Not quite perfect, but a WAY better design than A17.
Again: rewarding the player/taking away the reward is a "better" designchoice in general, but if you really want to hammer home, that it is a punishment, it is totally allright!
(So for example if you haven't died for
24h - x1.5 xp
3 days - x2 xp
7days - x2.5 xp)
In the end it is more or less the same endresult (the player needing more xp to level) but it feels more rewarding not to die, rather than feeling NOT punished.
Buuut I don't want to harper on this too much. I'm already happy for this
No more "now everything you do is 25% slower! Have fun!"