PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
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Fixed it for you, at least according to my opinion. In my opinion it's important to remember the commonly held(at least in my opinion) opinion that for every opinion or preference one may have, there are dozens of different or opposing ones.
In my opinion, it's fair to assume that when someone makes a statement, they are implying it is their own opinion unless otherwise stated, because in my opinion most people have at least, in my opinion, a basic understanding of the notion of objectivity, and because in my opinion inserting the phrase "in my opinion" or a similar (in my opinion) phrase in every case in where in my opinion it is technically valid makes a sentence significantly less readable, which in my opinion is not worth the extra ambiguity that I believe the phrase in "in my opinion" is intended to solve.

 
That penalty mostly increases inventory management because it is not that effective when one can craft and place a chest anywhere they like before they put themselves at any kind of risk.
Not backpack loot. Loot isn't scary to lose. I'm talking about gear. You can't just drop all your weapons and armor before putting yourself in danger. I don't think the criteria you mentioned earlier really cover it. I think the essential thing a death penalty should do is scare the ♥♥♥♥ out of you in dire situations. The fruit of all your efforts is in your hands and on your body throughout your playthrough and losing that stuff sucks.

 
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Every high end weapon or tool that you can craft has parts.Simple and consistent. Baseball bats are no special snowflakes. They are weapons.

Very much unlike the previous weapon parts system, low level weapons or their parts are not frustratingly useless and scrapping them to bring the parts home and maybe craft something better with them saves inventory space.

The previous weapon parts were also in no way comparable to mods. They offered zero choice and gameplay, only micromanagement.
Does that also mean every weapon type upgrades at the same rate? Like is finding T2 stun baton parts equally as exciting as finding baseball bat parts? It seems easier to balance it that way, but the game would be more interesting/thematically appropriate if some character builds had less emphasis on weapon upgrades as a way to increase damage output than others.

 
Not backpack loot. Loot isn't scary to lose. I'm talking about gear. You can't just drop all your weapons and armor before putting yourself in danger. I don't think the criteria you mentioned earlier really cover it. I think the essential thing a death penalty should do is scare the ♥♥♥♥ out of you in dire situations. The fruit of all your efforts is in your hands and on your body throughout your playthrough and losing that stuff sucks.
-It is not a constant through different situations and still creates the need to unequip, store and equip.

Surely there is a fear of losing them while casually clearing a POI for example, but if you know you will be putting yourself at great risk by e.g. clearing that dog pen or fighting the BM horde, it will still compel some players to take off that e.g. epic mining helmet they so luckily found earlier.

-It is not a constant through your playthrough.

You are terrified of losing that e.g. trusty duster that allows you to live in the desert without penalties in the early game, but after a while you end up having enough dusters in your storage to equip a whole army. It is important for it to be a constant through the playthrough and not get mitigated in the late game, because other progress venues already mitigate your chance of dying and if you mitigate death consequences, you also consequently mitigate the value of these venues.

 
Start over with a new character in the same world. That way if you know the map by heart you could find your old base break in to it and "steal" your stuff back.

Even better would be if your old character roams the land as a Zombie. If you kill it you will get your bag back.

How do you start over in the same world with a new character? How do you reset your level and skills and make it day one again but keep everything you have changed in the world but basically be like starting a totally new game with the starter quests and such?

 
How do you start over in the same world with a new character? How do you reset your level and skills and make it day one again but keep everything you have changed in the world but basically be like starting a totally new game with the starter quests and such?
I don’t know. Ask Xbox players. They do it all the time...

 
In my opinion, it's fair to assume that when someone makes a statement, they are implying it is their own opinion unless otherwise stated, because in my opinion most people have at least, in my opinion, a basic understanding of the notion of objectivity, and because in my opinion inserting the phrase "in my opinion" or a similar (in my opinion) phrase in every case in where in my opinion it is technically valid makes a sentence significantly less readable, which in my opinion is not worth the extra ambiguity that I believe the phrase in "in my opinion" is intended to solve.
Lol...normally I would agree with you but in the case of Vik he quite often states explicitly that he is dispensing objective unassailable facts. He says A17 is bad independently of his or yours or my opinions. He has denied that he is giving his opinion a number of times. So in his case it really would be nice to see that phrase because with him the default assumption is that he is NOT giving what he considers to be— an opinion.

(even though it really is)

 
-It is not a constant through different situations and still creates the need to unequip, store and equip.Surely there is a fear of losing them while casually clearing a POI for example, but if you know you will be putting yourself at great risk by e.g. clearing that dog pen or fighting the BM horde, it will still compel some players to take off that e.g. epic mining helmet they so luckily found earlier.

-It is not a constant through your playthrough.

You are terrified of losing that e.g. trusty duster that allows you to live in the desert without penalties in the early game, but after a while you end up having enough dusters in your storage to equip a whole army. It is important for it to be a constant through the playthrough and not get mitigated in the late game, because other progress venues already mitigate your chance of dying and if you mitigate death consequences, you also consequently mitigate the value of these venues.
I wasn't prescribing it as THE fix to the argument of the day around here. It IS a disappointing fix, but it adds a thrill. More that there is an option there not mentioned and that brainstorming a precise mechanic before a lot of expansive(and guaranteed) content is added isn't very productive. Good to discuss it to nail down what makes for a good death penalty, but i doubt anyone is going to suggest whatever makes it to gold just yet.

The kind of behavior you describe is not preventable anyway imo. There will always be players willing to do tedious bs as workarounds, including me quite often. Ive never purposefully handicapped myself at crucial times when playing delete all option, though. I put all that gear together with the mods I wanted so I can use it for challenging stuff, not so I can hide from playing the game and stare at it. As far as a constant threat throughout the game, not sure constant is possible but the new loot mechanics make those _perfect_ items more rare.

I like the feeling of worrying that I'll lose most of my identity on death, even if the actual consequences are just go do more grinding (aka play a sandbox game). I think it could be more productive to figure out a good experience rather than just consequences. And I just don't think 1-life dead is dead is feasible at all. Roland's idea is more forgiving and provides some narrative but would definitely end up as optional. I'm not sitting through world Gen just because I got sloppy.

 
Hi First time signing up to forum. I enjoy 7dtd alot.

i would like to know if there are any new features or items etc.. that will not be announced until A18 is released? i need surprises ;)

 
Hi First time signing up to forum. I enjoy 7dtd alot.
i would like to know if there are any new features or items etc.. that will not be announced until A18 is released? i need surprises ;)
Quite possibly, but if TFP were to say what they were, they'd then be ipso facto announced, and so would no longer count as "not announced".

;-)

 
...Could be to start out a very small percent chance to actually die. At first you usually get saved and have near-death sickness but any death could be dead is dead. Each near death could raise the percentage a bit so the threat of an actual death gets higher the more you die.

I think I like this device.

 
ahhh i see thanksthe other day you were making a comment about looting with respect to looting zombies and said something along the lines of not wanting to have to loot a whole lot of zombies just to find a fishing lure.

i know lootable zombies are not in, it was the "fishing lure" bit that caught my attention...

any significance to that?
Nothing more than scrap lead. If you google what is made of lead not a whole lot of common stuff.

 
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