PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
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    Votes: 1 33.3%

  • Total voters
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Hello Madmole!
Any other videos coming, or is it crunch time already? :smile-new:

By the way, I know you're busy so thanks for taking the time to still come here on the forums... Very much appreciated!
I'll try to get one out today.

 
Can of worms: Opened.

Coming to the Forums this Weekend: #ChildZombieGate

Starring: "You're a horrible person if you want to kill something that looks like a child!"

Starring: "This will lead to 7 Days being banned in my country!"

Starring: "I've been waiting for small childlike zombies for years now! Finally!!!!"

Starring: "It only makes sense that kids would turn. It makes the world more believable!!!"

and Special Guest Star: "If this ever happens I will uninstall!!"

See you all on Monday in the new thread created for this conversation...

Next Week: New pregnant mom zombie entity with animated zombie fetus viewable through its chew hole....
LOL of course. The idea is something small and terrifying. Could be a mudcrab from half life. I don't know. Cat zombies? But as a cat lover I can't go there lol. I guess I love dogs too but resident evil made them evil enough I don't mind killing zombie dogs. Something small and creepy. Maybe a torso that grew some spider legs or something like the thing. Doesn't have to be kid, but there really I see no problem with something strain ish. We want them popping out of the painting holes and heat ducts.

 
MadMolein the future, could you make a new option in rwg possibly in advanced, where we could set the percentages of terrain type?say we wanted a map that was all forest or all desert? or we wanted 10% snow and the rest wastedlands. this would widen the replayability and allow for some of us to get maps more the way we want them to be instead of rngesusing the hell out of rwg to get a map we want to play on.

ps... I miss the plains biome
As I've said, after we get a stable RWG tech, we'll begin to expose generation options.

 
Several hours not but 30 minutes or optionally until my inventory is full is not uncommon.In A16 I never had any problems with screamers called by the auger but for some reason it's different in A17.

I also saw this happening to a streamer that used the auger and then had a screamer horde on its heels.

That's why I only work with the pickaxe and the shovel at depths over 15m.

I'll test it again at the weekend but I'm pretty sure that the auger spawn screamers even if you hold the button pressed.

Screamer hordes can get out of control pretty quickly if you're not careful. Especially at a higher gamestage when screamers spawn more screamers.

I have 12 forges in my workshop. 3 of them are for cement, 3 for iron and these usually run for several hours at a time. Fortunately I have the forges on the bedrock. Otherwise every 5 minutes a screamer would spawn. Even if a screamer would spawn she would get killed by the iron spikes in the trench around my base.
After hearing your use case, you should have screamers in your loot boxes, screamers in your air drops, and screamers randomly crafted out of your backpack lol. 12 forges is overkill. Granted you don't have forge mods or perks like I do, I get by fine with 2 forges, but pre a18 I'd never need more than 3 or 4. You can get auto turrets to destroy the screamers, and I've been known to have off site forging facilities. Like you might as well put one in your mine and crank it up when you leave, its so far away the chunk wont load and zeds will never attack it. You come back to mine, you grab your 4000 forged iron on the way out and restock the forge.

 
LOL of course. The idea is something small and terrifying. Could be a mudcrab from half life. I don't know. Cat zombies? But as a cat lover I can't go there lol. I guess I love dogs too but resident evil made them evil enough I don't mind killing zombie dogs. Something small and creepy. Maybe a torso that grew some spider legs or something like the thing. Doesn't have to be kid, but there really I see no problem with something strain ish. We want them popping out of the painting holes and heat ducts.
Just allow an onDeath event to spawn a new entity and modders will take over... their onSpawn would be a "bursting through guts" animation to hide the spawn, and then you'd have little john carpenter crawlers coming after your ass...

(but seriously, a hook for onDeath to spawn a new entity is highly desired)

Or something like this, that just starts whacking your ass.

 
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LOL of course. The idea is something small and terrifying. Could be a mudcrab from half life. I don't know. Cat zombies? But as a cat lover I can't go there lol. I guess I love dogs too but resident evil made them evil enough I don't mind killing zombie dogs. Something small and creepy. Maybe a torso that grew some spider legs or something like the thing. Doesn't have to be kid, but there really I see no problem with something strain ish. We want them popping out of the painting holes and heat ducts.
Moles. Seriously. You need something that can double as a sleeper zombie for underground.

 
There's nothing wrong with Trader Jenner's voice. =)
LOL Gross. We're setting the office up for recording so we can have artists come in and record and we won't need to book a studio.

