Guppycur
Hunter
Have y'all fully fleshed out the backstory or is that still a WiP?Of course not.
Have y'all fully fleshed out the backstory or is that still a WiP?Of course not.
Its literally the same thing you are proposing, except instead of earning it over time without dying we are giving it to you for free up front and you re-earn it if you die. The bonus is not having any xp taken away. At the end of the day your method delivers shaky XP numbers and will lead to some min maxing style.I know its a lot to ask... but you seem to misunderstand what I mean... so could you watch those 12 minutes? Or at least parts of it? Because this is something I often find lacking in 7d2d. Reward vs punishment.
It sounds like you believe the 25% penalty is applied to XP gains after death, that is not the case. It's a loss of already gained XP, that is all. An action that gives you 20XP before dying will still give you 20XP after dying. If you had, for example, 50% of the XP needed to advance to the next level, and you die, you are now only 25% of the way to the next level.now:
100% xp -25% xp on death
my method:
75% +25% after not dying for a certain amount of time
I'll have to pay attention next time I die.Would you consider bringing back the 50% health and stamina penalty as well? For health it could just be the temporary damage so that all you need to do is spend food to get both stamina and health back to full.
With no spoilage we need food sinks such as this. Plus Vik would be happy because full health and stamina (even up to approx 150%) by surviving well is a reward and then that would be taken away down to 50%.
We had this in the game for years and it’s been gone the last couple alphas but I feel it was also a good part of being “anti-rewarded” upon death. Bring it back and you’ll cover the nostalgics and the participation trophy folks at the same time.![]()
Cool. Yeah we just haven't determined the point where it feels like its grindy to level yet. I'm level 41 at the end of day 36 so I think its perfect so far.DnD caps it after a certain point. Can't go wrong with gygax.![]()
You are going to need to post in detail your question, I delete 99% of what I read here after I reply.MadMole, about those turrets, possibly in the future? would it be difficult to do?
and as to the food penalty, it is a decent idea until spoilage can be done. we do need food sinks.
Jax cries either way. I thought this was established as loreAnother milestone towards A18
https://captiongenerator.com/1478762/Hitler-Finds-Out-A18-Was-Delayed
Its a WIP but I wrote back stories for all the traders and Noah and the Duke a few years ago.Have y'all fully fleshed out the backstory or is that still a WiP?
can you make it that we get more rotations on turrets so that they can be wall mounted or mounted to hang under the ceiling. Similar as to what is in falloutYou are going to need to post in detail your question, I delete 99% of what I read here after I reply.
I'm not sure, gazz might know more. EDIT: If I skip your question its because I don't don't know or don't have the most informed answer usually.can you make it that we get more rotations on turrets so that they can be wall mounted or mounted to hang under the ceiling. Similar as to what is in fallout
Yes pleasecan you make it that we get more rotations on turrets so that they can be wall mounted or mounted to hang under the ceiling. Similar as to what is in fallout
EXACTLY. That is the whole point of the video I was sharing.Its literally the same thing you are proposing, except instead of earning it over time without dying we are giving it to you for free up front and you re-earn it if you die. The bonus is not having any xp taken away. At the end of the day your method delivers shaky XP numbers and will lead to some min maxing style.
There are things that boost XP, like doing quests give you free xp. Drink some Grandpas learn'n elixer and get a huge boost, put on some nerd goggles. I'm old school and feel like punishment is good. I'm not a fan of participation trophies. You got rekt, deal with it. If you don't like it, don't die next time. If the feature is a bomb we'll go back to the drawing board or cut it. On paper it is appealing to us, end of discussion. Until 18 hits the streets no amount of talk will change it.
I know. This was just a small question why they want to punish the player for dying, when they could simply reward the player for surviving and taking away that reward. Which would be the same, but wouldn't FEEL the same.It sounds like you believe the 25% penalty is applied to XP gains after death, that is not the case. It's a loss of already gained XP, that is all. An action that gives you 20XP before dying will still give you 20XP after dying. If you had, for example, 50% of the XP needed to advance to the next level, and you die, you are now only 25% of the way to the next level.
Also, it's been stated that 25% was the value when Madmole posted, and it's not that any more. They're still trying out values for the penalty to see what feels right.
understood, I actually only thought I got lost in the scrollI'm not sure, gazz might know more. EDIT: If I skip your question its because I don't don't know or don't have the most informed answer usually.
Maybe it would fool some people. I don't know.I know. This was just a small question why they want to punish the player for dying, when they could simply reward the player for surviving and taking away that reward. Which would be the same, but wouldn't FEEL the same.
currently in green dev notes, it says the targeting math is off unless it is uprightIf I'm not mistaken, you can already unlock the turret rotations in xml.. the only problem is then using the camera on them to target them, because its thinking its right side up.
Ideally the turret would adjust its camera based on it's bottom orientation.
Simple: you know of it, that is why it loses its effect on you (not 100% but a lot compared to the unaware)Maybe it would fool some people. I don't know.This is on par with charging $199 for some product because it is believed that people won't see this as two hundred dollars. Seen this my whole life and cannot believe that enough people are still fooled by this that they continue this nonsense everywhere you go.
I can help you die ... let me go to your server =)I'll have to pay attention next time I die.
I understand the supposed science behind these things, I'm just saying that I don't believe how effective it is to try to take advantage of it long term.....