Good job! You deserve a nice glass of tequila and some keto donutsSmashed it and put in a 12 hour day. Down to 107 MF bugs. Hopefully we can sing 99 bottles of bugs on the wall pretty soon on the hype bus.
Smashed it and put in a 12 hour day. Down to 107 MF bugs. Hopefully we can sing 99 bottles of bugs on the wall pretty soon on the hype bus.
wake up tomorrow with 40 more added...Smashed it and put in a 12 hour day. Down to 107 MF bugs. Hopefully we can sing 99 bottles of bugs on the wall pretty soon on the hype bus.
I get that, they're just up there in age so the game is hard for them in general even though they love playing it. They'll likely keep dying and rarely level up lol. Not asking to change it btw I think it's a good change for most of the player base. There's an exp slider now right? I can probably just have them pump that up to help counter it.Losing XP doesn't weaken you at all, it just will just keep you at your current level a little longer than normal.
Yes there is an XP slider.I get that, they're just up there in age so the game is hard for them in general even though they love playing it. They'll likely keep dying and rarely level up lol. Not asking to change it btw I think it's a good change for most of the player base. There's an exp slider now right? I can probably just have them pump that up to help counter it.
These are definitely for a hardcore mod.Hey Madmole, one thing i think would be interesting to add to the game someday would be failures, such as
1. Crafting - Depending on your skill level with specific crafting, you could have a chance to fail in making the item and even losing some materials in the process
2. Repairing - Same as crafting, except when you repair a weapon you have a chance of breaking it and making it unusable
3. Dead Crops - When crops are growing, maybe some die, could be biome based so you have to craft more seeds, I only think this cause i feel the food is quite op right now.
4. Failure - This one such as driving a vehicle and it actually breaks randomly, could be based on the hp on the vehicle so keeping it repaired would be beneficial.
5. Broken Forges - This one could make people angry, lol, having the forge break on you while your using it, could be a hardcore setting though
6. Environment Damage - Kinda like if it rains, or you add hail to the game, maybe some blocks on your base take damage from the elements.
Don't get me wrong, love the game how it is and where its going, im thinking of if you wanted to add a hardcore mode, kinda like the old discussion about underground dangers like running low on oxygen so you use more stamina unless you set up an airflow unit to bring air underground and such, it could be neat for a hardcore mode for those needing a new experience, but this is just me lol.
Or mod pain tolerance to give 30% reduction at level 1 and tell them to put at least one point into that. If you ignore the perk you all have individual difficulty levelsI get that, they're just up there in age so the game is hard for them in general even though they love playing it. They'll likely keep dying and rarely level up lol. Not asking to change it btw I think it's a good change for most of the player base. There's an exp slider now right? I can probably just have them pump that up to help counter it.
I like massive maps and would like a bigger one in the future even though 16k is pretty big but I love my explorationAgreed. 8k is way two small on any map running for 200 days plus. 8k is good for some casual play but on an active map with all players on at all times with a few dozen regulars on at any time, it's very small.
We've filled up 16k maps inside of a real time month![]()
Without seeing the new random gen and poi distribution, it's hard to say now though.
joel are 16k maps experimental because sometimes the game can struggle to load me in its not constant but it happens like 1/4 times when I try to load in but if they get working properly I would love that! I played it like a day ago and I had to travel 11k to the trader it was quite an adventurous experienceWith quests resetting POIs you can get by with a small map. Sure it gets repetitive looting the same places, but there is infinite resources now. That said, you can keep 16k on your wish list, hopefully we can get that working at some point.
It absolutely has to penalize you when at 0% and kudos to TFP for thinking ahead. Still has a max cap of -200% (8 deaths). But if that cap was 0-4, death would be meaningless much of the time and that would lead players to feeling they have to take advantage of that window and grind the rest of the time. E.g. in POE when I play SC and over 92, I am only boss-ing at 0% and grind without risking for the rest of the time.Dying a lot will mean you likely need more experience, but when already at zero for that level it should not further penalize you. .
The penalty has to stack else it's pretty meaningless, ANY penalty would be a "nuisance" - but that nuisance is the very thing that makes surivival valuable. "Failing" without a real penalty means squat.I disagree! Diablo is not a survival game.
So the new death penalty worsens from the nuisance for 30 min to a permanent penalty.
How should that improve game play? Hey there is a new penalty so the players will no longer enjoy dying while suffering lag hits, getting instakilled by driving over mines, entering rad zones...??? Sorry for that sarcasm.
Dying in a suvival game means you FAILED! If you died during a quest. You also failed the quest. You have to get your backpack. Probably dying a couple of times while trying.
ROFLMAOI thought 16k maps were killed because they left to run on sentences.
... but Yeh, also because they perform poorly and things don't always spawn right on them.
Sounds that way yes. But I'm okay with that... Your overall constitution allows you to persevere.doesnt this mean once you get to a high enough level you have everything you want, death becomes meaningless?seems it would hurt more at the beginning than at the end.
just a ponder as i usually rage quit when i die and start over anyways (because i did sommat stoopid usually).
Agree, keep in mind though that leveling has been slowed and xp sources have been balanced (supposedly).Hm, maybe I do want more of a penalty...