 
Halflife headcrabs were little jump-scare masters in that damn game, still gives me laugh-chills. Some kind of small enemy like that would be an effective addition, especially to POI crawls. Never felt bad blasting those little fuggers out the way, but I always felt bad shooting those little sonic alien dog things, they whined and made sad noises, anyway that's HL. Right now in 7DTD the only animal I never ever kill is the rabbit, because I had one that looked just like it irl, and I imagine they're a pain to hit anyway, like that dang chicken. Anyway most of the animals are pretty short, but we only have zombie bears and dogs now, even more zombified versions of other animals would be a decent addition. I would shoot a zombie rabbit... of course it has to be solid white and have red eyes. You know why. Do it.

 
i can see it now or later i should say.. more like end of a18 or into a19, people will be crying ... "where is the flesh bound book we were promised"
I love the idea, but I think this is essentially a blood moon horde with a reward. Meanwhile, we have a blood moon horde that needs ideas to retain its worth.

 
Moles. Seriously. You need something that can double as a sleeper zombie for underground.
Imagine you're digging and then zombies come bursting through your tunnel from a nearby underground pocket. ...was just speaking to 4Sheetz and he's got it working.

 
Seems like a non issue and a steady purr of an engine would seem to attract less interest than intermittent sounds of starting/stopping anyway, so I'm fine with it as is.
Well, I just did a test in A17, the sounds of Auger, Chainsaw or even the AK do not add anything to the heat map, unless you hit metal (which triggers the metal hit sound that adds some heat itself). So you may want to reconsider this not being an issue. I agree that it just humming would not cause as much heat as it being fired in short bursts, but either use should cause heat in the very least...

 
Halflife headcrabs were little jump-scare masters in that damn game, still gives me laugh-chills. Some kind of small enemy like that would be an effective addition, especially to POI crawls. Never felt bad blasting those little fuggers out the way, but I always felt bad shooting those little sonic alien dog things, they whined and made sad noises, anyway that's HL. Right now in 7DTD the only animal I never ever kill is the rabbit, because I had one that looked just like it irl, and I imagine they're a pain to hit anyway, like that dang chicken. Anyway most of the animals are pretty short, but we only have zombie bears and dogs now, even more zombified versions of other animals would be a decent addition. I would shoot a zombie rabbit... of course it has to be solid white and have red eyes. You know why. Do it.
That rabbit's got a vicious streak a mile wide!

 
As long as TFP don't make it so that I'll/we'll be interrupted every 15 minutes by a screamer, I'll/we'll be content. ;) :p

- - - Updated - - -

Does this include lead ore, iron ore, etc.? If so, I see little issue, since players mostly mine underground to acquire iron, nitrate, etc. anyway, and reaching them would bring greater risk of being found out. Just my personal opinion though.

 
After hearing your use case, you should have screamers in your loot boxes, screamers in your air drops, and screamers randomly crafted out of your backpack lol. 12 forges is overkill.
Overkill is my middle name ;)

I simply like to produce large quantities of material quickly. If you like to build large bases then you also need a lot of material. And I have a lot of fun collecting material and building big bases. Much more fun than just killing zombies.

The game allows me to do that and I hope that it won't change in the future.

 
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Halflife headcrabs were little jump-scare masters in that damn game, still gives me laugh-chills. Some kind of small enemy like that would be an effective addition, especially to POI crawls. Never felt bad blasting those little fuggers out the way, but I always felt bad shooting those little sonic alien dog things, they whined and made sad noises, anyway that's HL. Right now in 7DTD the only animal I never ever kill is the rabbit, because I had one that looked just like it irl, and I imagine they're a pain to hit anyway, like that dang chicken. Anyway most of the animals are pretty short, but we only have zombie bears and dogs now, even more zombified versions of other animals would be a decent addition. I would shoot a zombie rabbit... of course it has to be solid white and have red eyes. You know why. Do it.
I second using a zombie version of the rabbit. Too bad none of the traders are named....Tim.

 
Next Week: New pregnant mom zombie entity with animated zombie fetus viewable through its chew hole....
Why must you tease with such wants?

Or maybe it drags behind on the cord. Watch out for her spin attack!

 
LOL of course. The idea is something small and terrifying. Could be a mudcrab from half life. I don't know. Cat zombies? But as a cat lover I can't go there lol. I guess I love dogs too but resident evil made them evil enough I don't mind killing zombie dogs. Something small and creepy. Maybe a torso that grew some spider legs or something like the thing. Doesn't have to be kid, but there really I see no problem with something strain ish. We want them popping out of the painting holes and heat ducts.
:playful:

iu


 
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