legolas141
New member
True the gyro is fairly easy to fly. The dive landing was more of me simply adjusting to the fact that the gyro has no option to hover and therefore can't land or take off vertically like a helicopter. I was simply figuring out a way to make current vehicle physics work with what I wanted to accomplish. Improvements to how vehicles function will always be welcome with me.Don't get used to it, auto turrets will be a thing and vehicle health is too generous right now. You'll probably have to cut the power to stop these things or shoot them before getting to the roof, impossible to do from a gyro.
Also try landing a heli in Rust, it takes a huge amount of skill to fly those. Very rewarding though. Ours is super cake to fly and it should be more difficult IMO.
As for roof turrets, Im all for making it more challenging to simply bypass the POI sleepers for the loot. I would actually love having to figure out how to deal with emplaced powered defenses. I could see myself scouting from nearby structures to identify possible threats on the roof and then eliminating them from range prior to trying to reach the top.
Though as a side question, would these turrets only target the player or would they also target any rooftop zombies or vultures that stumbled into their line of sight?