No I do game design, books, perks, items, getting into quests, balance, UMA, writing, a bit of art direction, task writing for stuff I lead, etc. I still do a bit of low poly modeling for block shapes. In the past I did all the animations for Alpha 1, all the rigging, all XML, I made POIS and textures, env models, prototyped some art keys, etc. Now I'm more focused and the game is more fun than ever IMO.
All I know is I hated dithering and made sure it wasn't back because spectrum spamming was bad. The splats for nav are hand made I think, RWG is generated somehow, but I don't think the borders are anything special but its so big who cares. I don't see the problem it literally takes 3 game hours to leave the pine forest on a minibike, which is what, 15 minutes?