PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
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    Votes: 1 33.3%

  • Total voters
    3
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I don't even see a commercial, but I use ublock, adblock and noscript.
It looks like one of my memory DIMMs chose that moment to die. MEMTEST confirmed. I should be recovered in time for A18. Thanks for your time!

 
hmmm maybe... i will submit a suggestion to the pimps to change all vending machines in game to randomly do the following... take money and give nothing, take money and give wrong item(s) or just give money back without the item(s) or even just take money and apply poison gas killing nearby player(s).
seems to me to be a gambling experience... :)

i am kidding btw.
I actually think this is an awesome idea as long as there is a small chance to also get something good.

 
I mean feral cats or something would be a spot on nightmare, but I understand not wanting to do that for all you cat lovers, still, it would make sense in the lore, all those cats had to go somewhere. Imagine running across a roaming horde of feral cats, something I think we're gonna see in a real apocalypse anyway. So rabbits are a good trade out, what other small animals, that could believably exist in that part of the world and biome, can you think of? How about ground hogs? Squirrels? Armadillos(that far South, sure.)? Skunks? Omg a cluster of rabbid squirrels does sound like a nightmare, and a serious panic ammo drain, especially in tight quarters. Those little fuggers could climb walls and stuff, and jump, it would make small wall openings and otherwise safe entrances nightmare portals. Not against the idea, though I imagine most would love/hate it on a sliding scale, they'd have to be a late game challenge or a special trigger/event enemy, making them common at all would be a bit much, in clusters anyway, one at a time until then. Heck even a group of little red eyed rabbits running in your front door could easily get out of control, ha, sorry, imagining so many scenarios. Some type of small enemy really would add in a challenging new enemy dynamic to deal with, hope something like that happens eventually.

 
I checked my character. I have about 2 books in each group on average. I'm not changing it because my agility guy found loads. I got a bad roll and the POIs I've been to are not book bearing POIs.. One game I wanted to nerf it, this one I wanted to boost it. That means its perfect.
Like my other game had this one mansion, that had at least 6 book cases in it. I cleared it out, then went outside and started the quest, resetting the POI and double dipped. Trader sent me to the same place... so muahahaahah 24 book cases to loot.
never thought ill see a dev proud of "gaming" his own game (without instantly wanting to fix it) . ;)

@MM, will you ever consider enhancing the quest system to be less immersion breaking (arcade style)?

(example, POI reset will happen off screen like zombie spawn, not in your face after you just finished clearing up the place, quest start via use of some new UI, and not by a huge yellow "!" object in the world, etc)

I can easily see why supporting MP make this harder to design and implement in the way i am suggesting, but was this really the best solution you can find? its fine for demonstrating a WIP concept as place holder, but since it don't fit the style of the rest of the game i would say for me at least it is non ship-able. it kinda ruin my immersion which i highly value in your game. hope you will keep it in mind and mb eventually find a better way to do it that is more immersion friendly. :)

 
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LOL Gross. We're setting the office up for recording so we can have artists come in and record and we won't need to book a studio.
Well, she's trader Jen so, isn't that the joke? And I only realize this today!

Thanks to Guppy for pointing it out. :chuncky:

Just like the fat lady is the Hawaiian shirt guy in drags... Alrighty then!

 
As much as I am fine with the yellow bouncing exclamation mark in front of the POI, it could be less immersion breaking if it instead showed up on your compass and on the map as a waypoint? *Shrugs* Whatever TFP come up with, I have faith. ^^

 
Yep, squirrels win. As I imagine scenarios with each of these animal types being encountered in little feral hordes in different settings nothing comes close to how f-ing scary and hard to deal with than zombie squirrels. Many of these are small and fast, but it's the squirrels ability to stick to walls and even ceilings that will make them instantly soil the undies of anyone they encounter, especially in confined spaces. Ha, make them good diggers and especially sensitive to running augers :p

 
I mean feral cats or something would be a spot on nightmare, but I understand not wanting to do that for all you cat lovers, still, it would make sense in the lore, all those cats had to go somewhere.
According to what I read, there are cats in A18. Sweet little mountain lions. ;)

Imagine running across a roaming horde of feral cats, something I think we're gonna see in a real apocalypse anyway.
First I want to see a radioactive feral chicken horde ;)

 
Does this include lead ore, iron ore, etc.? If so, I see little issue, since players mostly mine underground to acquire iron, nitrate, etc. anyway, and reaching them would bring greater risk of being found out. Just my personal opinion though.
Someone else might call that risk and reward.

Imagine you're digging and then zombies come bursting through your tunnel from a nearby underground pocket. ...was just speaking to 4Sheetz and he's got it working.
Nice. I'm interested. Does he already have a name for the mod?

 
As much as I am fine with the yellow bouncing exclamation mark in front of the POI, it could be less immersion breaking if it instead showed up on your compass and on the map as a waypoint? *Shrugs* Whatever TFP come up with, I have faith. ^^
The mailbox in front of the house could be the trigger... Maybe?

 
Something small and creepy. Maybe a torso that grew some spider legs or something like the thing. Doesn't have to be kid, but there really I see no problem with something strain ish. We want them popping out of the painting holes and heat ducts.
Wasn’t it once the case that the Wights could resurrect zombies? I’m not sure... but they do seem out of place at the moment. It feels like they should be special.

It has previously been requested that we can actually see the limbs of the zeds when dismembering.

Perhaps two birds with one stone? The limbs fly off, the Wights turn them into those Little Thing-like creatures. I imagine three or four versions. The arm creature, the leg creature, the torso creature, the head creature. Probably wouldn’t matter if they all shared the same pathing, damage, health etc.

Could extend it further though... cop head creature still spits... screamer head creature still screams.

 
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Well, I just did a test in A17, the sounds of Auger, Chainsaw or even the AK do not add anything to the heat map, unless you hit metal (which triggers the metal hit sound that adds some heat itself). So you may want to reconsider this not being an issue. I agree that it just humming would not cause as much heat as it being fired in short bursts, but either use should cause heat in the very least...
This could be the case. I mine a lot of iron with the auger.

In general, it is not a big problem for me. I just have to watch out where I use the auger.

But a mod to reduce noise and heat generated by the auger would be a nice. Maybe as a rare or legendary item.

 
This is not true unless you are some weirdo who augers for hours at a time. I've never triggered a screamer with one yet. And when I do (only at my base so far with a campfire, chem station and 2 forges running for 20+ minutes) its just free XP farming. My AK is amazing so its like whatever, one for you, one for you, oh two for you, one for you, etc.
lol, great comment :jaded: :tickled_pink:

 
Wait, trash pandas. Raccoons, even possum, should be everywhere, at least at night. Maybe they don't attack(unless zombied) but would make noise to attract Z if you messed with them. Not a bad extra night hazard I think. Ha, with coons it would be hard to tell which ones were even zombies, feisty little things. Just realizing there are many realistic options left as far as believable animal types you can add. Just please no more giant bugs or silly stuff like that, no need and makes no sense biologically unless this were the Permian era or something, those seriously broke my immersion, there should be more than enough real world options to choose from that could be had fun with.

 
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We're talking about small zombies, little 1 meter egress guys. Imagine something like those kid spiders from the strain. Creepy enough you wouldn't feel any remorse shooting it, small enough to cause some scare factor hearing little footsteps creeping around, you couldn't even see it behind a kitchen counter.
this sounds creepy and amazing . :encouragement:

 
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