PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
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That is cool, but what I mean by gambling is more like: Trader Joel stole a lot of crates from the Duke's supplies caravan, and he want's to it sell them fast before the Duke trace them to him. So he sell them for a fair price but nobody knows what that crates have inside.

So you buy crates for lets say 1000 dukes, and the crates drop random loot. Could be tools, recipes, guns, ammo... who knows?

 
Any lootable container in the game is a despicable loot box, just without the real money. 7D2D players are practically gambling dozens of times a day when they are out scavenging. Slippery Slope in full force. :cocksure: . No sorry, I don't buy your argument
I agree that a gambling machine would be a bad idea, but for a different reason: It simply would be overkill. We already have a game chock full with "get some random loot" blocks.
I don't buy your argument either.

In Borderlands 2 practically EVERY enemy you kill drops loot. The machine keeps being one of the most fun features of the game.

 
But shouldn't players have the option to buy dukes with real-life currency? Just playing Devil's Advocate here. Wouldn't it be unfair to restrict those who want to spend real money for in-game money (dukes), by not allowing them to do that?

Edit: The UK Parliament have concluded that loot boxes are NOT gambling, and the U.S. Government is expected to follow suit. Just saying.

 
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But shouldn't players have the option to buy dukes with real-life currency? Just playing Devil's Advocate here. Wouldn't it be unfair to restrict those who want to spend real money for in-game money (dukes), by not allowing them to do that?
Edit: The UK Parliament have concluded that loot boxes are NOT gambling, and the U.S. Government is expected to follow suit. Just saying.
No, it would be unfair that your real life income could make you have better stuff that other players. You should have better stuff if you play better, more time, etc. In this case you have to win dukes by making quests, looting, selling items. Then you can buy exactly what you want, or gamble. That's it.

 
I don't buy your argument either.
In Borderlands 2 practically EVERY enemy you kill drops loot. The machine keeps being one of the most fun features of the game.
Its a LOOTER SHOOTER.

7d is scavenging survival crafting game.

2 completely unrelated genres that couldn't be possible further away apart.

And if you really like randomness at 1 spot that much, just open weapons tab at vendor and buy it all regardless of what's there.

 
Its a LOOTER SHOOTER.
7d is scavenging survival crafting game.

2 completely unrelated genres that couldn't be possible further away apart.

And if you really like randomness at 1 spot that much, just open weapons tab at vendor and buy it all regardless of what's there.
Doesn't make it a bad idea, the genre doesn't matter lol. I mean FIFA has random loot and it's fun.

Anyways, I'm not a 7dtd developer, they should see if the idea fits the game or not.

 
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But shouldn't players have the option to buy dukes with real-life currency? Just playing Devil's Advocate here. Wouldn't it be unfair to restrict those who want to spend real money for in-game money (dukes), by not allowing them to do that?
Edit: The UK Parliament have concluded that loot boxes are NOT gambling, and the U.S. Government is expected to follow suit. Just saying.
No. Why? Because its against EULA of TFP.

Cheers

 
hmmm maybe... i will submit a suggestion to the pimps to change all vending machines in game to randomly do the following... take money and give nothing, take money and give wrong item(s) or just give money back without the item(s) or even just take money and apply poison gas killing nearby player(s).

seems to me to be a gambling experience... :)

i am kidding btw.
 
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I don't buy your argument either.
In Borderlands 2 practically EVERY enemy you kill drops loot. The machine keeps being one of the most fun features of the game.
You could buy my argument at the trader. Would make more sense than hoping to find it in your loot lottery :cocksure:

It might have a use as a money sink. And for people comparing it to borderland 2 it might make sense for TFP to add loot-shooter to this genre mix too. I would vote for trains though, TFP surely wants to add train simulation to the growing lists of genres it emulates

 
hmmm maybe... i will submit a suggestion to the pimps to change all vending machines in game to randomly do the following... take money and give nothing, take money and give wrong item(s) or just give money back without the item(s) or even just take money and apply poison gas killing nearby player(s).
seems to me to be a gambling experience... :)
Lol. Edgy as always.

 
Doesn't make it a bad idea, the genre doesn't matter lol. I mean FIFA has random loot and it's fun.
Anyways, I'm not a 7dtd developer, they should see if the idea fits the game or not.
Ganre matters quite a bit if you consider what to implement.

As much fun as Fifa with base building and guns would be, it probably wouldn't be a good sports game, don't you think?

 
hmmm maybe... i will submit a suggestion to the pimps to change all vending machines in game to randomly do the following... take money and give nothing, take money and give wrong item(s) or just give money back without the item(s) or even just take money and apply poison gas killing nearby player(s).
seems to me to be a gambling experience... :)
Yeah!!!

i am kidding btw.
Hope crushed.

 
You could buy my argument at the trader. Would make more sense than hoping to find it in your loot lottery :cocksure:
It might have a use as a money sink. And for people comparing it to borderland 2 it might make sense for TFP to add loot-shooter to this genre mix too. I would vote for trains though, TFP surely wants to add train simulation to the growing lists of genres it emulates
LOL! All jokes aside, this feature I'm talking about is for a post-gold DLC of something like that. I prefer bandits, legendary items and yes...trains too.

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Ganre matters quite a bit if you consider what to implement.
As much fun as Fifa with base building and guns would be, it probably wouldn't be a good sports game, don't you think?
Gambling is not the CORE of the game, it's just a fun feature for those who like to gamble in-game, Fifa can't have guns, that would affect the core of the game.

Anyways, now I want 7daystodie Battle Royale. And you can't stop me.

 
That is true. But one of the criticisms is that this feeds into peoples' real-life gambling addictions. They may not lose real money on it, but it's still kind of a bummer, especially since gambling mechanics really wouldn't add anything to this game.
I doubt we would waste resources on a gambling mini-game. Harvest it for dukes, electric parts, etc.

 
Cool idea. Stuff like this gives the player something unique to discover, a break in the usual pattern of procedural randomness.
More of this please
More along the lines of finishing stuff we've planned for years, to have some side quests at all these specific themed POIs where it looks like something strange has gone on there, and you get to uncover what happened and gain a special item. Like Carl's corn, Fates motel, etc all have a story to tell yet.

 
Cool! Hang on...so, if something that was already in content lock is being redesigned, can that mean the other 70 odd bugs are also redesigns like 'redesign water for boats', 'redesign food for spoilage', 'rejig the world for 16k'? Lol
He was on the roadmap, those things are not.

 
Sales or number of players?
Software piracy was a cultural norm in China that is just beginning to be changed. China's leaders are seeing the negative impact corruption has on the economy and have been trying for years to stomp it out.
Sales.

 
I wasn't really suggesting to make it animated (like drawbridges), I had another thing in mind, blinds being 2 blocks high, like when you press "E" to "use" them, the bottom part would disappear in order to simulate that I rolled them up and only the top part remains and when use them again, the bottom part appears again.
At least make some craftable window blinds, since you already got a blind model in the game and make it be pickable just like wood frames, so I can take them or put them whenever I want, wherever I want.

I got nothing against it, it was a simple question. If that is what you think it's best, then so be it, go for it. I'm not going to be butthurt or mad like a lot of people here on this forum, but at least think about my suggestion, it was my fault that I wasn't too specific about how they work. You don't even have to do it for A18 either...it can be A18.1, A19 maybe...
I am stating the technical restrictions of the engine and doing anything animated requires a draw call, bones, tile entity etc and those things are quite expensive, and we cannot allow players to craft them and and place them in abundance. One little window blind you can open/close is as expensive as a huge draw bridge.

 
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