PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
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    Votes: 1 33.3%

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And empty POIs because the world has used up all the alive zombie slots.
When I played with 4x biome spawns there were still sleepers in the house. However, I never tried to game it by deliberately waking up zombies from a house or two to reach the 64 max and then go into a new house with zero spawns inside.

I wonder if that tactic could work now in cities. Wake up five houses and keep all the outside zombies alive until there are 64 alive and then start looting in empty houses...

 
That's when no more content is added to the latest Alpha. All that's being done from content lock to release is testing and fixing bugs.
This, and glue together all the content they made, to be able to call it A18.

Man, MM and Roland shared so much lately and hype level is getting higher and higher.

 
@Gazz, what new buff keys were you guys able to get hooked up?

@Rip claw you're still wrong, the placeholder magazines were only placeholders in the context of A17 due to recipes moving to perks. Also asking if books were going to be removed in the context of the A18 thread is what made Callum's question a bad one. Not sure why you're hellbent on defending it.

 
I think he is just trying to emphasize the point that things have been cut before. At this point with books almost getting removed and now with them coming back in stronger than ever and in a way that integrates well with perks it’s safe to say that this feature at least will ship with the game.

Especially since Madmole confirmed it’s one of his horcruxes.

 
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Disclaimer, I don't watch any youtube videos hardly on the games I play (mostly just dont have the patience to spend the time to watch them when I could just as easily play lol) so if this is a well know thing already then I apologize in advance.
A "trick" I managed to work out helps with some of the large loot POIs(hospital, pharmaceutical building, etc) . Specifically the ones with the clustered loot containers on or near the roof. I was in my SP game and was traveling to one of the traders in my Gyrocopter and noticed that there were 3-4 sky scraper type POIs that had the flat space on the roof where the loot boxes were.

Now normally I cruise in for an extended landing, so landing on a relatively small surface was something I wasn't sure if I could pull off. However, I practiced some landing maneuvers and discovered for myself that if you come in at a really steep angle and then pull way up right before your landing zone, that you cut out almost all of your speed and have next to zero forward momentum. Done just right the Gyro stops a few feet above the surface and then gently floats down that last few feet. Doing this properly you can pretty effectively land the vehicle on a dime.

After practicing this several times to improve my accuracy and timing I went back to those tall POI buildings and managed to land right beside the loot boxes I was trying to reach. Sure there were multiple zombies sleeping on the roof but I had plenty of time to hop off the Gyro and pick it up (so it was safe from random swipes) before they finished getting up and I just kited those few around the roof until they were all dead. They were mostly all irradiated as well so it was a bit touch and go for a minute but I survived and only had to deal with that small hand full of zombies.

I was feeling super accomplished for figuring out a quick an easy way to access the roof top loot area (without resorting to nerd poling) when I realized there was now a large POI filled with zombies between me and the ground and I could already hear them getting angry on the first floors below me. Now I decided since I was a bit reckless getting on the roof initially I should go ahead and try out a different method of escape. So I cleared the roof of obstacles and broke the railings and planted my gyro on one side of the roof. It wasn't long enough to actually take off but I was hoping the elevation would help. Sure enough I got to the end of the roof and dropped off but soon after the Gyro started climbing and I soared away feeling very satisfied with myself. I then proceeded to practice on several other POIs and got pretty good with it. Even going back to my base or the trader I now use the dive and pull up landing strategy because it makes it so much easier to land where I actually want to land at.
Don't get used to it, auto turrets will be a thing and vehicle health is too generous right now. You'll probably have to cut the power to stop these things or shoot them before getting to the roof, impossible to do from a gyro.
Also try landing a heli in Rust, it takes a huge amount of skill to fly those. Very rewarding though. Ours is super cake to fly and it should be more difficult IMO.

 
end of june MM stated 4-6 weeks and in prior posts he mentins "didnt we say 4-6 weeks at the end of june?"so im just gona hope and wait while i test my theroy to enclose the trader and surround it with turrets
Its done when its done. Right now august seems very reasonable, but I need to look at the must fix list and get a reality check before I make such claims :)

 
Don't get used to it, auto turrets will be a thing and vehicle health is too generous right now. You'll probably have to cut the power to stop these things or shoot them before getting to the roof, impossible to do from a gyro.
Madmole, are you talking about Alpha 18, or are these plans for future updates? :nightmare:

 
@madmole You mentioned a new mechanic in A18 about a "rage mode" for zombies? (Forgive me if I am mistaken about this.) Just curious, will this rage mechanic activate in all encounters with zombies, or only some? I'm assuming it's the latter.
Also, from what I've been hearing about A18 so far, I am very pumped and I have full faith that it will be a phenomenal chapter in the 7D2D history books. Keep up the excellent work. (:
It happens frequently but typically its a minor boost in speed that has no impact. Sometimes they are nearly running so it keeps you on your toes.

 
Don't get used to it, auto turrets will be a thing and vehicle health is too generous right now. You'll probably have to cut the power to stop these things or shoot them before getting to the roof, impossible to do from a gyro.
Also try landing a heli in Rust, it takes a huge amount of skill to fly those. Very rewarding though. Ours is super cake to fly and it should be more difficult IMO.
Right now it is possible to drop Molotov cocktails from the gyrocopter so maybe with turrets you’ll have to napalm the rooftop first and hope they don’t get a few lucky shots on you before you can clear them. :)

 
I think he is just trying to emphasize the point that things have been cut before. At this point with books almost getting removed and now with them coming back in stronger than ever and in a way that integrates well with perks it’s safe to say that this feature at least will ship with the game.
Especially since Madmole confirmed it’s one of his horcruxes.
That will do Mr. Potter! :)

 
No, I was just using that as an example. Say like you do a mission for a trader the trader unlocks a skill level for you as a quest reward. In a way it would seem that the trader is teaching you how to do stuff like build a workbench or cook or shoot to better. Things like that.

OFC this would be one of a few reward options.
That would require a menu that lets you pick what you want, otherwise be kind of useless. Too much headache IMO. He gives you XP you can buy perks with all XP eventually.

 
And not beeing able to connect two powersources or to make an electic fence go in a circle is unintuitive.
This info isn't correct. You can connect two power sources in A17 and surrounding a base with an electric fence is trivial.

 
I played a lot of modded in 17, and was quite critical but I am always a fan at heart. Even if as a hardcore type player I was disappointed in the initial 17 offering, I am excited to go back to vanilla for 18 and see what you have cooked up. Everything so far sounds very fun and interesting so Im very willing to look at 17 in the rear view and dive back in to 18. A lot of us were a bit jaded to some of the major changes but now that they have settled in its exciting to see what 18 will do with those changes.
Its been a crazy ride, through every Alpha but never would I ever say i regretted any of it. Your passion project has done more for me in my life than i could ever express in proper words. Heres to a fantastic launch and a big thank you for your entire team and the work they put in to bring us this game we all love in one form or another.
Thanks Jax, I feel like minus bandits and more quests, this is the game we've been trying to make all these years.

 
Hi thanks for the feedback, was thinking about those you find in the wild, I guess harvest bonus doesent work on those? Havent really checked that (hehe). Those we plant from seeds should ofcourse be as they are.
Cheers Pip
It needs to remain consistent, so we teach them the way it is, not have 2 ways to do stuff and cause confusion.

 
Maybe this will help in time to determine the boundaries of the quest and not fail it? This countdown is used in many games and works great.
calldown.jpg


Sorry, I am not designer =)
Fight to the death, problem solved. Whats this sissy running away business?

 
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