I didn't pose my question clearly enough to express my idea, but your answer kind of gets at what I was aiming for which is variety in POIs. What I had in mind when I asked is if it's possible to store and load POIs such that the exterior is a sort of shell with the interior chosen randomly from several different dungeon crawl routes designed by the level creators. I understand that POIs are stored and loaded as a single piece, so maybe this belongs more in Pimp Dreams, but the thought occurred to me while we were discussing 'payouts' of POIs and fun factor.
Example: two identical POIs in one RWG town, but 1 loaded with interior A and 1 with interior B. Perhaps each one has a different route to take in clearing it out with different layouts, decor, sleeper spots and so on. Also, upon initiating a quest at a POI, it reloads and this time a different interior is randomly chosen than the one loaded before the resetting action.
I hope I made this more clear. I get this is just a pipe dream and I definitely am familiar with the pipe and the dreaming. I guess I am really just curious as to whether or not the code can support this sort of 2-part POI, either only in generation or also when resetting for quests.
I saw the first line and thought "this seems a little out of character of this guy..." I think I missed the original post, but I see now and, boy, did I enjoy that read. :laugh: