PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
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I added cosmetic mods that do take a mod slot. Your army helmet can now look like a cowboy hat with a cowboy hat mod. It also adds the weather protection that a cowboy hat would provide to the army helmet. So you can look cool but have good armor rating.
Not sure I like this. It screws pvp.

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It's Friday, looks like another video-less week. Maybe there is nothing to show as stuff is still being worked on? :indecisiveness:
Just gameplay would be nice :)

 
It's Friday, looks like another video-less week. Maybe there is nothing to show as stuff is still being worked on? :indecisiveness:
It's probably the case...I'm getting a little anxious to see what's up with A18. :upset:

 
I raced a hellcat once. Sort of. I'm in a modded '06 GTO and didn't realize he was next to me so he took off and I didn't. So the next light I did the same to him.
That counts, right? He was gaining on me, but not as quickly as I bet he would have liked. =)
There are levels to hellcats as well.

 
Madmole, are you planning to add alchemy to the game, right? So are there plans to add more plants? Maybe medicinal plants with various effects? and what do you think of some aquatic plants? What would be ingredients for alchemy? or silvers that only grow in the desert and in the snow? that would be great, what do you think about the idea?
We're not committed to it yet, but something like that, yes.

 
I’m curious to know if special abilities are planned. I’m not sure how you could implement them, but I think they would really add more of an RPG feel to the game. Maybe an ability unlocks for different weapon types? Or an attribute on different gear that could be randomized?
An example of some bow abilities:

Its called books.

 
There are options. I think you can disable blood moons now. Turn down the difficulty if there are "too many" sleepers IMO. Exploration XP would be cool, but we need to define a trigger on the bounds of a city or whatever. I'd say the problem with traders in cities is they are invulnerable.
Are they no longer going to be vulnerable now? If so sweet! If not and they are still invulnerable outside of cities, whats the difference? invulnerable is invulnerable. :confused:

 
"Some lucky programmer will solve this problem when he has done its squats." #DontSkipLegDay
Hahahah, I've never skipped leg day. Any more I look forward to it. For years it was this thing I hated doing, but I did it. But after I did it, I felt stronger mentally for having done it. Call it leveling up, but over the years I now take pride in doing leg day, and look foward to the challenge, and feel blessed that a 52 year old game dev can squat 430 twelve times when I'm not injured and have pushed myself a while. Some people can't even get out of their wheelchair. I know one day I won't be able to squat, but until that day comes, I fight the good fight of leg day, knowing I won't be one of those old men taking 5 minutes to drag themselves out of a car, hanging on for dear life on the door.

But squats really are a great life lesson, if you get used to getting uncomfortable once or twice a week, it makes a lot of other stuff feel trivial and builds confidence and get it done mentality. Like hey you need to call this guy and set up a meeting about ____ but its like ok I just squatted 430, I can handle that no problem.

Sorry for the life lesson off topic stuff, but I figured it was worth mentioning.

 
Acceleration is when the tears of delightment run horizontally to the ears (says Walter Rِhrl, german rally driver).
What is the exact purpose of tallow? Only making alcohol?

Remove it, it's an unnecessary step. Change recipe for alcohol or others to use animal fat directly instead.
What is tallow? We nuked that stuff ages ago, just use fat now.

 
tenor.gif
Videos.
We have a rendering bug right now, I can't do a video.

 
Are they no longer going to be vulnerable now? If so sweet! If not and they are still invulnerable outside of cities, whats the difference? invulnerable is invulnerable. :confused:
You lost me. There are no changes to traders, they are invulnerable. Adding one to a city might not work well because the invulnerable zone would bleed into neighboring pois IMO, and cause issues. So AFAIK thats why they are in the wild.

 
Madmole, tell us something we don't know about A18, new Pois? new tools? new challenges? new armors?

 
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