PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
Status
Not open for further replies.
We nerfed single zed damage and buffed group zed damage. The result is one guy can pound for a long time and not do much damage but a group is something to worry about.
THe design changed on the demolisher, so its not that now.
What's the new design of the demolisher?

 
Thought on a Skyscraper Unique loot/reward.

A new, not craftable until end-game, -very- high SI Truss block.

Something that would allow larger open spaces. I think there was once a not-in-game(?) Bridge Truss or somthing like that? (might've been a mod)

Kind of fits the skyscraper theme, could be sellable for decent coin for those not interested in using them for building.

-- or hey! maybe scappable for Steel? ... Wasn't there something months back about adding more things that you'd get Steel from?

Same could be done if Elevators are ever possible. Maybe just a unique 'Elevator Parts' bit, but only found in skyscrapers.

 
So if the demolisher is still changing, I take it that means it won't make it in A18? Or maybe a .2 or .3 update, or is it just pushed to A19?

 
I think we've ironed out what's off about the T5 POIs, the reward does not match the effort properly. Like Kage said the loot at the end of a T3 is pretty much the same as a T5. I did a number of T5's anyway, mostly for the experience since they are awesome POIs, but after doing each of them once I had no meaningful reason or desire to do them again. In every game afterward I would just stroll past them with no intention or motivation to bother, ever, the net gains vs the time/effort/ammo they require is out of balance as it is in A17. Very understandable since they are so new, but as a final verdict I admit they need some balance. A major loot buff of some kind, which it sounds like is in the works already, would help the situation immensely. Seems like a well covered topic at this point, that's just my 2 cents on it.
If people would read what I write they would know we improved the loot and the quest rewards for A18 and rebalanced all the POIs.

 
I would like to see stamina\hunger\thirst drain be tied to difficulty level so when you raise the difficulty these things get harder to manage. As it is even when I play on the hardest difficulty stamina\food\thirst are just as much a complete non issue as playing on the easiest difficulty setting. I just think it would actually help bring some kind of challenge to playing on the harder difficulties
I'm not interested in micromanaging balance at that level. You can just as easily install a mod that does this, heck one I might make.

 
I'm about 100 pages behind, I know, but someone mentioned the necronomicon and I feel obligated to say the words. Klaatu verata n... necktie... nectar... nickel... noodle... Definitely an 'N' word...
Was just talking today about making a book bound in human flesh you open and a nasty horde comes, if you survive it, you get Ash's Legendary chainsaw and shotgun.

 
I'm 80% certain that beds that you place already work as bedrolls... or at least have in a previous alpha...
- - - Updated - - -

i get that... but 50 xp (only knowing A17 obviously) isnt even something i would click "read" for.

seeing how rare it is based on your experience, it would be worth more like... 5000xp.
You gain a nice perk, the XP is just bonus so when your inventory is full you can get rid of it and get some XP, which means future read copies aren't complete trash.

 
? What does he do now?
We are coding in the first version. I'm not going to say what that is because it might change 5x before we ship, so I don't want to read page after page about something that isn't even done.

 
We are coding in the first version. I'm not going to say what that is because it might change 5x before we ship, so I don't want to read page after page about something that isn't even done.
Lol fair enough. Really excited for the stream tomorrow, hope you reveal some goodies.

 
So if the demolisher is still changing, I take it that means it won't make it in A18? Or maybe a .2 or .3 update, or is it just pushed to A19?
It's coming to A18 yet. He's one of those 75 MF's.

 
I think including any kind of gambling mechanics in a video game is a really bad idea right now.
If we had to pay real money then yes. Micro-transactions being the impetus for all the hoopla. Gambling for in-game stuff, with in-game currency that you have to play the game for is not even close to the same thing.

The Pimps are not selling us "Dukes" to use in-game.

 
Last edited by a moderator:
If we had to pay real money then yes. Micro-transactions being the impetus for all the hoopla. Gambling for in-game stuff, with in-game currency that you have to play the game for is not even close to the same thing.
The Pimps are not selling us "Dukes" to use in-game.
That is true. But one of the criticisms is that this feeds into peoples' real-life gambling addictions. They may not lose real money on it, but it's still kind of a bummer, especially since gambling mechanics really wouldn't add anything to this game.

 
Was just talking today about making a book bound in human flesh you open and a nasty horde comes, if you survive it, you get Ash's Legendary chainsaw and shotgun.
Cool idea. Stuff like this gives the player something unique to discover, a break in the usual pattern of procedural randomness.

More of this please

 
Was just talking today about making a book bound in human flesh you open and a nasty horde comes, if you survive it, you get Ash's Legendary chainsaw and shotgun.
Love these types of Easter eggs. Hope it happens.

 
That is true. But one of the criticisms is that this feeds into peoples' real-life gambling addictions. They may not lose real money on it, but it's still kind of a bummer, especially since gambling mechanics really wouldn't add anything to this game.
My God...

...and the flashing lights can cause seizures, and the jump scares can cause laundry bills...

Who cares.

 
Does the game also then need a ‘contains drug use’ warning too?

This goes back to the old violent video games cause violence argument...

Some common sense is expected on the user base I think

 
Status
Not open for further replies.
Back
Top