Playing AGAINST you, I'd agree. Playing on the same SERVER as you, it's none of your business.
No it definatly is. If I play a survival server and I see people not taking survival serious it ruins the game.
I am not blaming the guy doing it. I blame the guys balancing it.
Same as with hordenightescape. If you play without hordenight on your own server sure. But if I play on a server WITH hordenights, I don't want others to simply avoid hordenight Willy-nilly. Because I feel like I am doing extra work for no payoff. But not doing it means ruining the survival experience.
Same with deaths. The main objective of this mode is survival. Therefor if someone comes around, doesnt take it serious, just offing himself and even GETS A BONUS (aka no broken leg but no other penalty/marginal punishment), it completely negates the struggle for survival.
If he wants to off himself and have -200%xp I am fine with that. THIS is his fun and he can do whatever.
But (as an example) if he gets 2000dukes every time he kills himself, the "survival" aspect and immersion of the struggle to do so would be completely gone.
The argument was "I like harder penalties to disinsentivise people killing themselves for a benefit".
But it goes with everything. Devs SHOULD try and incentivise people to behave "realistic/immersive". Otherwise you end up like an mmorpg with people just trolling jumping everywhere. Which is fine in certain games, but you do not want to have a gritty "survival of the fittest wasteland of doom" to have people jump off cliffs for fun and be rewarded for it.
I do not want to forbid other people their fun. I really don't.