweet did you a disservice by not mentioning which day that 9pm would be at... Also, why would you be using CST when it's summer-time now, so it shouldn't be Central-Standard Timezone, but Central Timezone (CT) or maybe even Central-Daylight (CDT)?! :-B

Also, apparently Prime and Kumquat have forgotten they added a "Countdown to upcoming Twitch Stream" section on their twitch page, since both of them say "Stream Not Scheduled". :-|

 
I used twice the ammo, so why not get twice the reward? :D
We'll probably address it at some point, but its not a big deal since you have the same risk either way. Doing it the first time doesn't get you the quest reward.
ty for the answer. all true, yet its hard for me to be immersed in the Apocalypse when a whole POI magically get fixed, and filled with goodies and zombies in-front of me during my SP experience. ;)

and when the game goes gold i hope that if i ever encounter a huge yellow "!" in-game its some zombie in a football mascot suit that i can shoot in the face. :angel:

 
Since you're here (which is awesome btw!), and Da Man! for AI bits, anything you can tease us with regarding zombie pathing changes faatal? :)
Don't think you will see any major pathing changes in A18. Just some tweaks and bug fixes.

 
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