RestInPieces
New member
Yeah, learning the game to prevent the causes of death is good.For me, death in the game should give you the opportunity to learn something from it.
What do you mean by "artificially"? Death is the absence of survival - its opposite, the "effect" of not-surviving. Death is only a word we use to describe something. If that word carries no value, no weight, it means nothing. If the effect of not surviving is... well nothing, then surviving = not-surviving, simply because nothing changes. There is nothing more natural than raising the value of survival by making the effects of not surviving something negative. A concept simple enough.I don't see a hard death penalty as useful. Especially not to artificially give survival a higher value.
Even if there were no death penalty at all, I would never take death lightly. There are certainly players who only fool around, but they would not be deterred by a hard death penalty.
Even if for some personal reason which I cannot imagine, you choose to not take death lightly, factually/practically, it doesn't carry any weight without actually having consequences as explained above. And yes, there are many kinds of players. Some will enjoy it, some won't, et cetera.