Zaroff
New member
I'm sure people will have to edit it in the XML file. just like with NDT (Near Death Trauma). There needs to be a penalty to dying. its a survival game and people use dying to get around "annoying" mechanics because they know that if they kill themselves that they will be back to their old self with out the annoying 10-30 min debuff.New exp death penalty.
Ya know what. After thinking about it more, Madmole talking about how slow the leveling is. I'm calling it today, aug 7th.
This will be nerfed, put into an option or removed.
A 25% xp "tax" per death is a good one. it can easily be off set by the XP modifier slider. So idk why people are crying about it. go play creative mode if you don't like survival and the consequence of dying.